Tournament, Rebel or Scum?

By hey_yu, in X-Wing Squad Lists

My LGS is having a tournament this Saturday for an old game night kit. I was deciding between two list to take to the tournament. One list is for fun and to see how well I can make do with the list. The other list I think is a bit more competitive and just would like to take it thru the paces to get more practice. Also, I would to get a better feel of potential issues with that list. Unfortunately, I really haven't got a chance to play with both lists much. So, the tournament will be my practice.

#1 Double Regen in Corran and Miranda. Arc Dodging Corran. Miranda with C-3PO for durability. Four Thremal Detonators to poop on the field for usage. Want to go with bombs that take no action. I figure with Miranda I could SLAM to drop bombs and/or potentially avoid alpha strikes.

[49PT] Corran Horn

R2-D2

Advanced Sensors

Push the Limit

Engine Upgrade

[50PT] Miranda Doni

Twin Laser Turret

Extra Munitions

C-3PO

Thermal Detonators

Thermal Detonators

Shield Upgrade

[99PT]

#2 Arc Dodging M3-A Sycks. I've been playing some arc dodgers and fast agile ships for the past couple months from Imperials to Rebel A-Wings. I wanted to try playing with Sycks since they're not widely used in my area.

[33PT] Serissu

Push the Limit

“Heavy Scyk” Interceptor

Engine Upgrade

“Mangler” Cannon
[33PT] Tansarii Point Veteran

Push the Limit

“Heavy Scyk” Interceptor

Engine Upgrade

Heavy Laser Cannon

[33PT] Tansarii Point Veteran

Push the Limit

“Heavy Scyk” Interceptor

Engine Upgrade

Heavy Laser Cannon

[99PT]

Open to suggestions on improvements, which list to take, etc.

Thanks

Scyks are really better as support ships. The lower pilot skills will make it hard to arc dodge a lot of mid to high PS ships, and with only 3 life they go down really quickly. Keep serissu shave some points keep a second. And use the remaining points for a threat big enough to want to draw that fire away.

Just be careful with Horn and making sure if you use his skill you get your kill. Otherwise you give your opponent a chance to focus on Miranda without worry of him for a round perhaps 2 depending on the positioning. If you can move some points for a 3rd it might help supplement the overall damage output should you face higher hull/shield list.

Edited by Ronu

I watched the end of a triple Tansarri Point Vet list on vassal the other day. They had the same loadout as yours, so 99points total. They beat a rebel Z alpha strike list, and only lost 1scyk. I think the key is playing hit and run tactics. Come in from multiple angles, take TLs when you can't get a shot, and pray to the green dice gods! They hit so much harder than A wings and Interceptors, but fly VERY differently.