YAAZ Alpha strike

By roflmajog, in X-Wing Squad Lists

Looking for a bit of advice on how to spend the last few points on this list.

Airen Cracken [23]

Cluster Missiles

Horton Salm [35]

BTL-A4

TLT

R2-D6

Marksmanship

Prototype Pilot [20]

Proton Rockets

Prototype Pilot [20]

Proton Rockets

Total: 98pts

The basic idea is have the prototypes fly casual and focus as they are ps1, then use the cluster missiles on cracken to boost them into range 1 if needed, once you know where the enemy ends up. Horton stays back a bit and does his own thing rerolling all misses at range 2-3 and having "focus" on all 3 attack rolls using marksmanship.

Possible upgrades:

Nothing - Decent initiative bid of 2 points, but 2 of my pilots are ps1 anyway.

VI on Cracken - Makes sure he shoots before or at the same time as super aces to make sure the a wings get in range, but means he isn't moving/shooting at the same time as horton making close flying harder.

Swarm tactics on Cracken - An A wing gets to fire the Prockets a lot earlier making it less likely to die before firing (don't own this card)

Decoy on Cracken - A wing shoots earlier but doesn't get a chance to be boosted by Cracken so he needs to guess where the enemies will be better.

Guidance chips on Cracken and A wings - Obvious choice to take them but I don't own the card.

Deadeye on Cracken - Better against arc dodging super aces as the target locked ship may go out of arc, but using focus you can shoot any ship, also can be used for defence if needed.

What do you guys think is best and can you think of anything else that could be useful?

A bid with PS1s isn't terrible, since you can block other PS1s or choose to move after them to Boost around.

Another option for Airen's EPT is Squad Leader. Gives him yet another way to hand out actions, especially once his Missiles are gone.

Horton with proton torpedo, EM, Guidance chip, r2D6 and VI is only 33points, it lets you take VI on cracken as well, and you can keep your initiative bid, or take autothrusters on the a wings.

Horton with proton torpedo, EM, Guidance chip, r2D6 and VI is only 33points, it lets you take VI on cracken as well, and you can keep your initiative bid, or take autothrusters on the a wings.

I'm not a fan of this tbh. With my list horton generally pumps out 2-3 damage every turn wheras with your list he does 2-3 for 2 turns and is then stuck with his regular 1 attack gun. Also I don't think autothrusters would be good on what basically amounts to a suicide ship trying to get into range 1 asap.

Chimps. You need Chimps. Otherwise looks great man.