Should Modified Wins Exist?

By slowreflex, in X-Wing

I'm accustomed to playing wargames that have graduated wins. Most extreme is the 20-0 system, where a draw is a 10-10 and there are graduations of win/loss up to 20-0. These sorts of issues apply to most competitive wargames.

Only Win/Loss:

Pro: sure makes tournament rankings easier and eliminates the whole ID issue.

Pro: works for elimination (e.g. top 8 cut)

Con(?): promotes "alpha strike and run away" type armies. (For some game systems this can be an issue, not sure about X-wing)

Con: no acknowledgement of the level of victory, there's something different about a close game between equal players and a total floor wiping. (Again, may not be a "con" to some people)

Con: requires a tie breaker secondary calculation (i.e. MOV)

Con: in a true draw situation, requires a fairly arbitrary tie-breaker (e.g. player with initiative). Having what is truly a honest draw settled by the pre-game coin toss is unsatisfying to say the least!

Win/Loss/Draw

Pro: requires a win to be of an appreciatable margin

Pro: allows for a situation where neither player has the upper hand to be reflected in scores

Con: situations where both players are happy to draw, scores are very predictable

Con: still requires secondary scoring system (MOV)

Points based (e.g. 20-0, modified wins, even pure MOV scores)

Pro: rewards both winning big and preventing losses

Pro: rewards conserving points in a loss and not just conceding (this can be a "con" too, if a player is forced to play out a game they'd rather just concede)

Pro: with enough granularity, does not require separate MOV recording.

Con: a player with a few big wins and some narrow losses can do better than a player with all (narrow) wins

Con: concessions can badly skew results

I'm accustomed to playing wargames that have graduated wins. Most extreme is the 20-0 system, where a draw is a 10-10 and there are graduations of win/loss up to 20-0. These sorts of issues apply to most competitive wargames.

Only Win/Loss:

Pro: sure makes tournament rankings easier and eliminates the whole ID issue.

Pro: works for elimination (e.g. top 8 cut)

Con(?): promotes "alpha strike and run away" type armies. (For some game systems this can be an issue, not sure about X-wing)

Con: no acknowledgement of the level of victory, there's something different about a close game between equal players and a total floor wiping. (Again, may not be a "con" to some people)

Con: requires a tie breaker secondary calculation (i.e. MOV)

Con: in a true draw situation, requires a fairly arbitrary tie-breaker (e.g. player with initiative). Having what is truly a honest draw settled by the pre-game coin toss is unsatisfying to say the least!

Win/Loss/Draw

Pro: requires a win to be of an appreciatable margin

Pro: allows for a situation where neither player has the upper hand to be reflected in scores

Con: situations where both players are happy to draw, scores are very predictable

Con: still requires secondary scoring system (MOV)

Points based (e.g. 20-0, modified wins, even pure MOV scores)

Pro: rewards both winning big and preventing losses

Pro: rewards conserving points in a loss and not just conceding (this can be a "con" too, if a player is forced to play out a game they'd rather just concede)

Pro: with enough granularity, does not require separate MOV recording.

Con: a player with a few big wins and some narrow losses can do better than a player with all (narrow) wins

Con: concessions can badly skew results

I'd say another con of 20-0 is lack of simplicity.

If you go to 20-0, you might as well just score raw MoV and ignore actual wins and losses.

I like them. Makes you think more than 'I killed x more than him, I can run and hide for the rest' as you know you won't get as many points that way.

Forces you to play a little more than just being defensive after a strike or two.

I say keep the modified wins in but expand the range back towards where it originally was. Maybe not all the way out to the original 33 point margin but you probably should be 25 points up on me to convince me of your superiority or you should completely wipe me out.

I also favor expanding the draw range from a dead heat into something that better reflects realities. If we both go in with 100 point squadrons and I kill 66 to your 60 I'd say we pretty much have a draw going if time expires. There is still a MoV difference that would take care of the tie breaker but if we're within say 6-10 points I'm don't really think either of us truly has the upper hand.

When it comes to scoring tournament points I'd keep the full win at 5/0 as encouragement to go for those last kills and as a show of dominance. The modified win can stay at 3 points although I'd also award the underdog 1 point for hanging in there and getting out with something. A draw can score at 2/2 which splits the points that a close victory would grant. Now for the anti-ID crowd I could see the draw scored as 1/1 in the ID situation (for a perfect tie) but with more points floating around I don't think the ID should be as safe; at least it wouldn't be if everyone didn't get told exactly where they stand in points.

If this is too much trouble to seed in a Swiss then I'd say go straight MoV for seeding. That could decouple tournament score from seed making things harder to track for those who worry about seeing multiple IDs happening.

My problem is not with the Modified Win it is with the Modified Loss.

If you manage to stay in the game and keep it close you are not rewarded, you just get a loss. The person who wins is also punished by not having a full win which in some cases can be as punishing as a loss.

I would implement a system that always gives out 4 points from a game.

Full Win 4-0

Modified Win 3-1

Draw 2-2

Modified Loss 1-3

Full Loss 0-4

That way if you have 2 full wins, a Modified Win and a Draw you beat a person with 3 full wins and a loss.

Or if you can manage 2 full wins, a modified win and a modified loss you are on a level playing field with 3-1 players and your MoV becomes important in those games.

Kris

I really don't like modified wins, it should be clear cut win/lose/draw. Modified wins just disadvantages any player that has a close game way too much, and the fact that someone can actually win 5 games with this system and still have less points than someone who lost games is just stupid

My problem is not with the Modified Win it is with the Modified Loss.

If you manage to stay in the game and keep it close you are not rewarded, you just get a loss. The person who wins is also punished by not having a full win which in some cases can be as punishing as a loss.

I would implement a system that always gives out 4 points from a game.

Full Win 4-0

Modified Win 3-1

Draw 2-2

Modified Loss 1-3

Full Loss 0-4

That way if you have 2 full wins, a Modified Win and a Draw you beat a person with 3 full wins and a loss.

Or if you can manage 2 full wins, a modified win and a modified loss you are on a level playing field with 3-1 players and your MoV becomes important in those games.

Kris

If you're going to have modified X at all, this is how I'd like to see it - a symmetrical system.

But I'm inclined to think that just straight up win/loss is better, with MoV to work out the tiebreaks in ranking, and initiative to break any actual draws.

My problem is not with the Modified Win it is with the Modified Loss.

If you manage to stay in the game and keep it close you are not rewarded, you just get a loss. The person who wins is also punished by not having a full win which in some cases can be as punishing as a loss.

I would implement a system that always gives out 4 points from a game.

Full Win 4-0

Modified Win 3-1

Draw 2-2

Modified Loss 1-3

Full Loss 0-4

That way if you have 2 full wins, a Modified Win and a Draw you beat a person with 3 full wins and a loss.

Or if you can manage 2 full wins, a modified win and a modified loss you are on a level playing field with 3-1 players and your MoV becomes important in those games.

Kris

If you're going to have modified X at all, this is how I'd like to see it - a symmetrical system.

But I'm inclined to think that just straight up win/loss is better, with MoV to work out the tiebreaks in ranking, and initiative to break any actual draws.

Have a look at the two popular options in the poll. Would be good to know what you think about those as they are basically the two sides of the coin you just laid out.