Ok, so I was having a back and forth text discussion with my Armada pal where I was trying to figure out a way to justify buying a third MC80
What we came up with (and subsequently bought a third one for) is some variation of this:
No squads
Garm
3x MC80 (cheap version) with Tractor Beams and Engine techs. Titles and upgrades to taste for remaining points.
It would be one of those fleets that likes to go second.
It would be quite poor vs squadron heavy fleets and would rely on Nav spam to try and engine tech run away from those.
Would attempt to use tractor beams to keep faster ships trying to encroach at arms length (pegging demolisher down to speed 1 and making sure to lose it the nav token) and basically spam nothing but Nav except on turn 4 and 6 where garm cookies would keep them trucking and con fire and engineering can be thrown to taste.
Goal would be to pick off a couple of targets, stay at arms length and live for a consistent win rate.
This has not been tested in any way, shape or form by me.
Obvious weaknesses are obvious (like in any min/max) but here is what I'm asking:
-What archetypes would this fleet work well against
-What objectives would you take, with the understanding that this is a fleet meant to go second so objectives are KEY
-What would you change to make it better OR what upgrades would you add in the narrow points window left
GO!