Totally jazzed about flotillas

By Rocmistro, in Star Wars: Armada

I played a great game last night with my buddy. A well played game resulting in a 5-5 victory tie, and both of us realized at the end of the game how much the flotillas (what we know about them) would have changed our game and made things even more exciting.

I know there's a lot of wave 3 'hatas' going on right now, but I'm really jazzed to see what kinds of changes these fleet support things bring to the table.

Edited by Rocmistro

Oh, I quite like what I've seen of the flotillas - and the support cards and the new officers...I still hope we'll see more product before the final release though :)

Still a couple of months before the Release Windows open. Plenty of time for information.

I mean, I wish they were out now. My Birthday's Saturday.

Toryn Farr and Kallus are in the most recent Vassal tourney :)

No flotillas though. Those are just speculation ATM.

Toryn Farr and Kallus are in the most recent Vassal tourney :)

No flotillas though. Those are just speculation ATM.

Its absolutely amazing the work that goes in to Vassal - especially everything you do, but alas, No Vassal for me.

My old computer didn't allow it... I havn't installed it on the new system yet, but there's no reason why it shouldn't work.

Just with a Toddler, there's no way I can set aside the time required to play on any given day (which is why I limit my participation in the Vassal Tournament threads to cheezy gifs, YouTubes and Wisecracks...)... It would be unfair for my opponent to have to sit and wait in silence while I disappear, potentially for an hour at a time suddenly, while we're trying to play a game. So I remove the possibility of the situation.

On the one day a fortnight I can get the time, well, I go play for real :)

I will be viewing replays when/if I can to see how those upgrades perform...

Yeah I can't wait for these things either!

Not just because I have a 3rd degree Prack addiction (I mean, I just picked up MC80 #3 and Glad #5 after theroycrafting fleets where such madness might work) but because they look like they will introduce very interesting decisions into list building.

Since they primarily buff others, they are like upgrade cards that increase your activations and have a tactical positioning dependency. Can't wait to try the wonkiest possible crap with these.

Here's an interesting question for the thread: How many flotillas would one get to cover the more extreme potential list scenarios?

I'm initially aiming for 3 of each, pending reveal on point cost per

3 of each is on my buy list

2 rebels and 1 imperial flotilla. Seems more budget friendly. I rarely have much spare points in my imperial lists, (rare that I am running imps anyway), and normally have at least one activation wasting corvette in my rebel lists anyway.

Here's an interesting question for the thread: How many flotillas would one get to cover the more extreme potential list scenarios?

I realize the cautious "we don't really know a lot just yet so it's really hard to say" answer is lame, but unfortunately that's my answer.

I primarily play Imperials, so I'm expecting to pick up 3 of each just for options and upgrade cards, but depending on what kinds of builds might be viable, I could see that number going up or down (either universally for both flotillas or specifically for one or the other) prior to their retail release.

I'm also on the 3 of each bandwagon. Seems like the right amount to get the support you need, but not end up hamstringing your list by being too much 'support' and not enough 'stuff' being supported.

Problem is that if FFG follows SOP they will include upgrades that will be good in both but only in the one faction (XI7, anyone?)

So say I'm digging the repair upgrade running in 3 Gozanti Flots, I still have to buy 3 potato bug flots as well!

I imagine I'll get 2 of each, at least, but 3 seems like a stretch.

3 of each I think.

For me, it'll matte rhow much I have to pay in "Over the Border" Taxes before I decide... 1 of each is a Minimum... (I should be able to skip lunches for a couple of weeks to pay for that much)... But anything more will probably need a serious commission.

One of each to start with, I'll use those to figure my strategy and how many I think I need.

Hand me that saxamophone o'r thar, I'm on the 3 of each bandwagon too. I normally don't spout off tag lines too often, but with three of each things start looking and feeling like a real fleet. Even if one of them is liable to be sitting on the shelf at any point in time. These things really are looking like they'll change the look, feel, and utility of a lot in both fleets. So yeah, count me as 'jazzed'.

Well we have hypothosized a point value about 23-25 for the flotilla's so 400/25= 16 possible minus 25 for admiral and 25 for upgrades so let's see. ..Cary the 2...divide by zero... Etc. Etc...

I need 14 Gozantis and 3 rebel scum Target ships for the inevitable needed upgrade. :P

Man, I want to watch Clon play with a Wall of Gozanti that just rolls forward across the entire map width...

Man, I want to watch Clon play with a Wall of Gozanti that just rolls forward across the entire map width...

:P

Also planning grabbing 3 each myself, here. I want to make my already extensive collection feel like a real FLEET, with support craft and everything.

Oh and I should probably put ye old Demolisher in there somewhere :P

Well, now you've Ruined it.

Edited by Drasnighta

Oh and I should probably put ye old Demolisher in there somewhere :P

Well, now you've Ruined it.

Also I want to be player 2 with Superior position, contested outpost, and opening Salvo....

Gonna depend on exactly how they work and how they're priced, but one of each for sure, two of each probably, and maybe a third on the Imperial side.

Gonna depend on exactly how they work and how they're priced, but one of each for sure, two of each probably, and maybe a third on the Imperial side.

2 of each (although I still need to pick up a CR90 & AFMK2)