Ships that "need" fixing that you fly like an ace. Or at least pretty well.

By sf1raptor, in X-Wing

Ok. Since I started coming on the community, I've noticed there are a lot of ships that people say aren't that good. I think this boils down to not knowing how to fly them or not even owning the ship. Take the Scyk. I don't own one, but it seems like a good ship. Fast, agile, and able to equip heavy weapons. I've seen a guy on youtube make a build that takes full advantage of this from the pilot to the upgrades, yet I still see people say the Scyk is "broken." So I want to know if you guys fly any of these ships and how well you fly them?

Scyk isn't broken, it's just overcosted for its tie fighter stats and especially its title

This really is THE issue with every subpar ship. Only the hwk is truly garbage statwise, but it's got pilot abilities and 2ndary turrets to put it in a better place than any ship in need of fix

Arguably, pure jousters like xs also just need SOMETHING that isn't move and roll dice. Doesn't have to be acelike movement (can already get with bb8 ptl t70), just something more interesting or reliable

Competition in a dice game is ruled over by reliability, either through efficient stats (tie spam) or RNG mitigation. Overpriced ships tend to have neither

No illicit.

No illicit.

Ok. That's true.

Scyk isn't broken, it's just overcosted for its tie fighter stats and especially its title

This really is THE issue with every subpar ship. Only the hwk is truly garbage statwise, but it's got pilot abilities and 2ndary turrets to put it in a better place than any ship in need of fix

Arguably, pure jousters like xs also just need SOMETHING that isn't move and roll dice. Doesn't have to be acelike movement (can already get with bb8 ptl t70), just something more interesting or reliable


Competition in a dice game is ruled over by reliability, either through efficient stats (tie spam) or RNG mitigation. Overpriced ships tend to have neither

Four point for a cannon slot doesn't seem that bad, but the stock Scyk does seem a tad overpriced. This could be a trade of for the shield though.

starvipers are fun.

although it feels like....something....is missing from the dial

No illicit.

Ok. That's true.

Scyk isn't broken, it's just overcosted for its tie fighter stats and especially its title

This really is THE issue with every subpar ship. Only the hwk is truly garbage statwise, but it's got pilot abilities and 2ndary turrets to put it in a better place than any ship in need of fix

Arguably, pure jousters like xs also just need SOMETHING that isn't move and roll dice. Doesn't have to be acelike movement (can already get with bb8 ptl t70), just something more interesting or reliable

Competition in a dice game is ruled over by reliability, either through efficient stats (tie spam) or RNG mitigation. Overpriced ships tend to have neither

Four point for a cannon slot doesn't seem that bad, but the stock Scyk does seem a tad overpriced. This could be a trade of for the shield though.

Four points puts it at the cost level of a high PS TIE which have great abilities. I've whiffled enough dice to know that it's not a good trade.

Oh, I like taking ships that people say are bad and winning with them. I really do think that people just don't even bother flying most of these ships and don't even really give it a chance. I've been saying that for a long time. My classic example is the Tie Defender. It was panned from the get go, but had a few die hard fans. Biophysical didn't get to too many events, but eventually made it to some and won events with double Tie Defender lists. They announced Imperial Vets to fix it, but in the last round of Store Championships, people were placing in Top 4 slots and even winning with named Tie Defenders in their lists. So, maybe it wasn't as broken as people thought.

I think the Scyk came out at a bad time. I think if the Kihraxz Fighter came out first and then the Scyk, it would probably have fared better in the public eye. Scum needed to have a relatively cheap jouster and that isn't the Scyk. I also think that people try to find one efficiency and max it out as much as possible. So, they thin Scyk swarms. It's not a ship that does so well in a swarm. I think one or two in a list either with title or not are not bad ships.

I will admit that 1 pt cheaper would make them a lot better, though. Still, I don't think it's as bad as most people say it is.

There has been at least one that won some Store Champs with 2 U-boats and Serrisu as their list. I think another might have placed well at an event? Not as terrible as one might think.

I did see someone post that they have done well with a blocking Jumpmaster and 4 Tansarri Veterans w/ Mindlink. The idea is that the Jumpmaster gives all the Scyks a free Focus and they can either do an Evade or TL for efficiency that turn. Not a bad idea, really.

I've been flying my Tie Bomber list for over a year and I have surprised a lot of people with it. If you get good with it and know the lists you are flying against, you can do extremely well. I think people are giving it more credit now that Guidance Chip is out and people have seen the power of Ordnance now.

I flew Xizor w/ 5 Z-95's last year at Regionals. I won my first 3 games, including 2 identical Bro Bot lists. I totally messed up against a Phantom that I SHOULD'VE had if I flew better. My 5th game was chalked up to horrible dice. Even my opponent felt bad for me. If I had won that game, I would've made it to Top 16, which is pretty cool.

People say the T-65 is horrible and useless and doesn't have a place in the meta, but I've seen a lot of lists with T-65's winning or doing well in SC's.

I do honestly believe that most people don't try out ships as much as they should. They listen to podcasts or read the forums. They try the ship out a few times, but it doesn't do well. They give up. I think if more people stuck to trying them out and finding ways to make them work that you would see a lot less people saying that certain ships were just terrible.

starvipers are fun.

although it feels like....something....is missing from the dial

The viper has a beautiful nearly immaculate dial with sexy segnirs and white 1-turns

The problem, other than the base cost, is that it needs epts or systems to get reliable dice mods and only the named pilots get those

Love playing with the syck and the kihraxz.

I sont find the scyk aces the best as they are very defensive on what should be an offensive ship, I like having a tractor beam on a TPV as it makes it less a priority for people but has some good troll value if left alone.

The kihraxz can also catch some people but surprise though talon bane cobra paints a massive target on his own back I do enjoy him with the cloaking device just for the speed 2 repositioning it gives him

Starvipers and Kihraxz's have given me some of my best tournament results so far.

Guri & 3 Cartel Marauders- 3rd out of 32.

Guri, Palob & 2 Cartel Marauders - 9th out of 46 & 6th out of 14.

The starviper is probably the most fun ship to fly and Guri is an awesome pilot. Kihraxz's are great fun to. They head straight towards the opponents ships whilst Guri flanks.

I had Guri take down a Palpatine shuttle in 3 shots by herself. She's also soloed Whisper and Soontir as well. The Kihraxz's have been known to be very deadly, especially when up against aces!

starvipers are fun.

although it feels like....something....is missing from the dial

The viper has a beautiful nearly immaculate dial with sexy segnirs and white 1-turns

The problem, other than the base cost, is that it needs epts or systems to get reliable dice mods and only the named pilots get those

I fly Starvipers with pride and LOVE this ship. I don't think I've EVER fielded a named Starviper in a competition. I like to fly the base, PS 1, with nothing but Autothrusters. The dial is amazing and they are tough to keep in arc and kill.

That being said. These guys would be much more popular if they all had a system slot or an illicit by default. I'm not sure why they make the title unique. I don't think it would break the game (at base 25 points) to have made the title non-unique. FCS opens the dial up even more for these ships. Knowing you'll be out of arc and have a TL makes keeping/gaining stress or performing non-focus actions that much easier.

Edited by Stone37

For me it would be the HWK. I've been using Palob, Torkil Mux and Roark Garnet to great effect for quite some time. The trick is keeping the ship cheap, if you exceed 30 points you have effed up badly. Also, remember to keep a bigger threat nearby.

I really like the Scyk but the title needed to have been free or reduce the cost of the upgrade. Mangler Scyk's could easily be a thing with just a tiny bit of help.

Well, the A wing is my ship of choice when it comes to under-utilized ships... But recently it's been doing well with others at the helm, so I suppose I don't have to speak to it much. It would be nice though if there were some different EPTs that synergized well together (kinda like Wired + PTL) to make use of the dual EPT slot.

Recently my kick has been the K wing. I actually think it's in a pretty good place right now though, just under utilized. Miri is well represented when it comes to K wings, but the standard one Warden is a GREAT bomber now that Sabine has come out. Though it does get quite pricey.

I fly the TIE Defender all the time but I don't think it's really in the same class as the more obviously weaker ships. It's got HP, agility, 3 attack, and the ability to add a heavy laser cannon, it's just so expensive with somewhat questionable pilot abilities that it doesn't quite add up in general. It's still very functional though, so I wouldn't really count it as a "bad" ship.

I really love Y-Wings. So the wave seven meta was very kind to me. But even with the U-Boat in the meta im still running one just because.

If they could only get some EPTs......

Another ship that I look at and would love to run is the Defender. Problem is that it is Imperial and is a bit over costed (for now......).

Edited by Timathius

Yum conner ks

Nothing more reliable than not rolling dice

Just a smidge tricky to maneuver though; good friends with Biggs because scouts scare em

Did drop 6 points of damage on aggressors just through Sabine Conner's and seismics (warden and muri respectively). Good clean fun

Seriously, there's nothing worse than investing time and effort in a ship just to watch the dice rip it all away. Even supposedly crappy ships like the hwk become amazing with the right mods (ala palob, god of yoink)

Edited by ficklegreendice

I'm a big fan of a few of these guys. Notably, Jek Porkins and Lt. Lorrir.

Porkins once was critical to getting me to the top table of a tournament (where poor flying and even poorer dice ended my run). Ran him with just PTL, R5-D8, and IA. What he lacked in maneuverability he made up for in punch and durability... and white, PTL K-Turns! If I lose with Porkins, he's usually the last ship on the table and still a threat to win it all. If I win, he's almost always still kickin'. PTL Porkins, folks, maybe the single most underrated pilot in the game. Heck, I usually fly him with large debris clouds which he can poor-man's Dash Rendar right through without a concern to lay out some murder shots.

Lorrir is a different story... he's not super amazing compared to the true aces of the game, but for his price I find little I enjoy more putting on a table. 25pts and he's rolling with just autothrusters and it's all he needs. With his middling PS, he can be used effectively with his ability to either get oodles of uncontested (if unmodified) shots at lower PS pilots, while at the same time you can pull some insane blocks against higher PS aces. I remember a game back when Warthog Ys first came out and I derped hard early on and the rest of my squad died painfully and ineffectively. Then Lorrir went on to solo four Y-Wings. He's no substitute for Soontir Fel, but for his price a well-flown Lorrir can be legit.

I really love Y-Wings. So the wave seven meta was very kind to me. But even with the U-Boat in the meta im still running one just because.

If they could only get some EPTs......

Another ship that I look at and would love to run is the Defender. Problem is that it is Imperial and is a bit over costed (for now......).

Well, can get one for a point and R2-D6... not super amazing, but I'm really toying with the idea of a Gray Squadron pilot with Deadeye, Chips, and a pair of Proton Torpedoes (or Plasma to save a point). 28pts gives you a couple of hefty attacks for cheaper than even the cheapest K-Wing w/torps+EM along with the U--Boats tried n' true usage of Deadeye.

I really love Y-Wings. So the wave seven meta was very kind to me. But even with the U-Boat in the meta im still running one just because.

If they could only get some EPTs......

Another ship that I look at and would love to run is the Defender. Problem is that it is Imperial and is a bit over costed (for now......).

Well, can get one for a point and R2-D6... not super amazing, but I'm really toying with the idea of a Gray Squadron pilot with Deadeye, Chips, and a pair of Proton Torpedoes (or Plasma to save a point). 28pts gives you a couple of hefty attacks for cheaper than even the cheapest K-Wing w/torps+EM along with the U--Boats tried n' true usage of Deadeye.

I'd really be tempted to spend the extra points to get Horton's extra PS and reroll.

Horton Salm (25)
Proton Torpedoes (4)
Extra Munitions (2)
R2-D6 (1)
Deadeye (1)
Guidance Chips (0)
Total: 33

The good old Firespray Bounty Hunter is my spirit animal. Do very well with those, particularly in groups.

1-2 Scyks with a Ion cannon or Flechette cannon (a pity that i cannot stack stress!) work fine for me, as controlling options.

Tractor beam Scyk is probably quite a troll, not tested yet.

Mangler can be an option, but already starts getting very expensive.

They have a nice dial and TC/focud/evade/barrel roll, but they're oooh so sqishy (cannot rely on 2/1 behind green dice).

If you look at Scyks they die ;) - that's a problem at their cost level (unlike TIEs and Z95).

I never fielded HLC Scyks, they most probably draw too much hate, and die too fast for their price (the cheapest almost an Y with TLT point wise).

starvipers. and shuttles. my shuttle isn't an ace: its a quintuple ace. 25+ kills under its belt in its lifetime.

You won't believe the arc dodging and flanking i do with the shuttle. =)

Edited by Blail Blerg

I'm a big fan of a few of these guys. Notably, Jek Porkins and Lt. Lorrir.

Porkins once was critical to getting me to the top table of a tournament (where poor flying and even poorer dice ended my run). Ran him with just PTL, R5-D8, and IA. What he lacked in maneuverability he made up for in punch and durability... and white, PTL K-Turns! If I lose with Porkins, he's usually the last ship on the table and still a threat to win it all. If I win, he's almost always still kickin'. PTL Porkins, folks, maybe the single most underrated pilot in the game. Heck, I usually fly him with large debris clouds which he can poor-man's Dash Rendar right through without a concern to lay out some murder shots.

Lorrir is a different story... he's not super amazing compared to the true aces of the game, but for his price I find little I enjoy more putting on a table. 25pts and he's rolling with just autothrusters and it's all he needs. With his middling PS, he can be used effectively with his ability to either get oodles of uncontested (if unmodified) shots at lower PS pilots, while at the same time you can pull some insane blocks against higher PS aces. I remember a game back when Warthog Ys first came out and I derped hard early on and the rest of my squad died painfully and ineffectively. Then Lorrir went on to solo four Y-Wings. He's no substitute for Soontir Fel, but for his price a well-flown Lorrir can be legit.

I love this post! Personally, I love Porkins. I haven't flown him extensively, but I flew him a lot for a while there. I'm really out of practice with X-wings, too. I do know that if you use his astromech and his ability, there is only an 11% chance that you will take damage and not remove it. Even then, you can just remove it later.

What do you usually do with the PTL? Is it to do an action and then use the droid? Or do both TL and Focus? I'm just curious. I don't think I use his ability as much as I could. I have thought about Expert Handling with him, but not really tried it. If he could get two EPTs, he would be a menace!

I'm surprised to hear about Lorrir, though. I've not heard of anyone using him. That's hysterical that you were able to then take on 4 TLT Y-wings. I love it! If only he didn't take a stress. Maybe it's OK, though, as your one action is to Barrel Roll and most moves are then green. Just embrace not modifying your dice? I've used Kir Kanos a few times, especially in Epic games.

I like Defenders. And T-65s. They've been the mainstay of my last two tournament lists, and it was the shuttle before that, way before they got popular.

I like to build lists around ships people say are rubbish and make them work.

My current one is built around a rebel hawk.