I cannot find any attachment that allows you to add Accurate to a pistol blaster. At least not in the core books. Does anyone know of any other supplement that have it?
Accurate Quality for Pistols
Custom Grip Attachment has a +1 Accuracy Mod, found in Special Modifications.
Bantha's Eye Laser Sight gives +1 Advantage as long as you have 1 Success, found in Dangerous Covenants.
Superior grants a +1 Advantage, found in Main Books.
Electronic Sighting System in Strongholds of Resistance.
Thanks for the hints!
Electronic Sighting System in Strongholds of Resistance.
Forgot about this one. Is really good for Pistols because at Short or engaged, gives a free Aim, along with Accuracy (so 2 Boost).
The Force-Attuned Resonator in Keeping the Peace has a mod that grants the Prescient Shot talent, which is effectively the same thing as Accurate so long as the user is Force Sensitive.
Electronic Sighting System in Strongholds of Resistance.
Forgot about this one. Is really good for Pistols because at Short or engaged, gives a free Aim, along with Accuracy (so 2 Boost).
Combine that with the True Aim talent...
Electronic Sighting System in Strongholds of Resistance.
Forgot about this one. Is really good for Pistols because at Short or engaged, gives a free Aim, along with Accuracy (so 2 Boost).
Combine that with the True Aim talent...
I thought of that too, but I don't believe you can. The True Aim talent specifically calls for a True Aim manoeuvre that happens to also give the boost die from an Aim manoeuvre, not an Aim manoeuvre that also happens to upgrade your skill x number of times.
Of course, you can always take one True Aim manoeuvre and then add a second boost die from a second Aim manoeuvre taken as an Incidental. But the way I read it, it won't let you use True Aim as an incidental.
Electronic Sighting System in Strongholds of Resistance.
Forgot about this one. Is really good for Pistols because at Short or engaged, gives a free Aim, along with Accuracy (so 2 Boost).
Combine that with the True Aim talent...
I thought of that too, but I don't believe you can. The True Aim talent specifically calls for a True Aim manoeuvre that happens to also give the boost die from an Aim manoeuvre, not an Aim manoeuvre that also happens to upgrade your skill x number of times.
Of course, you can always take one True Aim manoeuvre and then add a second boost die from a second Aim manoeuvre taken as an Incidental. But the way I read it, it won't let you use True Aim as an incidental.
True Aim Maneuver, Aim Maneuver (Second Manuever, -2 Strain), Free Aim from Attachment, Attack Action.......
That can get a bit ugly. So I know what talents my Gank Gunslinger needs to shoot for. (Good pun?)
I would say no to that. First to the pun: that was horrible and you should feel bad (
), but mostly to your idea. True Aim gives, "...the benefits of aiming," and you can only aim twice. I would say you can True Aim and Aim and have that stack, but you can't True Aim and then regular Aim twice more.
True Aim counts as Aiming.
Hi 2P51!
True Aim counts as Aiming.
Yup. But you can also get at least four ranks of True Aim, if not more. That can get ugly all by itself, without any additional munchkin add-ons.
Now, if you were to combine that with multiple ranks of the Sniper Shot talent, I can imagine a pistol that could shoot out into Planetary range and have at least eight yellow dice, plus whatever additional boosts you can pile on.
True Aim counts as Aiming.
Yup. But you can also get at least four ranks of True Aim, if not more. That can get ugly all by itself, without any additional munchkin add-ons.
Now, if you were to combine that with multiple ranks of the Sniper Shot talent, I can imagine a pistol that could shoot out into Planetary range and have at least eight yellow dice, plus whatever additional boosts you can pile on.
You forgot to add the Hunters Intuitive Shot talent for a couple of extra dice in the mix
could be a tad expensive in xp though.
And who knows what the Executioner will bring with it, but its probably safe to assume there will be plenty of hurt.
Edited by RichardbuxtonOkay, so True Aim, Free Aim from Attachment, Attack. Even better since you don't have to take the Strain hit. Win, Win, Win.
There is also the Sporting Blaster Pistol from Desperate Allies.
Ranged(Light), 5 Dmg, 3 Crit, medium range, and it comes with Accurate 1, only one HP though.
True Aim counts as Aiming.
Yup. But you can also get at least four ranks of True Aim, if not more. That can get ugly all by itself, without any additional munchkin add-ons.
Now, if you were to combine that with multiple ranks of the Sniper Shot talent, I can imagine a pistol that could shoot out into Planetary range and have at least eight yellow dice, plus whatever additional boosts you can pile on.
I'm pretty sure the attachment only allows the Incidental Aim if they're within Short range. So we're spared from *that* level of insanity. ![]()
I'm pretty sure the attachment only allows the Incidental Aim if they're within Short range. So we're spared from *that* level of insanity.
Start with five yellow dice and two green. Add four Upgrades due to four ranks of True Aim. That turns the two green dice into yellow dice, then adds another green, then turns that green into a yellow.
So, eight yellow dice, just from Agility 7, Skill 5, and four ranks of True Aim. Oh, and don’t forget about the four boost dice that also come from the four ranks of True Aim.
And that’s just from two different specs, each of which gives you two ranks of True Aim.
Now that’s already pretty Munchkin, and I haven’t really begun to start.
I'm pretty sure the attachment only allows the Incidental Aim if they're within Short range. So we're spared from *that* level of insanity.
Start with five yellow dice and two green. Add four Upgrades due to four ranks of True Aim. That turns the two green dice into yellow dice, then adds another green, then turns that green into a yellow.
So, eight yellow dice, just from Agility 7, Skill 5, and four ranks of True Aim. Oh, and don’t forget about the four boost dice that also come from the four ranks of True Aim.
And that’s just from two different specs, each of which gives you two ranks of True Aim.
Now that’s already pretty Munchkin, and I haven’t really begun to start.
Actually, you can forget about 2 of those Boost dice. True Aim just upgrades your pool. The boost die come from the normal function of Aim, so +1 or 2 Boost die.
Don't worry, I'm sure you can find some gear to give you those 2 Boost dice back. ![]()
.So, eight yellow dice, just from Agility 7, Skill 5, and four ranks of True Aim.I'm pretty sure the attachment only allows the Incidental Aim if they're within Short range. So we're spared from *that* level of insanity.
Just from... ?
Why would you need any boost with 7/5? Are you trying to play Death Star with your blaster?
Why would you need any boost with 7/5? Are you trying to play Death Star with your blaster?
I was just pointing out how easy it was to get into Munchkin Territory, with just four ranks of True Aim.