X-wing Pilot Tier Project
Tier lists are about top-level competitive play: which pilots are easiest to use, most consistently effective when used, and most popular... and which are the opposite. This is not saying that you should ONLY use top-ranked pilots, or that you should NEVER use low-ranked pilots; rather, this is to help players be aware of the difference between pilots, when lower-ranked pilots can help them win - and know what is most likely to hit the tables near them.
While tier lists are always somewhat subjective, the goal of the X-Wing Pilot Tier Project is to be as objective as possible, starting with the usage on the
List Juggler Time Series Charts
, specifically looking at ships which "Made The Cut" and proceeding from there.
As time goes by and different pilots move up and down in usage, the tier list itself will change along with that usage. Ideally, at the start of a new month, the tier rankings will be recompiled with last month's data now included.
I'll start by examining each ship's pilots, opening that examination to community approval, then compiling that into a general faction tier list and moving onto the next faction. Each pilot will have listed in their ranking common upgrades, because judging pilots naked might as well not judge them at all.
In the overview a rough average percentage of use by points spent among top cut players over the last three months will be mentioned, and in each entry will mention the average percentage
among pilots used for that ship
. So, for example,if the Decimator uses 10% of total Imperial player points, and Rear Admiral Chiraneau is an average of 55% of those points spent, then RAC uses 5.5% of average Imperial player points spent.
For those not familiar with a tier ranking system, here's a brief explanation:
Rank SS
is for pilots that are almost unbeatable, with highly specific counters that even then aren't sure things. With Rank SS pilots, a meta either uses them or uses the counter to them (if one exists), with no middle ground. If a pilot is Rank SS, then it needs to be nerfed ASAP.
Whisper
, prior to the TIE/Phantom nerf, is a perfect example of a Rank SS pilot. If a pilot breaks 10% of overall faction usage, it's a candidate for Rank SS.
Rank S
is for pilots which are strong and consistent on their own, requiring little outside support to inflict damage and dodge it, and at an acceptable points cost.
Darth Vader
is a Rank S pilot; with good action economy, high PS, solid damage output (with ATC), and an EPT slot that's completely open he's always a good choice for a squadron. If a pilot falls between 5% and 10% of overall usage, it's possibly Rank S.
Rank A
is for pilots that are pretty good and can function well enough on their own, but either have solid counters or well-known weaknesses.
Zeta Leader
is an example of a Rank A pilot; he's very strong for his points, has an entirely open EPT for anything but PTL (VI, Predator, Adaptability, Crack Shot, Wired), and his sole downside is being limited to his greens. If a pilot has between 3-5% of overall usage, it may be Rank A.
Rank B
is for pilots which are average - neither good or bad - and have downsides to match their upsides, need support to function well, OR are support themselves.
Omicron Group Pilot
is an example of a Rank B pilot; as the cheapest carrier of Emperor Palpatine he can swing a game in the player's favor but his low durability, terrible dial, and low PS make him vulnerable if used wrong - or if he's your final ship. If a pilot has 1-3% of overall usage then it's probably Rank B.
Rank C
is for pilots that a competitive would use only for funsies; they may have highly specific uses but there are just better options to take.
Kath Scarlett (Imperial)
is an example of a Rank C pilot; while she has an interesting ability, it's so situational that it will rarely get used and she requires so many upgrade points to use when you could get a Decimator/Whisper for just a few points more or Vader/Palpshuttle for a few points less. Anywhere between 0% and 1% of usage gets into Rank C, unless...
Rank F
is for "Failure" "Fix me" or "F 'em" depending on your point of view. There is never any reason to take these guys because they're strictly worse than almost anything else.
Fel's Wrath
is an example of a Rank F pilot; not only is it competing against Fel himself, a non-EPT TIE/IN whose ability only kicks in AFTER it's destroyed - assuming it even has an enemy in arc?
The previous Imperial tier listings are here:
TIE Fighter
VT-49 Decimator
Firespray-31
TIE/FO
TIE Phantom
And the Rebels have been started here:
X-Wing
Now, for the tier listing!
VT-49 DECIMATOR
The Decimator has been a constant of the Imperial competitive field, sitting at a 11% average for months among top cut players, for several reasons. First, it's the only Imperial ship with ANY kind of turret; second, it's got 3 crew slots (letting it take Palpatine AND another crew!); third, its pilots are all good in various ways. However, its seemingly robust 16 HP is deceptive, as 0 Agility means it melts away very quickly; because of that, it's very vulnerable to swarms, alpha strikes, and even massed TLTs. It is also VERY expensive; even with minimal upgrades, Decimators will run at half your list, and often can go over 60 points for the 'best' configurations.
RANK S
Rear Admiral Chiraneau (5.9%)
Veteran Instincts, Gunner, Engine Upgrade (56)
Veteran Instincts, Emperor Palpatine, Gunner, Engine Upgrade (64)
Predator, Emperor Palpatine, Rebel Captive, Engine Upgrade (64)
RAC is used by a HUGE amount of players who bring VTs to the table, for good reason. Inbuilt dice modification (to crits, no less!), combined with the speed of a large-base Boost, topped off by a VI raising his PS to 10 for solid arc-dodging goodness. To cover his weakness to swarms, Engine Upgrade might as well be stapled to his card - never leave home without it. Either Gunner or Predator is usually chosen to increase his offense without needing actions, with Rebel Captive being the pair-up with Predator (to punish Aces that do outmaneuver him). Palpatine isn't necessary, but as he is more action-free dice modding and the Deci has room for it, is a common add-on.
RANK A
Captain Oicunn (3.5%)
Gunner, Darth Vader (50)
Predator, Engine Upgrade (49)
Daredevil, Engine Upgrade, Dauntless (title) (51)
Predator, Emperor Palpatine, Engine Upgrade (57)
Oicunn is seen as a 'poor man's Decimator' but does have several advantages all his own - he's one of a handful of ships that deals damage which ignores Agility dice (through ramming), and some players even forgo EU to put Anti-Pursuit Lasers on him, especially with the Emperor as well. Gunner + Darth Vader lets him deal more damage through Agility Dice, as even if the first shot misses he can use Vader, then shoot and use Vader AGAIN, making him a skilled Ace hunter - though he's a bit less efficient than Patrol Leader with the same combo. Dauntless+Daredevil+EU is his "Ramming Speed!" list, letting him ram twice a turn in exchange for 2 Stress, which is mentioned just because of how silly-fun it is.
RANK B
Commander Kenkirk (1%)
Predator, Emperor Palpatine, Yvanne Isard, Engine Upgrade (63)
Push the Limit (3), Ysanne Isard (4), Engine Upgrade (4)
Poor Kenkirk. His "Fat Kirk" build lets him ignore at least 2 damage per turn but only once he's down to 11 HP, making him an easy source of half points. Predator + EU is standard fare for Decis, and Isard + Sheev are there to make him more reliably survivable, but in an era of alpha strikes, 4-ship builds, and worse he just isn't durable enough to last, and his PS6 doesn't let him arc dodge reliably against more serious threats. PTL+Isard lets him Boost in the Combat Phase, but is situationally useful and not so good in a stress-rich environment.
RANK C
Patrol Leader (.5%)
Darth Vader, Gunner (48)
Patrol Leader is the most points-efficient way to abuse Darth Vader, and the fact that he has a PWT AND can take Gunner as well is icing on the cake. Strictly speaking, Gunner isn't necessary if you need the points elsewhere and just want to threaten Aces like Soontir with quick crits, but it does speed up the game. It's a suicide sled, but a surprisingly good one.
I'd appreciate any more common good configs of the above pilots, though I did try to stick to the bare bones of what upgrades makes those pilots good.
Should Patrol Leader be in C? It just has the one good config and is only a solid counter to one pilot, Soontir Fel.
Edited by iamfanboy