I'm currently testing a list with two fully loaded Contracted Scouts, which leaves me with ~26-27 points to play with.
For sure I gave one of my favourite Scum ships a try ... Mr. Suhlak, fully equiped:
N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Total: 25
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I played the list against a friend and his imperials three times in a row yesterday, and even though I won all three matches, Suhlak was pretty much a liability tbh.
I'm rather new to Scum actually, just got into the faction with the current Wave, before I always played imperials and rebels. Therefore I haven't tried him so far but faced him a few times and always found him rather strong.
On paper he seems like a decent fit for the list actually. Combined with two Scouts you have a lot of ordnance for the first charge.
The problems become obvious though the more I played him ...
1 - against imperial aces, there's not much he can do. Soontir, Vader, Whisper, Inqui and Jax simply dodge out of arc or stay at range 3, where he's not really threatening. Omega may not be as good at dodging, but not being able to modify his rockets makes them pretty irrelevant.
2 - setup is pretty problematic actually. Setting up my Scouts on either side of the table is a great way to create a favourable engagement situation for them, however this would leave Suhlak somewhere in the middle of the table. Especially Soontir and other mobile ships don't really have a hard time getting there as early as turn 2, trying to shoot it.
Therefore I set him up on one side of the table and put the 2 Scouts directly next to him, so nobody can simply joust him. Suhlak goes fast, flying across the table edge, while the two scouts fly slow and roll at the table edge too. Before the opponent engages, you turn everything in and hope for a good shot. This gives me a Suhlak with no friendly ships in Range 1-2 to trigger his ability and LW, but since he is pretty far ahead and his rockets only have a short range, he probably won't threaten anything either.
3 - while he is great at killing stuff like a Omicron Shuttle, I couldn't think of a good way to get there. Since my opponent knew I would go for the shuttle if possible, he set up most rocks on the table side, where he wanted to start with his shuttle. This way I could have set up Suhlak there, but because of the rocks that side was pretty useless for my Scouts. Since I was afraid to set Suhlak alone into one corner of the table and the Scouts into the other, he easily denied me killing his shuttle for free.
4 - the usual triple Scout list tries to get torpedo shots with all three Scouts in the first round of engagement at all cost. The same is true for Suhlak and 2 Scouts, but compared to the triple version it feels like you're handcuffed and blinded. Getting both Scouts into Range 3 of my opponent and Suhlak into Range 1-2 of him while also being out of range 2 of my own ships is quite an achievment, especially if your opponent aware of what you're trying to do. I'm not sure he's the best fit for the list therefore.
I consider him much better actually in other matchups, but this is the only one I played so far, so everything else is basically just think tank.
5 - against lists with lower PS Suhlak probably performs better. However, considering which ships with lower PS are commonly played, it doesn't look so great anymore ...
Stresshog - he's probably decent here. Even the worst case, where he catches you in range 3 doesn't seem that bad, since you can aquire a TL anyway, and burn him away next round.
Triple-Uboats - if you can get a shot at him first round with Suhlak as well as both Scouts you're probably in a good spot. However that's a bit if, considering the above mentioned setup problems.
Fat Ghost - may be fine, may be not. If he runs TLT and want's to stay away from you, he probably can. On the other hand if he runs Autoblaster Turret combo you better hope he won't block you and pop you in one turn.
Brobots - honestly I can't see him perform here greatly. With them moving first they probably get a shot at range 3, the one where I aquired a TL boosts in and tries to block, while the other one simply shots the remaining hull off.
Dash - I have a hard time believing I can get range 1 or 2 shots with Suhlak here, even considering that I may gave him initiative.
TLT-Y-Wing - he's probably decent here, since he can almost one-shot of of the Y-Wings, which weakens their output by a lot.
Sure - I'm not considering the 2 Scouts in my list in most of the above scenarios, but since I just want to evaluate how much Suhlak contributes to the list I think it's fair.
So yeah, that's what I'm thinking about Suhlak so far. As mentioned I only have 3 games with him under my belt so far, so I'm far away from flying him perfectly. I'm just sharing my thoughts here and would really like getting some feedback, so I can consider testing him a few more games with that list, or better try him somewhere else.
Other builds I considered would be these, but I haven't tested them so far and therefore don't know how potent they are.
N'Dru Suhlak (17)
Crack Shot (1)
Concussion Missiles (4)
Cloaking Device (2)
Guidance Chips (0)
Total: 24
View in Yet Another Squad Builder
N'Dru Suhlak (17)
Deadeye (1)
Cluster Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Total: 24
View in Yet Another Squad Builder
Thanks for reading and writing ![]()
