I wanted to discuss the different ways you could decide a tie-breaker and the merits and flaws of each. The main ones as I understand them are:
Points Remaining in That Game (Score) - Total points destroyed in that game plus half-points for any large ships that are damaged by more than half of their combined shields and hull value
Match Record Going into that game (Record) - i.e. If it's a tie and someone has a 3-0 and the other has a 2-1, the 3-0 wins
Strength of Schedule (SoS) - Proxy for how difficult or not your opponents have been in that tournament
Margin of Victory (MOV) - Proxy for how much you've won your games by in that tournament
Initiative - Give to player with lowest squad total or randomly if matching squad totals
Seeding - For the single elimination rounds only
Random - Flip of a coin. Roll of a dice. Etc.
Sudden Death - All ships drop to one hp, no regeneration
Time Taken - Person who has moved quicker in the game wins
If you were deciding how a tie-breaker should be decided what would you do? Keep in mind that you probably need multiple steps in case your first method of deciding is equal (i.e. both players have the same Score).
As for the ways to break a tie I've listed above, if I've missed any, let me know and I'll add them. It would be good to understand the merits/flaws of each in relation to how fair they are. For example, do certain methods favor certain squad types over others? Are certain methods unfair to a new player with the same skill as a veteran?
Edited by slowreflex
