Choice between primary and auxiliary arcs?

By WickedGrey, in X-Wing Rules Questions

What arc choices do you have when attacking with a ship that has both a standard primary arc, and an auxiliary arc?

Some ships have an auxiliary firing arc identified by dotted lines printed on its ship token. These ships also have a unique primary weapon icon printed on their Ship cards. When attacking with its primary weapon, a ship with this icon may attack an enemy ship that is at Range 1–3 and inside its standard or auxiliary firing arc.

Consider a generic firespray equipped with a tactician that is next to a huge ship. The firespray is at a slight angle, so that one arc hits the huge base at range 1, while the other has to go a bit further and hits at range 2. Do I get a choice between the extra die for range 1, or the tactician stress at range 2? If not, which am I forced to use? Then, consider the same question but with a YV-666.

I've always played it as if I had a choice between the two on the firespray, but not for the YV, which isn't consistent. I'm not seeing anything in the rule book either way. Turrets specify that you measure closest point to closest point, but there's no clarifying language for auxiliary arcs.

Thanks for any input!

I'm having a hard time coming up with a scenario where this can occur. Even in Epic play, I don't think you can get in a position where you have a shot at the same section of a Huge ship with both the primary and auxiliary arc of a Firespray.

It's much easier to imagine the geometry with a YV: there, I'd guess you simply measure from closest point to closest point. But I don't think it's covered by the rules.

I am not sure it is explicitly specified but I am really hoping that the rules do not support any other interpretation than that you measure range from the arc you intend to shoot with, and all the effects that apply to that Range decision.

So if you had your example, then you either shoot Range 1 with an additional die or you get the bonus of the Tactician. I cannot see that you would get both.

Archie

The only time you get both is the example in the new FAQ with a primary 360 weapon.

The YV has some choices, say if your primary arc was range 2 but auxillary was range 1, but you have a range 2-3 cannon. Do you cannon them or Aux arc them at range 1? I'd say you are totally free to choose which,

The only time you get both is the example in the new FAQ with a primary 360 weapon.

The YV has some choices, say if your primary arc was range 2 but auxillary was range 1, but you have a range 2-3 cannon. Do you cannon them or Aux arc them at range 1? I'd say you are totally free to choose which,

The question here is, "Would that range one primary shot deal stress if you had Tactician on board?" using that same example.

I don't think the rules give guidance either way. The rules we do have could easily be interpreted that a ship is at both "range 1 in arc" and "range 2 in arc" on a ship with multiple arcs.

The attack sequence starts with you picking a weapon, then picking a valid target for that weapon, then paying any costs associated with the attack. Range is defined as the closest distance between two ships, limited to firing arc for attacks that are limited to firing arc.

I see no indication that you get to decide which arc you're using if you have an auxiliary arc, just that having it increases the number of things that are "in arc". If you did somehow set it up so a Firespray had a Range 1 shot on something in one arc and a Range 2 shot on the same thing in the other arc (note here that the fore and aft sections of a Huge ship are not "the same thing" for the purpose of attack targeting), the attack would be Range 1.

Edited by digitalbusker

You get to pick depending on the weapon. As I said if on the YV both your primary and aux arcs have the same ship in them, you can choose to use your HLC, therefore having to attack at range 2 from your primary arc, even if your closes point and arc is the aux one.

But really outside of that weird example in epic, the YV is the only ship (so far) that can have the same ship in both it's type of arcs.

Consider a generic firespray equipped with a tactician that is next to a huge ship. The firespray is at a slight angle, so that one arc hits the huge base at range 1, while the other has to go a bit further and hits at range 2. Do I get a choice between the extra die for range 1, or the tactician stress at range 2?

Huge ships don't receive stress. Go for the extra red die.

Any other ship can't be in both arcs.

I may be wrong, but wouldn't Tactician trigger no matter which arc you fired from? He only cares that the defender is in arc at Range 2. He doesn't specify "the arc you're attacking from".

I may be wrong, but wouldn't Tactician trigger no matter which arc you fired from? He only cares that the defender is in arc at Range 2. He doesn't specify "the arc you're attacking from".

Except in this example the defender's at Range 1 from one of the arcs. Which means he's "range 1 in arc", so Tactician doesn't trigger. You don't get to say "well he's Range 2 from this arc" any more than you get to say "well the back of that ship is at Range 2 in arc..."

The attack sequence starts with you picking a weapon, then picking a valid target for that weapon, then paying any costs associated with the attack. Range is defined as the closest distance between two ships, limited to firing arc for attacks that are limited to firing arc.

I see no indication that you get to decide which arc you're using if you have an auxiliary arc, just that having it increases the number of things that are "in arc". If you did somehow set it up so a Firespray had a Range 1 shot on something in one arc and a Range 2 shot on the same thing in the other arc (note here that the fore and aft sections of a Huge ship are not "the same thing" for the purpose of attack targeting), the attack would be Range 1.

So would a ship that was in range one inside the YV-666s Auxiliary arc but at range two in the primary arc not be a legal target for an HLC?

The attack sequence starts with you picking a weapon, then picking a valid target for that weapon, then paying any costs associated with the attack. Range is defined as the closest distance between two ships, limited to firing arc for attacks that are limited to firing arc.

I see no indication that you get to decide which arc you're using if you have an auxiliary arc, just that having it increases the number of things that are "in arc". If you did somehow set it up so a Firespray had a Range 1 shot on something in one arc and a Range 2 shot on the same thing in the other arc (note here that the fore and aft sections of a Huge ship are not "the same thing" for the purpose of attack targeting), the attack would be Range 1.

So would a ship that was in range one inside the YV-666s Auxiliary arc but at range two in the primary arc not be a legal target for an HLC?

Unless the YV-666 pilot it Moralo Eval, yes it would be a legal target.

You start by picking your weapon. If you pick the HLC and your name isn't Moralo Eval, your Aux arc is not relevant. If your name is Moralo Eval, then the ship is at Range 1, and too close for your HLC.

Consider a generic firespray equipped with a tactician that is next to a huge ship. The firespray is at a slight angle, so that one arc hits the huge base at range 1, while the other has to go a bit further and hits at range 2. Do I get a choice between the extra die for range 1, or the tactician stress at range 2? If not, which am I forced to use? Then, consider the same question but with a YV-666.

The new clarification for reading "in arc at Range X" ought to work likewise, except you always consider all your arcs (even if your weapon can't use some).

For the Firespray, if you're firing your primary weapon, you're forced to take the Range 1 shot. If you're firing a missile or torpedo, you have to shoot out the front (whatever range that happens to be). You cannot activate Tactician in either case.

The YV-666 is likewise. Primary (or Eval w/cannon): Range 1. Cannon/missile: whatever the standard arc range is. No Tactician.

I'm having a hard time coming up with a scenario where this can occur. Even in Epic play, I don't think you can get in a position where you have a shot at the same section of a Huge ship with both the primary and auxiliary arc of a Firespray.

It's much easier to imagine the geometry with a YV: there, I'd guess you simply measure from closest point to closest point. But I don't think it's covered by the rules.

Per my understanding, the not-so-huge GR75/Gozanti only have one section.

Bonus dice for attacking are based on the range of the line you shot along. If you're not using a turret-style weapon, you have to pick the shortest possible line that's entirely within a legal firing arc. If your ship has multiple legal arcs for that weapon, you can't voluntarily restrict your shot to just one arc. You have to consider all of them.

The new clarification for reading "in arc at Range X" ought to work likewise, except you always consider all your arcs (even if your weapon can't use some).

For the Firespray, if you're firing your primary weapon, you're forced to take the Range 1 shot. If you're firing a missile or torpedo, you have to shoot out the front (whatever range that happens to be). You cannot activate Tactician in either case.

The YV-666 is likewise. Primary (or Eval w/cannon): Range 1. Cannon/missile: whatever the standard arc range is. No Tactician.

I think I agree. All of the attack wording is just "in arc" and the aux arc is just another arc. Time to put outmaneuver on a YV!

Thanks all.

Edited by WickedGrey

I'm having a hard time coming up with a scenario where this can occur. Even in Epic play, I don't think you can get in a position where you have a shot at the same section of a Huge ship with both the primary and auxiliary arc of a Firespray.

It's much easier to imagine the geometry with a YV: there, I'd guess you simply measure from closest point to closest point. But I don't think it's covered by the rules.

Per my understanding, the not-so-huge GR75/Gozanti only have one section.

They only have one card, but they have two sections and you still have to declare which one you're attacking, subject to the blue line rule.

I don't see what the issue is here. In your scenario against a HUGE ship go with the range 1 extra dice modifier because a tactician against a HUGE ship would have no effect because a HUGE ship does not suffer STRESS.

Is it possible to set things up such that you could fire at one section of a huge ship out of the front arc and the other section out out of an auxiliary arc? Maybe with the 666 but I can't see it with the Firespray especially if the ranges are supposed to be different.

When it comes to attacking you're going to pick a weapon and a target and then use the closest valid attack range.