range checking question.
wile doing the target locking is or isn't legal, what about when you get to shooting phase can you circle the measuring stick then?
range checking question.
wile doing the target locking is or isn't legal, what about when you get to shooting phase can you circle the measuring stick then?
Lolwhut?
Perfectly legal.
This isn't quasi shady, this is straight up cheating (FAQ under "measuring range"). Proving it is another matter entirely...One thing people will do that is quasi shady is
declare "checking for target lock"....they grab the range ruler and pretend to measure for the target lock to a ship that is WAAAYYYY out of range, but what they are actually doing is checking range bands to other things that are in the same vicinity.
its a feint basically.....but since that is the time you are allowed to check a range....its easy enough to see what other ranges are while you are setting a range ruler roughly towards a target that is clearly out of range.
You declare the intended target of a target lock. Then you measure range (rules reference guide). When you measure range for a target lock, you measure range to the intended target and ONLY the intended target (FAQ under "measuring range").
IF there is a ship directly between your ship and the intended target of the target lock, then yeah, you are gonna find out the range band. However, you certainly can't sweep the range ruler all the way around your ship. I would even argue that once it's clear that a ship is out of range, you should immediately pick up the range ruler, and not leave it down to gauge distance to other ships.
And anyway, how hard is it to gauge 4/8/12 inches? L2 spatial awareness, noob.
(Part of this post is tongue in cheek, but the core idea is that, no, doing this is not "perfectly legal")
Edit: stupid autocorrect
Yes, that is what is legal. Choose a ship, try to lock it. Measure range. If it's in range, you get a lock, if it's not you don't and you can use the action for something else. If there are other ships nearby this might give you a good idea of their relative ranges too, but you can't measure them specifically without trying to lock them, and risking spending the action if they're in range.
It can seem a bit shady, but it's legit. Some people don't like that though.
range checking question.
wile doing the target locking is or isn't legal, what about when you get to shooting phase can you circle the measuring stick then?
Not quite.
When it's a given ship's turn to shoot, you can measure the range from it to all ships, including ones it couldn't normally shoot at if it's arc-locked, then choose one to shoot at.
But you can only measure the range to ships you can shoot at unless there's a reason to measure to anything else (e.g. Lone Wolf or N'Dru's pilot ability would force you to check range to the nearest allied ship) so you couldn't find out the range to a nearby asteroid or friendly unless the enbnemy ship you were measuring to was the other side of them.
Lolwhut?
Perfectly legal.
This isn't quasi shady, this is straight up cheating (FAQ under "measuring range"). Proving it is another matter entirely...One thing people will do that is quasi shady is
declare "checking for target lock"....they grab the range ruler and pretend to measure for the target lock to a ship that is WAAAYYYY out of range, but what they are actually doing is checking range bands to other things that are in the same vicinity.
its a feint basically.....but since that is the time you are allowed to check a range....its easy enough to see what other ranges are while you are setting a range ruler roughly towards a target that is clearly out of range.
You declare the intended target of a target lock. Then you measure range (rules reference guide). When you measure range for a target lock, you measure range to the intended target and ONLY the intended target (FAQ under "measuring range").
IF there is a ship directly between your ship and the intended target of the target lock, then yeah, you are gonna find out the range band. However, you certainly can't sweep the range ruler all the way around your ship. I would even argue that once it's clear that a ship is out of range, you should immediately pick up the range ruler, and not leave it down to gauge distance to other ships.
And anyway, how hard is it to gauge 4/8/12 inches? L2 spatial awareness, noob.
(Part of this post is tongue in cheek, but the core idea is that, no, doing this is not "perfectly legal")
Edit: stupid autocorrect
I don't know where you got the sweeping around bit but if you need to add new tangents to justify whatever. I'd only ever point it towards the declared ship and if another ship happens to be n the way well then that's just gravy. You may think its sleazy or cheating but RAW it is legal.
I don't know where you got the sweeping around bit but if you need to add new tangents to justify whatever. I'd only ever point it towards the declared ship and if another ship happens to be n the way well then that's just gravy. You may think its sleazy or cheating but RAW it is legal.Lolwhut?Perfectly legal.This isn't quasi shady, this is straight up cheating (FAQ under "measuring range"). Proving it is another matter entirely...One thing people will do that is quasi shady is
declare "checking for target lock"....they grab the range ruler and pretend to measure for the target lock to a ship that is WAAAYYYY out of range, but what they are actually doing is checking range bands to other things that are in the same vicinity.
its a feint basically.....but since that is the time you are allowed to check a range....its easy enough to see what other ranges are while you are setting a range ruler roughly towards a target that is clearly out of range.
You declare the intended target of a target lock. Then you measure range (rules reference guide). When you measure range for a target lock, you measure range to the intended target and ONLY the intended target (FAQ under "measuring range").
IF there is a ship directly between your ship and the intended target of the target lock, then yeah, you are gonna find out the range band. However, you certainly can't sweep the range ruler all the way around your ship. I would even argue that once it's clear that a ship is out of range, you should immediately pick up the range ruler, and not leave it down to gauge distance to other ships.
And anyway, how hard is it to gauge 4/8/12 inches? L2 spatial awareness, noob.
(Part of this post is tongue in cheek, but the core idea is that, no, doing this is not "perfectly legal")
Edit: stupid autocorrect
You do realize we agree, right? I didn't "add anything to justify," I was responding to a two word reply you made. There was no explanation in either the original post or in your quite detailed rebuttal that described what the exact scenario was.
I don't know where you got the sweeping around bit but if you need to add new tangents to justify whatever. I'd only ever point it towards the declared ship and if another ship happens to be n the way well then that's just gravy. You may think its sleazy or cheating but RAW it is legal.
Lolwhut?
Perfectly legal.
This isn't quasi shady, this is straight up cheating (FAQ under "measuring range"). Proving it is another matter entirely...One thing people will do that is quasi shady is
declare "checking for target lock"....they grab the range ruler and pretend to measure for the target lock to a ship that is WAAAYYYY out of range, but what they are actually doing is checking range bands to other things that are in the same vicinity.
its a feint basically.....but since that is the time you are allowed to check a range....its easy enough to see what other ranges are while you are setting a range ruler roughly towards a target that is clearly out of range.
You declare the intended target of a target lock. Then you measure range (rules reference guide). When you measure range for a target lock, you measure range to the intended target and ONLY the intended target (FAQ under "measuring range").
IF there is a ship directly between your ship and the intended target of the target lock, then yeah, you are gonna find out the range band. However, you certainly can't sweep the range ruler all the way around your ship. I would even argue that once it's clear that a ship is out of range, you should immediately pick up the range ruler, and not leave it down to gauge distance to other ships.
And anyway, how hard is it to gauge 4/8/12 inches? L2 spatial awareness, noob.
(Part of this post is tongue in cheek, but the core idea is that, no, doing this is not "perfectly legal")
Edit: stupid autocorrect
You do realize we agree, right? I didn't "add anything to justify," I was responding to a two word reply you made. There was no explanation in either the original post or in your quite detailed rebuttal that described what the exact scenario was.
But you're the one who brought up sweeping the ruler around. The original post doesn't mention it but does imply that they are doing a straight shot measurement. My response is how I would answer most questions of that nature, they suggested a thing, you said the thing was cheating, If you're determined to argue your point then I'll offer a more detailed rebuttal but I'm not gonna waste my breath from the get go when I know I'm right which is a moot point becasue we agree(?)
Edited by McFoyrange checking question.
wile doing the target locking is or isn't legal, what about when you get to shooting phase can you circle the measuring stick then?
It isnt so important in the combat phase, but in the movement phase if a ship is close to Range 1 or Range 2 to an ace and you not sure if you should TL it or another ship, If you use your low PS ship to "Measure" the range it is complete BS illegal to sweep and find out what range the said ship might be.
In the combat phase all your actions are already done.
Edited for fat finger typing skills...
Edited by ArchangelspivI had one experience, but I'm not positive he was cheating. I was certain my Carnor Jax was just out of range of his Whisper, meaning Whisper's only shot was against my Yorr with Rebel Captive. He insisted Carnor was in range, so we decided to hold down our ships and lay the ruler down. When he put his fingers on Whisper's base she noticeably moved forward a millimeter or two, and had range on Carnor. I was very disappointed in my friend, and ever since then I always call a TO over to check ranges and arcs when there's a dispute. They usually jokingly ask, "Don't you guys know how to play this game?" But they are happy to help.
As an aside, Whisper got the recloak, but missed the attack, so no focus token. My Soontir was range 1 outside her arc, and blew her away in one shot. Justice was served, and I was able to pull out a victory even against his Oicunn with Gunner and Vader (this was before Autothrusters). That was some of the best piloting of my life.
I appreciate all the stories. I don't know why, but I really enjoy hearing about this.
When I first started playing regularly with a group (and not just at home with my son) I didn't know about "Action" cards. I think I tried to use Marksmanship during the combat phase, without declaring it after moving (I didn't know better). The guy I was playing against explained it to me, then I explained it to my son later.
I know the first game, outside my home, I played, the guy thought I cheated. I am really (really, really) good at judging distances, so my flying in and out of arc was getting to him. We spoke about it after the game and I explained how I did it.
I want to get into tournament play, I just know I still don't know all the rules. Hell I still haven't figured out bombs... Lol!
Keep the stories coming!!!
I had someone use Overclocked R4 on a TLT Y-Wing.
First attack he spends his focus.
I defend the attack successfully.
Next attack he rolls focus focus hit, and converts his focuses to hits. Then he throws out a stress token.
I call him out on it, saying that he didn't declare that he was doing it ahead of time, and that he can't just wait until he rolls a bunch of focus results to use Overclocked. He says that he left his focus token next to the ship and just forgot to put a stress there. I say that it still wasn't clear that he was doing it.
He then says, "It's 3 hits or I'm done playing". I try to tell him that I can get a second opinion or a judge over and he says he doesn't want to argue with me.
So he conceded and scooped and left the FLGS. Works for me haha.
Add another incident to the list of reasons why I don't respect the fly casual attitude. Turns friendly people into militants that case far more NPE's than (polite) WAAC players during a game.
Edited by ParaGoomba SlayerThe worst I've experienced is misunderstanding how card interactions work and forgetting to perform actions etc.
Hardly cheating.
This can be a big one in casual games. Your opponent is convinced he's playing the cards right and will try to intimidate you into letting him get away with it. I was made aware of a situation where a group of new players had formed a small league and the lgs sponsored a tourney. One of the player's was using gunner to perform a second attack even though the first hit. This was just one of several transgressions he committed. I don't know what happened when he was called out. Whether this was intentional or not I don't know but be aware it can happen. Keep the rules and latest FAQ handy.
All the cheating I've encountered has been purely accidental. I once was paired up with a player in the first round of a tournament who had 2 rebel captives in his list. Luckily we caught it before the game started and he was able to amend his list.
My worst was a simple misunderstanding - on my part and a new player's. He was running fat chewie, and using Jan/RecSpec (I think) to get 2 evades per round. Might have been 3 even, with PTL and title, but I don't think so.
I ended up chasing him at range 1 with Soontir for something like 3/4 of an hour. He had something like a 2% chance of doing any damage to me if he rolled 4 hits, and no chance at all if he rolled less than 4 hits. I had to roll 3 or 4 hits to do any damage, but I had a better chance of doing it if and when I did - but crits were flipped down without effect, so that made it longer still. We played the Benny Hill theme. Several times.
I got some good practice with Soontir that game.
I eventually pecked him to death well before time. Fortunately the rest of both lists had died quickly. It was actually a pretty fun match.
I ran into someone at GenCon last year who did a first-turn hard-1 turn with his Eaden Vrill, then a barrel roll (to the same side), which would have flown him right off the board edge, turn one. He said so. He said it went off the table. But then, he said that according to the then-new FAQ you can't fly off the table with a barrel roll, so he moved his ship back. I disagreed, and the neighboring table overheard, and confirmed it (the then-new FAQ was specifically not in effect yet, so he's right now, but he wasn't right then).
So, exasperated, he made a big show of barrel rolling his ship again, and gave out a huff and a "FINE," and somehow magically it fit that second time!
The same guy was trying to use Eaden's special ability to get extra attack dice with his heavy laser cannon some of the time, too (and he did that one with two other players, I later found out, not just me), even though his rule clearly states it only works for his primary attack.
The only incident that I've had that's been pure cheating and not a mistake, and sadly multiple times over, if a local player who changes their dial. No one has said anything because almost every time they change it, they end up in a worse spot. Seems like they player has started to do it less, but damage has been done to their reputation.
Just a lot of mis-understanding on the part of my opponents and myself as we are learning the system. There's a lot of nitpick rules in Xwing that with exact wording not being in your mind at all times can really confuse you as a new player. I remember being so confused by Homing Missiles until someone told me it didn't instruct you to spend the Target lock.
Oh, I did however have a local player once who would always get hot dice on his Z-95s like no one's business and he was a really weird dice roller. I thought it was superstitious rolling until I ended up with one of his dice after the round by accident and saw a clear mark on one side. I tried his rolling style with the mark started facing up and it got me a hit every time.
I told him that I had one of his "Hot dice" and traded it back, with him sweating a bit and after that we shared dice at tournaments.
I also a bad experience with a younger player my first tournament. He was 15-17 or so playing a Tie swarm. They started in formation, did straight moves, and by the third turn were all facing different directions by 15-30 degrees.
I'm still pretty new myself and have realized after the fact Ive played some things wrong. Taken TLT shots range 1, not changed rolls on HLC etc, but then also forgotten to change rolls on Mangler stuff like that. Im assuming karma has equaled all that out and my inexperienced opponents have done the similar things. Like Im sure one guy was using Palpatine more than once a turn.
Side note, as luck would have it, my hands happen to be 4 inches wide and 8 inches long, just sayin
It not cheating but "failing to notice" all sorts of mandatory effects or forgetting to discard something only to use it again. This is just chalked up to "missed opportunities."