Find the Fastest Way to Win

By guest384059, in Warhammer: Invasion The Card Game

I'd think it would be neat to find the quickest way to win the game. I'm talking about the equivalent of a Black Lotus + Lotus Petal + Channel + Blaze (from M:tG) first turn win.

So, has anyone found any?

Unless you can find a way to indirectly burn a zone, the quickest kill will be turn 2 and it's possible with Orcs:

Cards in Hand: 7 Resources: 3

Play We'z Bigga

Cards in Hand: 6 Resources: 2

Play Squig Herders damaged [PP]

Cards in Hand: 5 Resources: 0

Play 2x Choppa 2x War Paint on the Squiggly [+PPPPPP]

Cards in Hand: 1

Swing into a zone for 8.

Repeat next turn.

2 turns with orcs: Rip dere 'eads off x2, Bloodthirster x2 (as developments), any 1 cost orc unit with 1 power (or higher cost with We'z bigga) + choppa.

1 resource cost for Rip dere eads off! + Bloodthirster = 5 power

1 resource cost for any unit with 1+ power (1 orc loyalty) = 1+ power

1 resource cost for choppa for +2 power (2 orc loyalty) = +2 power

total 3 resources for 8+ attack power

I've never had burning zone in the first turn, but orcs can easily burn a zone in their second turn (first turn softening up a zone with a unit + choppa). Now after the first battlepack with spider riders + warp cannons I fear what more is coming -_-.

Edit: I didn't even realize that warpaints are free ffs

So how about this:

Boar boyz with 3x we'z bigga & 3x warpaint for a 2-cost (loyalty cost +1, unless you play another unit first) 11 power unit :)

you're left with 1 resource to spare, so why not add a choppa or spider riders for 13 power.

that's 8 cards btw, if we haven't played the game wrong from the start you get 7 cards in the start and 1 card more in the first turn.

Lafi said:

So how about this:

Boar boyz with 3x we'z bigga & 3x warpaint for a 2-cost (loyalty cost +1, unless you play another unit first) 11 power unit :)

you're left with 1 resource to spare, so why not add a choppa or spider riders for 13 power.

that's 8 cards btw, if we haven't played the game wrong from the start you get 7 cards in the start and 1 card more in the first turn.

If I remember right, you'll only be drawing if you don't go first, which gives your opponent two turns instead of just one to mess up our theoretical setups.

LordMalinari said:

Lafi said:

So how about this:

Boar boyz with 3x we'z bigga & 3x warpaint for a 2-cost (loyalty cost +1, unless you play another unit first) 11 power unit :)

you're left with 1 resource to spare, so why not add a choppa or spider riders for 13 power.

that's 8 cards btw, if we haven't played the game wrong from the start you get 7 cards in the start and 1 card more in the first turn.

If I remember right, you'll only be drawing if you don't go first, which gives your opponent two turns instead of just one to mess up our theoretical setups.

Well you couldn't attack anyways if you go first, so I took this as a given.

Lafi said:

LordMalinari said:

Lafi said:

So how about this:

Boar boyz with 3x we'z bigga & 3x warpaint for a 2-cost (loyalty cost +1, unless you play another unit first) 11 power unit :)

you're left with 1 resource to spare, so why not add a choppa or spider riders for 13 power.

that's 8 cards btw, if we haven't played the game wrong from the start you get 7 cards in the start and 1 card more in the first turn.

If I remember right, you'll only be drawing if you don't go first, which gives your opponent two turns instead of just one to mess up our theoretical setups.

Well you couldn't attack anyways if you go first, so I took this as a given.

In this case it's me forgetting the rules *sad face* XD

LordMalinari said:

Unless you can find a way to indirectly burn a zone, the quickest kill will be turn 2 and it's possible with Orcs:

Cards in Hand: 7 Resources: 3

Play We'z Bigga

Cards in Hand: 6 Resources: 2

Play Squig Herders damaged [PP]

Cards in Hand: 5 Resources: 0

Play 2x Choppa 2x War Paint on the Squiggly [+PPPPPP]

Cards in Hand: 1

Swing into a zone for 8.

Repeat next turn.

thats very sneaky :P
tho turn 2 u would have to deploy another unit as im sure the other player would eaither place developments or units into the other 2 areas during their turn
i like it tho nice stuff :)

Mono Orc, with no BT splashin'...

Turn 1

(Warpstone in the KZ, then...) We'z Bigga! + Squig Herders + Choppa + Rip dere 'eads off (for Ironclaw's Horde) = Burn!

Turn 2 (4 resources)

We have Squig Herders + Choppa in play...If your oppo has no Unit in play (it happened) play Followers of Mork + Squig herders = Burn!

Otherwise, choose one of the following gran_risa.gif:

- 1x Choppa + Squig Herders;

- 1x Rip dere 'eads Off for Doom Divers/Boar Boyz + Choppa

- If your oppo has no Unit in play: We'z Bigga! + Followers of Mork and then Waaaagh!

It's a turn 2 win...With a 50 cards deck is not that impossible (I did it a couple of times ;)).

DB_Cooper said:

Mono Orc, with no BT splashin'...

Turn 1

(Warpstone in the KZ, then...) We'z Bigga! + Squig Herders + Choppa + Rip dere 'eads off (for Ironclaw's Horde) = Burn!

Turn 2 (4 resources)

We have Squig Herders + Choppa in play...If your oppo has no Unit in play (it happened) play Followers of Mork + Squig herders = Burn!

Otherwise, choose one of the following gran_risa.gif:

- 1x Choppa + Squig Herders;

- 1x Rip dere 'eads Off for Doom Divers/Boar Boyz + Choppa

- If your oppo has no Unit in play: We'z Bigga! + Followers of Mork and then Waaaagh!

It's a turn 2 win...With a 50 cards deck is not that impossible (I did it a couple of times ;)).

Sad thing is. Can substitute Squig Herder + We'z Bigga! combo for a single Spider Rider.

There's one that just need a Spider Rider :D

Spider Rider (R: 2 CiH: 6)

2x Choppa (R: 0 CiH: 4)

Develop Kingdom (R: 0 CiH: 3)

Innovation (R: 1 CiH: 2)

Choppa (R: 0 CiH: 1)

To be perfectly honest its just cheap attachments coupled with god hands in most of these scenarios (or Ripping People's Eads Off).

Thankfully there isn't the search (or the combo pieces :P) to start pulling off obscene combos reliably, but once one exists as a deck it'll be very easy to get to go off as you just play a load of cards to Quest and draw obscene amounts of cards until you get the combo (although at 20 cards a month, I doubt anything massively broken will occur for a while) so I'm hoping FFG designs cards with this in mind or we could have problems. For a game with 3x cards in 50-60 card decks, the draw makes it very likely to see multiple copies of most cards during a reasonable length game.

DBCooper didn't use War Paint. He was using Choppa. Although, War Paint is certainly another viable turn 2 win combo card.

FiendishDevil said:

DBCooper didn't use War Paint. He was using Choppa. Although, War Paint is certainly another viable turn 2 win combo card.

Yeah noticed when I'd actually bothered to read the quote I'd quoted ¬_¬" I suck at interneting lol, editted :)

Here's a counter to the fastest way to win (besides Seduced by Darkness/Forced March/Master Rune of Valaya).

Initial Hand (Going first)

Innovation

Demolition!

Stand Your Ground

King Kazador

Wake the Mountain

Any 3 Cost Dwarf Unit with 1 Power

Any Card

Play 3 Cost Dwarf Unit to Kingdom Zone. Set King Kazador as a Development in the Quest Zone.

Orc Blitz's Turn. Orc Player burns Battlefield since Kingdom has a unit, and Quest Zone cannot be burned with 8.

Dwarf Turn. Cards in hand:

Innovation - Demolition! - Stand Your Ground - Wake the Mountain - Any Card - New Draw Card

4 Resources (3 Initial + 1 Power)

Play Any Card or New Draw Card as a Development to the Kingdom Zone. Play Wake the Mountain (3 Cost) to Kingdom Zone.

Play Innovation, gain 4 resources.

Play Demolition! on King Kazador development. Play Stand Your Ground targetting King Kazador, return King Kazador to Quest Zone.

Left over Resources: 1

Kingdom Zone: 1 Unit and 4 Developments, generating 4 resources.

Quest Zone: King Kazador, generating 4 card draw

Kingdom Zone: Burned.

------

Goodness. I didn't realize that combo before I wrote this up. Any Dwarf Unit + Demolition! + Stand Your Ground = Dwarf Unit for the cost of 3 or 4 resources. That's ridiculously powerful. Turn 2 King Kazador. Ouch.

At least its nice to see Order get an equivalent of Rip Der Eads Off

I'll happily use Warp Lightning Cannons to get a +3 power, even if that means I win in turn 3 (As attached unit would get corrupted).

That weapon is extremely powerful.happy.gif

PeekItUp said:

At least its nice to see Order get an equivalent of Rip Der Eads Off

Yeah, but this time the new unit is staying :), it takes more resources and 1 card more though (and works only for dwarven units). Nice combo anyway :).

echtalion said:

I'll happily use Warp Lightning Cannons to get a +3 power, even if that means I win in turn 3 (As attached unit would get corrupted).

That weapon is extremely powerful.happy.gif

In my testing it didn't turn out to be that efficient in Orcs, as most of the units you'll be attaching it to have 2-3 effective power anyway, and corrupting them for a Warplightning Cannon just ties that power up for a turn while also making you pay 2 for the weapon. I kind of like it for the whole Corrupting-opponent's-units angle, but I think splashing Seduced by Darkness is possibly a better choice for Orc (with Chaos splash for 'thirster + Cloud of Flies) blitz.

does any other race besides Orcs have a 2turn win option?

StoneColdSpider said:

does any other race besides Orcs have a 2turn win option?

No other race is capable of bringing 8 power to the field turn 1, so no. However, turn 3 wins are possible with the other races although much more difficult to achieve through hand draw and situations.

The fastest I have actually witnessed was 4-turn victory with Chaos against Empire, both using one set starter decks with 6 random neutrals thrown in. Drop Warpstone and Contested Village (or any two power on turn one) in Kingdom and let two units of Chaos Knights and Seduced by Darkness to do the rest, with help from Marauders or any cheap hard hitter in turn 4.

Other option would be 3 extra power in round 1 and one development in bf and 3 savage gores in round 2 with another dev.