2 Escalation build ideas

By Ravenhull, in X-Wing Squad Lists

I mentioned these in passing in my Decimator thread, but I wanted to put these out here for thoughts. Here are two different builds I'm considering for an Escalation event this weekend.

Imperial Escalation:

Round 1:

The Inquisitor, Outmaneuver, Proton Rockets, TIE/v1, Mun Failsafe (33)

Valen Rudor, Proton Rockets, TIE/v1, Mun Failsafe (27)

Round 2:

Gamma Squadron Pilot, XX-23, Assault Missiles, Extra Munitions, Plasma Torps, TIE Mk. II (30)

Round 3:

Gamma Squadron Pilot, XX-23, Assault Missiles, Extra Munitions, Plasma Torps, TIE Mk. II (30)

Round 4:
TIE/fo (15)
TIE/fo (15)
Basically, once the bombers reach the list, the rest of them are just flying escort and getting shots of opportunity. Considering dropping the TIE Mk. IIs for something else.
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Rebel EsKalation:
Round 1:
Guardian Squadron Pilot, Dorsal Trt, Plasma Torps, Extra Mun, Assualt Msls, Sabine, Thermal Dets, Ion Bombs, Guidance Chips (45)
Tala Squadron Pilot, XX-23, Munitions Failsafe (15)
Round 2:
Guardian Squad Pilot: Autoblaster, Plasma Torp, Guidance Chips (30)
Round 3:
Add Seismic to the first K-Wing (+2 up to 47)
Add Extra Mun, Cluster Msls, Chopper, Proton Bombs, Ion Bombs and Guidance Chips to the second K-Wing (+13 up to 43)
Tala Squadron Pilot, XX-23, Munitions Failsafe (15)

Round 4:

Grey Squadron Pilot: Dorsal Trt, Plasma Torps, Extra Mun, Targeting Astro, BTL-A4 Y-Wing, Guidance Chips (30)

Overall, this one is probably too complicated for it's own good, relying a bit too much on bombs to to prevent flanking (and using them offensively). Added Sabine because I like her, and Chopper because he's free, but could replace both with bombardiers to give that little bit more flexibility. The Z's are mostly there just for the XX-23s, but hassling fire on targets of opportunity are thoughts. Took Munitions Failsafes over Advanced SLAM or such because I like not wasting shots, even if I do have far too many shots available.

Note, only have 2 K's and 2 TIE Adv Protos.