I mentioned these in passing in my Decimator thread, but I wanted to put these out here for thoughts. Here are two different builds I'm considering for an Escalation event this weekend.
Imperial Escalation:
Round 1:
The Inquisitor, Outmaneuver, Proton Rockets, TIE/v1, Mun Failsafe (33)
Valen Rudor, Proton Rockets, TIE/v1, Mun Failsafe (27)
Round 2:
Gamma Squadron Pilot, XX-23, Assault Missiles, Extra Munitions, Plasma Torps, TIE Mk. II (30)
Round 3:
Gamma Squadron Pilot, XX-23, Assault Missiles, Extra Munitions, Plasma Torps, TIE Mk. II (30)
Add Seismic to the first K-Wing (+2 up to 47)
Round 4:
Grey Squadron Pilot: Dorsal Trt, Plasma Torps, Extra Mun, Targeting Astro, BTL-A4 Y-Wing, Guidance Chips (30)
Overall, this one is probably too complicated for it's own good, relying a bit too much on bombs to to prevent flanking (and using them offensively). Added Sabine because I like her, and Chopper because he's free, but could replace both with bombardiers to give that little bit more flexibility. The Z's are mostly there just for the XX-23s, but hassling fire on targets of opportunity are thoughts. Took Munitions Failsafes over Advanced SLAM or such because I like not wasting shots, even if I do have far too many shots available.
Note, only have 2 K's and 2 TIE Adv Protos.