So a Uboat is a Jumpmaster with Deadeye, R4 Agromech, Extra Munitions, Protons and Guidance Chips. Some run two with Protons, and one with Plasma to get the points right.
PILOTS
Contracted Scout (33)
JumpMaster 5000 (25), Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Deadeye (1)
Contracted Stats are Stats are 3 ,2, 2, 5, 4 focus, target lock, barrel roll.
Imperials have Tie Punishers.
Black Eight Squadron Pilot (31)
TIE Punisher (23), Fire-Control System (2), Extra Munitions (2), Proton Torpedoes (4), Guidance Chips (0)
Punisher Stats are 4,2,1,6,3, focus, target lock, boost.
Analysis:
So from a stats perspective, Punishers are down one agility, but up one pilot skill. Shield + Hull is 9 for both. They both have target lock, focus, and a movement ability.
You can load a Punisher with Fire Control System (same as Agromech), Extra munitions, Protons, and Guidance Chips. The only thing you miss is Deadeye.
the Tie Punisher has a much worse dial, but is small and can fit through more items. they also are two points cheaper, meaning you could add in two 3 point ordinances for 4 ordinance shots with extra munitions.
Similar Enough to be feasible?
Discuss!