New Force Power: Force Crafting

By TheCosmicHospitaller, in Star Wars: Force and Destiny RPG

Force Imbued Crafting Tree:

Basic Power{15 Xp}

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control -Strength Control Strength {5 XP}

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Control; Magnitude-Strength; Mastery 10 xp

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Control; Strength; Control- ----- Strength 15 xp

Basic Power: Before making a check to craft or modify an item may make a Force Imbued Crafting Check; Roll Force Die equal to your Force Rating; May Spend FP to downgrade the difficulty of the check once, to a minimum of easy difficulty;

Control: Spend FP to add advantage equal to Control Upgrades purchased;

Strength: Spend FP to add success equal to Strength upgrades purchased;

Mastery: Spend 2 FPs to double all Triumph, Despair, Advantage, and Success. The Advantage is doubled AFTER it has canceled/is canceled by @ll Threat;

Magnitude: Spend FP to decrease the difficulty of the check a number of times equal to magnitude upgrades purchased;

Current Version: 1.1

Edited by SHADOWGUARD CHAMPION

Do you mean downgrade or decrease? As downgrades only turn reds into purples, it doesn't remove purples. Decreases remove purples.

Shouldn't mastery also double threats?

For mastery I was going for a up the ante feel. Also if Threat was doubled as well then why would double advantage.

I misunderstood. I was thinking of the result of the check, not the roll in itself. This doubling happens before you determine the result. Of course. :ph34r:

Version 1.1 is up. I tryed not to make this OP. My original idea for mastery was that you could exchange Success to advantage at a rate of 1:2;

Edited by SHADOWGUARD CHAMPION

I want to go ahead and address the EITHER: a craftsperson who is Force-sensitive has most the same advantages to craft things as a non-sensitive (all the same talents, skills and equipment, barring Intuitive Improvements, and that doesn't necessarily carry over to crafting). This power essentially gives the user an insurmountable lead on a non-sensitive in this regard.

I want to go ahead and address the EITHER: a craftsperson who is Force-sensitive has most the same advantages to craft things as a non-sensitive (all the same talents, skills and equipment, barring Intuitive Improvements, and that doesn't necessarily carry over to crafting). This power essentially gives the user an insurmountable lead on a non-sensitive in this regard.

While that is true. Its an additional 135 Xp to get the power maxed out. Even more if you go with armourer to get the modding/crafting talents and the FR talent.