Trandoshan Regeneration and Cybernetic Implants

By RodianClone, in Star Wars: Edge of the Empire RPG

This could have som interesting results, right?...

I have been thinking a little bit about trandoshan regeneration and how cybernetics might work for them if you wanted to make it a thing in your game.

In the logic of the genre, one could make up whatever reason and say "it just works because they made the cybernetic implant to block the regen effect" or whatever.

Maybe one could even make interesting things happen because the cybernetics in question were designed to work with and take advantage of the regeneration somehow.

I guess one could also houserule that cybernetics just won`t work on trandoshans, but personally I think that is a bit cheap and boring in this genre. Or it could be more interesting.
Would most trandoshans even want a cybernetic arm if they knew a new one would grow back in a few months? What do you think?

How would it work in your game? Not any different at all? All of the above, depending on the story, the cybernetics designer and the trandoshan character in question?

Any other creative ideas come to mind?

I would say a Trandoshan doesn't need/can't use any of the limb cybernetics, but would instead rename any cybernetics that replace limbs as just cybernetic augments. Same dessert, different flavor.

Special cyber prosthetics that are more like a splint that a new limb grows into. Eventually you take it off just like a splint on a broken bone.

Drugs that would need to be taken regularly to suppress the regenerative racial trait.

Regular surgeries to adjust for the regrowth.

Hand wave it and don't bother with an explanation.

All options I think.

Edited by 2P51

You could make it so that they would need to rely on a special drug that suppresses their regeneration so implants don't get rejected by the body. (Think Deus Ex.)

Basically you could treat it like the addiction obligation, that if they don't take said drug it can have side-effects on the cybernetic, and if they don't take it for too long they stop working altogether.

I would only do this though if all parties agree on this kinda flavor, since I see no problem to just allow it, considering their race description doesn't have an explicit anti-cybernetic clause.

Even humans have some kind of regeneration, but that doesn't prevent them from using cybernetics.

Bringing the issue back to the real world, there is cybernetic rejection, we have to use special materials when building our prostethic implants or our bodies will reject them, causing all kinds of complications.

Back to fantasy, we assume the game cybernetics use the same kind of materials that wont cause rejection from the host. Right?

I would hand-wave it if the player wanted it. Perhaps cauterize the wound in a special way to prevent the area from regenerating.

Even humans have some kind of regeneration, but that doesn't prevent them from using cybernetics.

Bringing the issue back to the real world, there is cybernetic rejection, we have to use special materials when building our prostethic implants or our bodies will reject them, causing all kinds of complications.

Back to fantasy, we assume the game cybernetics use the same kind of materials that wont cause rejection from the host. Right?

Sure, wounds heal, but humans do not regrow limbs. I don`t really want to get into the real world, cybernetics just work, and how isn`t really important.

How it could work for trandoshans who can regrow entire limbs, might be interesting. Not sure if many of them would want cybernetics, though.

Thanks for the input, though! Special material might be something to use if "it just works" is what you are going for.

Would it not be a point of pride to not use cybernetics? Trandoshans are consumate hunters, regrowing a limb or bad damage might leave a scar, which if thier hunt is still successful, the scar would represent that.

Plus, cybernetic implants miggt be seen aa a weakness.

Blah! You take puny cybernetics to be like droid? They lost the war! The Hunter gave us our bodies for a reason, for we are the apex preditor of this universe! You think to know better then the great hunter? In business, love and war, you strap that puny piece of metalic arm on and we will laugh at you, for you deny your heritage of that of the great Hunt. You denial of your racial heritage will leave you as a grass chewer, your quiver diminished forever.

That would be their core ideology; they regenerate limbs as a point of a superior species and see themselves on top of the food chain. My alt character is actually a trandosian business man who sees his hunting grounds as every business deal and it's that core ideodgy that would make them intimidating in any arena of business. I like to use it to insert a being of self superiority, that the kind of wounds that would be mortal to another wouldn't hinder any pre-suit the fellow chose.

The article mentions that this regeneration is mainly attributed to younger trandoisians, or alternatively it could be a character trait; that the character simply isn't capable of broader regeneration. So having a fairly old or a trandosian with a generic defect might make this a interesting character hook. Making him rare among a species that is considered savage.

Would it not be a point of pride to not use cybernetics? Trandoshans are consumate hunters, regrowing a limb or bad damage might leave a scar, which if thier hunt is still successful, the scar would represent that.

Plus, cybernetic implants miggt be seen aa a weakness.

But trandoshans use "the hunt" more as a way of life and a transferred meaning, a metaphore even, of being focused on and achieving a goal. The book uses the example of a doctor getting better in his or her field.

Being a great hunter can mean so many things in trandoshan culture.

I see why some trandoshans might see them as a weakness or think they are useless, but others might see them as the opposite. For some, "the hunt" could be getting as much cybernetics as possible, or even creating it themselves.

Would it not be a point of pride to not use cybernetics? Trandoshans are consumate hunters, regrowing a limb or bad damage might leave a scar, which if thier hunt is still successful, the scar would represent that.

Plus, cybernetic implants miggt be seen aa a weakness.

But trandoshans use "the hunt" more as a way of life and a transferred meaning, a metaphore even, of being focused on and achieving a goal. The book uses the example of a doctor getting better in his or her field.

Being a great hunter can mean so many things in trandoshan culture.

I see why some trandoshans might see them as a weakness or think they are useless, but others might see them as the opposite. For some, "the hunt" could be getting as much cybernetics as possible, or even creating it themselves.

Bah! It is known that alien species only EVER have one cultural norm. For example, you wil find a warrior species, and that is all they ever do! /sarcasm

You are correct of course, it is only the planetary biomes in star wars that should have a singke defining characteristic.

I'm sure that there are some type of damage to the tissue that prevents regeneration (every single rule in star wars has an exception) so, if you say that the source of the lost limb damaged the tissue in a way that stops regeneration (radiation probably makes sense for example) then yeah, cynernetics is fine. Also a good backstory for a PC, trying to find a cure or the bastard who did it.

I'm sure that there are some type of damage to the tissue that prevents regeneration (every single rule in star wars has an exception) so, if you say that the source of the lost limb damaged the tissue in a way that stops regeneration (radiation probably makes sense for example) then yeah, cynernetics is fine. Also a good backstory for a PC, trying to find a cure or the bastard who did it.

Yes, I was thinking this too, yesterday, that nerve damage could be another explanation. Good stuff :)

Maby the limb simply grows over the cybernetic limb/implant? Thus it's more augmenting it/covering it than rejecting it?

Of course, that would mean you'd have to make the cybernetic limbs/implants designed to do that.

So a cybernetic arm wouldn't be the same size as the original arm, but rather the size of the skeleton and some of the muscles, allowing the rest of the arm to grow over it.

Something like that.

Maby the limb simply grows over the cybernetic limb/implant? Thus it's more augmenting it/covering it than rejecting it?

Of course, that would mean you'd have to make the cybernetic limbs/implants designed to do that.

So a cybernetic arm wouldn't be the same size as the original arm, but rather the size of the skeleton and some of the muscles, allowing the rest of the arm to grow over it.

Something like that.

Yes, that is cool. Or the cybernetic arm could be bigger and hollow, allowing the regenerating arm to grow into it. Or even one that were made for the bones to grow into it and the flest around it! :D