Wait a moment - you can't build vehicles?

By Desslok, in Game Masters

Reading Special Mods again last night, something occurred to me. We have droids and blasters and melee and gizmos (and armor in the other book) . . . . where are the custom built speeders and ships?

Since this is either A) a really huge oversight or B) they're holding back something for another book, shall we speculate on which one Vehicles will show up in?

(EDIT - also, whoops! I posted this in the GM section. Ah well)

Edited by Desslok

Reading Special Mods again last night, something occurred to me. We have droids and blasters and melee and gizmos (and armor in the other book) . . . . where are the custom built speeders and ships?

Since this is either A) a really huge oversight or B) they're holding back something for another book, shall we speculate on which one Vehicles will show up in?

(EDIT - also, whoops! I posted this in the GM section. Ah well)

I'd bet Engineer in AoR.

FFG are giving us the whole system slowly, so I'm betting the 'bigger' items will show up in the Engineer book.

Good news: Build your own Death Star!

Bad news: unless you roll 5 Triumphs, it comes with a 'shoot here to blow me up' port...

If anything, the Engineer book, although I'm disinclined to think it would ever be a player option. Maybe a guide so GMs can make custom vehicles.

I'd say Engineer as well, but whole ships seems like it would have to be a pretty beefy set of rules. It's one thing to make hand weapons or gadgets, but to make whole ships which are piles of those put together.

Maybe the ability to craft custom upgrades might be more doable.

I didn't even think of that.

Would be really cool to make virtually any Starship happen.

I can already imagine making a small campaign to scavenge together a small Jumper to escape the uninhabited graveyard planet the PCs have stranded upon!

Reading Special Mods again last night, something occurred to me. We have droids and blasters and melee and gizmos (and armor in the other book) . . . . where are the custom built speeders and ships?

Since this is either A) a really huge oversight or B) they're holding back something for another book, shall we speculate on which one Vehicles will show up in?

(EDIT - also, whoops! I posted this in the GM section. Ah well)

What the crap! That's a good question for Max on the upcoming O66. Man I hope it's the latter of your suppositions.

I though about asking, but for one I've already asked two questions and second, it's asking about future product - and that's on the no-no list.

My guess, if it's going to be given rules, would be the Engineer splat. Although if FFG ever does a "starships" style book, that too would be a good place for it.

And yeah, since it's be a future "not yet announced" product, there's no way that any of the FFG staff would be able to answer the question of "when might we see such rules?"

I believe that it's not in the concepts aimed to. Heros don't build ships, they require huge workshops, loads of credits, and many months of labor. I do agree that players might want to build a custom starfighter or a speeder, in a homestead or base... but the story of acquiring one or a master crafter to build one, is more fitting and interesting.

I think Desslok's question is coming from a fairly reasonable place, but I take slight issue with two things:

1) The thread title is hyperbolic. You can do anything you want, regardless of whether or not there are prewritten rules for it. Most of the folks replying to this have been playing long enough to roll with a little "yes, and".

2) The Signature Ability "Inventive Creation", properly upgraded, allows a character to make a vehicle out of the very detritus a PC finds around him- or herself. The Mechanics skill covers creation as well as upkeep. The Rigger and Modder specs allow you to alter vehicles. There totally are rules to make or trick out vehicles in this game.

1) The thread title is hyperbolic. You can do anything you want, regardless of whether or not there are prewritten rules for it. Most of the folks replying to this have been playing long enough to roll with a little "yes, and".

2) The Signature Ability "Inventive Creation", properly upgraded, allows a character to make a vehicle out of the very detritus a PC finds around him- or herself. The Mechanics skill covers creation as well as upkeep. The Rigger and Modder specs allow you to alter vehicles. There totally are rules to make or trick out vehicles in this game.

1) As stated, I am all for a GM allowing anything at his table, but this isn't (yet) the spirit of the game for such craft.

2) A vehicle, not a starship, for an encounter. The Ability also means to macgyver something temporary for transport, not a wholey capable vehicle.

Also, I haven't found a starship with silhouette 2 and rarity 5, but I might allow the use of the Ability to make a space worthy vehicle, like a zero-g rig or jet-pack.

Edited by RusakRakesh

"Yes, and". . . . I like to have guidelines and charts to go along with my armor building and weapon building and droid building.

second, it's asking about future product - and that's on the no-no list.

I was thinking of being coy with "was it an oversight or a design decision to not include vehicle construction with the crafting rules?"

Definitely the Engineers book. I cant imagine not getting rules, there are so many ways to spend A/T/T/D on Handling, Speed, Shields, Sensor range, Consumables, Hard Points, Cargo Space and Hyper Drive Speed. I hope they break it up a bit too, it would be awesome if each component needed to be manufactured, so you make the Frame, then all the bits get bolted on, but its probably too much. So I'm just expecting Ships, Ship Weapons and Ship Attachments.

For the careers I'm hoping we see another Sig Vehicle career, hoping for a talent that lets you have more than a single Sig V too, representing being the Head Mechanic on a Squadron of fighters.

Maybe those rules are yet to come? Maybe in an Engineer book

I take slight issue with two things:

1) The thread title is hyperbolic.

Obvious hyperbole is Mr Penguin's Unique Selling Point :)

I take slight issue with two things:

1) The thread title is hyperbolic.

Obvious hyperbole is Mr Penguin's Unique Selling Point :)

I'm also Gluten Free!

Definitely the Engineers book. I cant imagine not getting rules, there are so many ways to spend A/T/T/D on Handling, Speed, Shields, Sensor range, Consumables, Hard Points, Cargo Space and Hyper Drive Speed. I hope they break it up a bit too, it would be awesome if each component needed to be manufactured, so you make the Frame, then all the bits get bolted on, but its probably too much. So I'm just expecting Ships, Ship Weapons and Ship Attachments.

Actually that makes sense - thinking about how many things you would have to worry about for a ship, all the different systems and whatnot - breaking into another book is smart. Including the two or so pages necessary to do the ship crafting justice in Special Mods would have bumped other information or pushed up the page count. Doing it in the Rebel line means that it'll have room to breath without sacrificing something else.
Edited by Desslok

Just let them build custom ships now! Who needs rules? :D

This community make species, adversaries, planets and I guess all kinds of other stuff. Make a ship with your Technician player(or gm?)! Have fun :)

I of course agree that those rules would be very, very nice to have, but not absolutely needed.

Edited by RodianClone

Just let them build custom ships now! Who need rules? :D

This community makes species, adversaries, planets and I guess all kinds of other stuff. Make a ship with your Technician player(or gm?)! Have fun :)

I of course agree that those rules would be very, very nice to have, but not absolutely needed.

This really. Theres nothing stopping a player from building anything, as long as it sounds reasonable. And we already have a number of sheets that specify how much an advantage/triumph/threat/despair should be worth.

Unlike building something smaller however; ship building itself requires a large crew of people and a dedicated team of testers, models and such, it is fitting that a outlaw tech wouldn't be concerned with building something like a ship from scratch; it's often more interesting to modify out older hulks and re-purpose the skeleton then build one himself. I could see a ship designer working, but it would take a special kind of campaign to allow him to work it into a campaign; less firefly/Jedi Wars, more Star Trek with a salvage crew.

Just let them build custom ships now! Who needs rules? :D

This community make species, adversaries, planets and I guess all kinds of other stuff. Make a ship with your Technician player(or gm?)! Have fun :)

I of course agree that those rules would be very, very nice to have, but not absolutely needed.

Well, there was an O66 episode wherein the fine gentleman that has applied stats to and designed a number of our ships gave us some of his tips. We definitely have the rudimentary tools we need to do play along at home!

Just let them build custom ships now! Who needs rules? :D

This community make species, adversaries, planets and I guess all kinds of other stuff. Make a ship with your Technician player(or gm?)! Have fun :)

I of course agree that those rules would be very, very nice to have, but not absolutely needed.

Well, there was an O66 episode wherein the fine gentleman that has applied stats to and designed a number of our ships gave us some of his tips. We definitely have the rudimentary tools we need to do play along at home!

Tell me more! :D

Tell me more! :D

Seems the archivist is some 20 episodes behind, but I think the interviewee in question is Jason Marker. You might have to do a little digging to find the right episode.

Order 66 Podcast: 44 - Give Me a Ship and a Honda Civic to Sail By

https://overcast.fm/+Ku1K_gzw

Haven't had the time to skip forward to the start of the meat, probably around the 15-20 minute mark at a guess.