Being the Playerbase We Want to Be

By BiggsIRL, in Star Wars: Armada

So last night I finished up a bit of an article, and I think it should get a little bit of a broader discussion than just sitting at the bottom of the Steel Squadron Isolation Thread.

That's right, I'm inflicting another fun and exciting topic on you guys.

Namely, how should we be building the Armada Community? What kind of Playerbase do we want - what ideals, what unwritten social mores should it have - or shouldn't have? And further than that, how do we grow the community ourselves as ambassadors for the game?

This is has the potential to wind up a contentious topic. We've had them in the past on the forums on a variety of subjects. But I'm hoping we can have this discussion and keep it civil.

So I'm lucky in this regard because I have a lot of friends with a lot of interest in miniature gaming. I've got 3-4 people who are playing pretty religiously with me in my house and 3-4 more who come by every now and again but haven't "drunk the Kool-Aid".

You build the Armada Community the same way you build anything else-- by being willing to teach. Most of my friends have grasped the core mechanics within 2 games, then it's just helping them learn how to build lists (which separates the proverbial wheat from the chaff). Part of my biggest challenge has been learning when to "cut the cord" and let people make their own mistakes; did you forget to apply Screed? OOPS SORRY YOU SHOULD KNOW BETTER BY NOW

As far as being an "ambassador", again, it's the same way you grow anything else: in 4 words, DON'T BE AN *******. Is that 1mm off of medium range? Either we could argue about it for ten minutes, or I could just give it to you. The decision that people have to make is whether that one single game is worth more than the human relationship upon which it is based.

It comes down to having quality people. My friends have expressed concern that I'm going to my first tournaments (Regionals! Oh lord, what have I done?!) based upon the reputation of miniatures gamers for violating the four word rule I outlined above. My response: "If I encounter someone like that, and they scream and moan their way to a win, I'll smile and nod and go home to my loving wife and keep right on living my life."

If there's a TL:DR to this coffee-fueled early morning rambling, it would be this: Armada is an excellent, fun, competitive game, with emphasis added on purpose. When you think about getting heated, remember that you are a grown-up with a bunch of plastic toys moving them around a map. That's all. Relax, smile, and have fun. Life is too short to do otherwise.

Edit: I didn't realize there was a profanity filter, so if anyone is confused by my Big Important Armada Rule above, the last four letters are "hole".

Edited by MrTopHatJones

It's a good article, I'm not sure why you see it as potentially contentious.

TL; DR: Don't be a doosh while playing the game (or in between games, or in general).

Edited by Rocmistro

It's a good article, I'm not sure why you see it as potentially contentious.

TL; DR: Don't be a doosh while playing the game (or in between games, or in general).

Because as I said, miniatures gamers have a certain reputation, and it's not for being forgiving or kind.

If someone wants to scream their way to a win, it obviously means a lot more to them, which means they have fewer things in their life to be happy about than I do. If that really, REALLY makes them feel better, then good for them. They can take their fancy new dice and art cards home, along with their smug sense of superiority that they are the king of Plastic Spaceship Game.

It's a good article, I'm not sure why you see it as potentially contentious.

TL; DR: Don't be a doosh while playing the game (or in between games, or in general).

Because there are players out there for whom the entire concept of competition is anathema, and other players who's concept of fun is "being the best" and they don't get along terribly well some times? There is always a potential for conflict, and (extreme caricatures aside) we won't always see eye-to-eye on what our community should look like. There may be players out there who don't want to see exclusive prizes given out in Worlds / Regionals because they feel left out. There may be other players that can't stand it when players don't have a great grasp on the rules in a Competitive level event. There might be saltyness if an Intentional Draw is taken or if one is offered and is declined.

We won't always agree, but how we voice and discuss those disagreements will as much define our playerbase as what we are disagreeing about.

We won't always agree, but how we voice and discuss those disagreements will as much define our playerbase as what we are disagreeing about.

How do we settle our disagreements?

Cage Match.

But the Star Trek Lirpa Combat Music must be playing for it to count... :D

I'm with Groucho Marx on this one: I don't want to belong to any club that will accept people like me as a member.

I feel like this is more a discussion of human nature rather than how Armada players should conduct themselves. In general the people I have played against have been stand up people and very amicable. The caustic nature of competition on the other hand can bring out the ****** in all of us. I dont think Armada players are any less susceptible to being unsportsmanlike than any other other competitive game. Its about the person playing and not the game. Just like in life where we cant pick out relatives we cant pick who will get passionate about this game. The only thing we can do is lead by example and try to be respectful, fair, and courteous in person.

And as an aside I really dont think we should judge people by what is written on forums. Text communication is the worst at expressing the subtleties that come across in person. I find myself getting into debates and heated discussions on forums from time to time but I guarantee if I was face to face with the person it most likely would not happen.

In my local area I always take the time to work with new players and teach them the game and encourage them to participate in events. I go so far as to give them extra alternate art cards when I can. Little things like this seem to inspire the same type of behavior when they are working with new players.

In my city there is no Armada "community". The one store in the city that sells Armada (and sells it for a reasonable price as the owner is a fan and wants to see it grow) has no room to host anything Armada (having 1 table for a game would be tough). It's a medium sized (over 500k people) city in one of the most populous areas of the country and there are tournaments and communities in neighbouring cities seemingly all around my city. It's like an Armada void here.

The store owner tells me Armada sells well, and thats probably the tip of the iceberg (online sales, other stores within easy commute) so I KNOW there are players. The question becomes how do I reach into those (probably) insular play-in-your-dining room-only groups and form them into a community? Also, why is it up to me?

In any case I have decided to become a bit more activist. I have connected with an old aquaintance that recently kicked off a tabletop gaming group that focuses on miniatures. He tells me there is a lot of interest in Armada in that community. I will be attending one of their regular game nights with my embarasingly large Armada collection and teaching the game.

I will also be attending a few other all-day events and using my own stuff and my own precious free time to teach all comers Armada and evangelize the game.

We have reached out to the store owner so he can partner up and provide prizing support while my buddy provides the venue and I have volunteered to help organize, advertise and TO the first Armada tourney in our town since a sparsely attended massing at sullust.

Now i'm thinking of maybe turning to twitter using my cities hashtag to find local players, I'm already on al the Star Wars gaming and Armada related facebook groups.

Anyone else have any more ideas?

I feel like this is more a discussion of human nature rather than how Armada players should conduct themselves. In general the people I have played against have been stand up people and very amicable. The caustic nature of competition on the other hand can bring out the ****** in all of us. I dont think Armada players are any less susceptible to being unsportsmanlike than any other other competitive game. Its about the person playing and not the game. Just like in life where we cant pick out relatives we cant pick who will get passionate about this game. The only thing we can do is lead by example and try to be respectful, fair, and courteous in person.

And as an aside I really dont think we should judge people by what is written on forums. Text communication is the worst at expressing the subtleties that come across in person. I find myself getting into debates and heated discussions on forums from time to time but I guarantee if I was face to face with the person it most likely would not happen.

In my local area I always take the time to work with new players and teach them the game and encourage them to participate in events. I go so far as to give them extra alternate art cards when I can. Little things like this seem to inspire the same type of behavior when they are working with new players.

ok, <manly man hug offered>. I'm sorry I trash-talked Motti.

I feel like this is more a discussion of human nature rather than how Armada players should conduct themselves. In general the people I have played against have been stand up people and very amicable. The caustic nature of competition on the other hand can bring out the ****** in all of us. I dont think Armada players are any less susceptible to being unsportsmanlike than any other other competitive game. Its about the person playing and not the game. Just like in life where we cant pick out relatives we cant pick who will get passionate about this game. The only thing we can do is lead by example and try to be respectful, fair, and courteous in person.

And as an aside I really dont think we should judge people by what is written on forums. Text communication is the worst at expressing the subtleties that come across in person. I find myself getting into debates and heated discussions on forums from time to time but I guarantee if I was face to face with the person it most likely would not happen.

In my local area I always take the time to work with new players and teach them the game and encourage them to participate in events. I go so far as to give them extra alternate art cards when I can. Little things like this seem to inspire the same type of behavior when they are working with new players.

ok, <manly man hug offered>. I'm sorry I trash-talked Motti.

Bah, dont be. Its all good. It was just a lively debate.

In my city there is no Armada "community". The one store in the city that sells Armada (and sells it for a reasonable price as the owner is a fan and wants to see it grow) has no room to host anything Armada (having 1 table for a game would be tough). It's a medium sized (over 500k people) city in one of the most populous areas of the country and there are tournaments and communities in neighbouring cities seemingly all around my city. It's like an Armada void here.

The store owner tells me Armada sells well, and thats probably the tip of the iceberg (online sales, other stores within easy commute) so I KNOW there are players. The question becomes how do I reach into those (probably) insular play-in-your-dining room-only groups and form them into a community? Also, why is it up to me?

In any case I have decided to become a bit more activist. I have connected with an old aquaintance that recently kicked off a tabletop gaming group that focuses on miniatures. He tells me there is a lot of interest in Armada in that community. I will be attending one of their regular game nights with my embarasingly large Armada collection and teaching the game.

I will also be attending a few other all-day events and using my own stuff and my own precious free time to teach all comers Armada and evangelize the game.

We have reached out to the store owner so he can partner up and provide prizing support while my buddy provides the venue and I have volunteered to help organize, advertise and TO the first Armada tourney in our town since a sparsely attended massing at sullust.

Now i'm thinking of maybe turning to twitter using my cities hashtag to find local players, I'm already on al the Star Wars gaming and Armada related facebook groups.

Anyone else have any more ideas?

The power of social media. I live in Atlanta, and between /r/atlantagaming and https://www.facebook.com/groups/750667631680624/?fref=ts(an area Armada group), even if I didn't "make my own playerbase" from my friends (which not everyone is able to do) you can find those people in other ways.

Edit: Durr it's early. Didn't see you had already reached out to people on social media. In that case, just keep pushing and don't be afraid to teach your friends!

Edited by MrTopHatJones

In my city there is no Armada "community". The one store in the city that sells Armada (and sells it for a reasonable price as the owner is a fan and wants to see it grow) has no room to host anything Armada (having 1 table for a game would be tough). It's a medium sized (over 500k people) city in one of the most populous areas of the country and there are tournaments and communities in neighbouring cities seemingly all around my city. It's like an Armada void here.

The store owner tells me Armada sells well, and thats probably the tip of the iceberg (online sales, other stores within easy commute) so I KNOW there are players. The question becomes how do I reach into those (probably) insular play-in-your-dining room-only groups and form them into a community? Also, why is it up to me?

In any case I have decided to become a bit more activist. I have connected with an old aquaintance that recently kicked off a tabletop gaming group that focuses on miniatures. He tells me there is a lot of interest in Armada in that community. I will be attending one of their regular game nights with my embarasingly large Armada collection and teaching the game.

I will also be attending a few other all-day events and using my own stuff and my own precious free time to teach all comers Armada and evangelize the game.

We have reached out to the store owner so he can partner up and provide prizing support while my buddy provides the venue and I have volunteered to help organize, advertise and TO the first Armada tourney in our town since a sparsely attended massing at sullust.

Now i'm thinking of maybe turning to twitter using my cities hashtag to find local players, I'm already on al the Star Wars gaming and Armada related facebook groups.

Anyone else have any more ideas?

I actually have some.

My wife is one of the normal people. She tells me when I go to Zombie Planet (FLGS in Albany, NY) for gaming, it smells like a rat-heap. I can't say she is entirely wrong. One of the things we, as gamers can do, is practice basic civilized manners:

-hygiene/cleanliness

-watch the language

-be mindful of what/how/when where we eat. even if we don't direclty violate a store's policy on outside food, be mindful of the odor, waste, etc.

-general presentation of ourselves and dress, tattoos, piercing, skull/death t shirts, etc.

-be mindful of demonstrating aggression and sourness when bad dice rolls result in losing (I am guilty as charged here)

I have a cousin-in-law, about 11 years old, who lives in Vegas, and when he comes to visit, I wanted to take him to our FLGS. My wife expressed some concern and that I should ask his mother first. Her question to me was "is it one of those grungy gamer places?" The way she asked you'd think we were all shooting heroin in the back room. I assured her it was safe. Even so, sometimes the atmosphere of such stores is excessively violent (i'm referring to big GW posters of 'nids getting gunned down by a bolter/chainsword type stuff), and/or hyper-fetishized anime action figure (i'm not saying *I* have a problem with that, but the mom of an 11 year old boy might). Certainly some of that stuff is beyond our control, but the stuff that is within our control is stuff we could take a look at.

Edited by Rocmistro

My problem with this is it leads to an expectation that your actions will be recipricated. Be positive and helpful without expecting the wider group will match.

In regards to growing a community creating a Facebook page helped my area. We created it for all things Wing related....X-Wing, Armada, D&D (when it was around) and Attack Wing. We also talked to local game shops and other local Armada groups and they allowed us to post on their pages also. Any time you can get cross promotions going its worth it. We have gone from about 6 to 20 players in about 6 months and we are within 2 hours of two other communities that range from 20-60 in each area.

I was one of the early-ish players in my area, at least for the local store I go to. Used to be just two people, me and my friend who got me into it were number 3 and 4. We had a Massing at Sullust with just the four of us. Now we have anywhere from 4-10 players a night depending on the night. Me and a few other local players play about 3-4 times a week now, across multiple stores.

I'd say the single most helpful thing in getting people into the game is playing it in front of folks. At the store, we typically get at least a few people who stop by and watch for a while, interest piqued, and I am happy to slow the game down to explain what is happening. Eventually, some of these people pick up the game. I've run demos before for interested people. I think being open and friendly, even when some individuals' inability to interact socially puts you off. Because a few tournaments I went to had a turn out where we were getting multiples of the same alt-art card. I tend to hand these out to people who just bought in. I also gave away my multiple copies of unique officers and generals for people to try out if they say only have a core set. Be willing to teach without being condescending. Treat them how you'd want to be treated if you were just trying to get into something.

I can also say that Facebook has been awesome. One guy locally here started a Facebook group and it has helped tremendously in organizing games and tournaments, figuring out the logistics of getting to tournaments, and just interacting in general.

First of all, good topic!

Namely, how should we be building the Armada Community?

My experience has been you need to do roughly these things in this order, assuming you're starting from scratch:

  1. Play the game, decide if you like it. (you do)
  2. Get some gamer buddies involved. (they like it too)
  3. Speak to your FLGS about getting a regular Armada night started up. (they agree)
  4. Starting with your gamer buddies, begin playing Armada at the regular night. Do so consistently.
  5. Publicize the Armada night using various resources (your FLGS, social media, etc.). When new players arrive, accept them pleasantly and do your best to integrate them.

That's how it's been working for me/us, anyways. We're seeing some consistent growth in our meta. It will be some time before we're clogging up the store like X-Wing does on Monday nights, but we'd like to get there eventually.

What kind of Playerbase do we want - what ideals, what unwritten social mores should it have - or shouldn't have?

As a general rule my preferences for personal characteristics in players come in this order (preferring to have all of them):

  1. Consistently shows up/enthusiastic
  2. Pleasant to play with ("flies casual", I suppose)
  3. Competitive

Consistently showing up/enthusiasm is a big deal because the meta dies if you've got too many "show up when I feel like it, meh" gamers. It's important to note that I'm specifically down on unreliable, apathetic, mooch nerds rather than the nerds who make it whenever they can, but they have jobs/lives that occasionally take precedence over plastic spaceships. "Meh" nerds cannot be relied on to show up when they say they will (if at all), they won't do any work on behalf of your game scene, they expect others to do everything for them (particularly the organization of events), and they are usually the first to complain about anything. They're moochers, basically, and they're very disruptive to your meta when you have them in sufficient quantity. I've seen a few games I've played in the past collapse under the weight of moocher nerds - the enthusiastic willing-to-contribute nerds eventually feel like they're being exploited to do the organizing and then complained at when everything isn't just to the tastes of the moocher nerds who do nothing (they feel this way because that is exactly what's happening) and then leave the game or at least leave the game store to play someplace else. You'll have to forgive me for being pretty passionate about this one, but it kind of drives me up a wall, having seen it happen a few times now.

The pleasant players are nearly as important because you're trying to set up a welcoming scene. The scene first needs to be there (enthusiasm/reliability) before it can be welcoming, but making the games fun is important as well to keep people coming back and not dreading playing "that guy." At the very least, it shouldn't be unpleasant to play anyone in your scene. If it is, that person needs to be approached by an authority figure so he can be told he needs to get his act together because eventually nobody will play him. "Pleasantness" also includes being accepting of new players and doing your best to mentor them. Having someone to hold your hand as you get into a game can be very encouraging and smooths out the bumps in the road towards becoming more skilled.

Beyond that, being competitive is good. It means players can stay in the league and as they get more skilled they have more skilled opponents to play. Competitive people will want a challenge and eventually just stomping noobs is no fun for the noobs or the competitive player.

I didn't include it in the list above, but it could be filed under "polite/pleasant": it helps if "normal people" want to visit your scene. Gamer funk, darkly lit stores, cramped space, rotten food smells, over-the-top imagery (super-sexualized/super-violent), bigotry (sexist/racist comments and behavior), and rude players all tell people "this is not a place I want to be." Give them reasons to stay, not reasons to leave.

And further than that, how do we grow the community ourselves as ambassadors for the game?

I mentioned it above, but social media helps tremendously as an organizing and proseletyzing tool. If your group doesn't have a Facebook and/or Meetup page, you really should. It makes it much easier for people to find you.

Edited by Snipafist

First of all, good topic!

What kind of Playerbase do we want - what ideals, what unwritten social mores should it have - or shouldn't have?

As a general rule my preferences for personal characteristics in players come in this order (preferring to have all of them):

  1. Consistently shows up/enthusiastic
  2. Pleasant to play with ("flies casual", I suppose)
  3. Competitive

Consistently showing up/enthusiasm is a big deal because the meta dies if you've got too many "show up when I feel like it, meh" gamers. It's important to note that I'm specifically down on unreliable, apathetic, mooch nerds rather than the nerds who make it whenever they can, but they have jobs/lives that occasionally take precedence over plastic spaceships. "Meh" nerds cannot be relied on to show up when they say they will (if at all), they won't do any work on behalf of your game scene, they expect others to do everything for them (particularly the organization of events), and they are usually the first to complain about anything. They're moochers, basically, and they're very disruptive to your meta when you have them in sufficient quantity. I've seen a few games I've played in the past collapse under the weight of moocher nerds - the enthusiastic willing-to-contribute nerds eventually feel like they're being exploited to do the organizing and then complained at when everything isn't just to the tastes of the moocher nerds who do nothing (they feel this way because that is exactly what's happening) and then leave the game or at least leave the game store to play someplace else. You'll have to forgive me for being pretty passionate about this one, but it kind of drives me up a wall, having seen it happen a few times now.

The pleasant players are nearly as important because you're trying to set up a welcoming scene. The scene first needs to be there (enthusiasm/reliability) before it can be welcoming, but making the games fun is important as well to keep people coming back and not dreading playing "that guy." At the very least, it shouldn't be unpleasant to play anyone in your scene. If it is, that person needs to be approached by an authority figure so he can be told he needs to get his act together because eventually nobody will play him. "Pleasantness" also includes being accepting of new players and doing your best to mentor them. Having someone to hold your hand as you get into a game can be very encouraging and smooths out the bumps in the road towards becoming more skilled.

Beyond that, being competitive is good. It means players can stay in the league and as they get more skilled they have more skilled opponents to play. Competitive people will want a challenge and eventually just stomping noobs is no fun for the noobs or the competitive player.

I didn't include it in the list above, but it could be filed under "polite/pleasant": it helps if "normal people" want to visit your scene. Gamer funk, darkly lit stores, cramped space, rotten food smells, over-the-top imagery (super-sexualized/super-violent), bigotry (sexist/racist comments and behavior), and rude players all tell people "this is not a place I want to be." Give them reasons to stay, not reasons to leave.

And further than that, how do we grow the community ourselves as ambassadors for the game?

I mentioned it above, but social media helps tremendously as an organizing and proseletyzing tool. If your group doesn't have a Facebook and/or Meetup page, you really should. It makes it much easier for people to find you.

I'd honestly rank pleasantness at the top as it feeds into being willing to help out the scene (most of the time). All it takes is one neckbeard-jerkoff to turn someone off from the scene, and maybe the game, forever.

Otherwise all well stated and well taken.

I'd honestly rank pleasantness at the top as it feeds into being willing to help out the scene (most of the time). All it takes is one neckbeard-jerkoff to turn someone off from the scene, and maybe the game, forever.

Otherwise all well stated and well taken.

Yeah, that's entirely fair. Ideally, you've got both enthusiasm/reliability AND politness/pleasantness. If someone goes too far into the negative on either of those, it's an entirely lost cause regardless of their merits elsewhere.

I probably should've just made those two the same weight and put competitive in at a solid third place, haha. We've got some enthusiastic pleasant newbies who aren't that competitive yet and I wouldn't dream of trading them away for unpleasant, grouchy Armada veterans, regardless of how reliably they showed up or how competitive they were.

Every Fortnight when I go into the Sentry Box and Get the Tables set up for the League, I always end up sitting down and getting Scowls from the X-Wing Crowd, since we "steal their space"...

Nevermind the fact that I also just set up all of their tables for them, and they only used these tables to put their bags on, which should be (on store rules) under their own tables anyway...

Generally speaking, I've found Armada to be a fairly contemplative game. Maybe we're all just more relaxed when we play, because we know we're going to be playing a 2-hour game when we shake hands... Its enough time to get to know someone, so an effort is put into not being a jackass and thus being remembered as a Jackass...

...

I'm not Grouchy...

I'm just Sober.

Maybe also realizing that alt art cardboard and plastic doohickeys aren't the end all be all. Although to be fair, X-Wing has a lot more on Armada now due to age. Hell, the secondary market on that stuff barely moves from what I can see on ebay. You know what I want? To game. Meet some folks. Drink.

seems legit to me.

You can get into X-wing almost accidentally. "Oh look! Tie fighters" and the core set is priced around what a cheaper mid-range game is priced, most tabletop gamers can easily pick it up on a whim and by the time they know whats happening they have $500 worth of X-Wing Prack.

Armada is priced at what premium, big-box epic games are for the core set. It's not "Smash Up" or "Armada" it's "Twilight Imperium" or "Armada". This usually means people will research the game thoroughly, maybe look at the community of players around them (if I spend the money will I even have anyone to PLAY this with??) and hum and haw about whether or not to jump in or do it with a friend to take care of some of the concerns.

If there is no community this becomes a much more difficult proposition, and if there IS a community and it's full of jerkoffs its a pretty easy to predict outcome.

This is why I am going to put my patient, friendly teacher hat on, put my OCD on backburner and let a bunch of strangers handle my babies so they can see how awesome this game is. If I can manage to get 5 people in my area playing and connected I will have enough to run a tournament and invite some regular players from surrounding communities.

You can get into X-wing almost accidentally. "Oh look! Tie fighters" and the core set is priced around what a cheaper mid-range game is priced, most tabletop gamers can easily pick it up on a whim and by the time they know whats happening they have $500 worth of X-Wing Prack.

Armada is priced at what premium, big-box epic games are for the core set. It's not "Smash Up" or "Armada" it's "Twilight Imperium" or "Armada". This usually means people will research the game thoroughly, maybe look at the community of players around them (if I spend the money will I even have anyone to PLAY this with??) and hum and haw about whether or not to jump in or do it with a friend to take care of some of the concerns.

If there is no community this becomes a much more difficult proposition, and if there IS a community and it's full of jerkoffs its a pretty easy to predict outcome.

This is why I am going to put my patient, friendly teacher hat on, put my OCD on backburner and let a bunch of strangers handle my babies so they can see how awesome this game is. If I can manage to get 5 people in my area playing and connected I will have enough to run a tournament and invite some regular players from surrounding communities.

I think having hands-on is key, too. I was one of the hem-hawers (hypocritical coming from a Warmachine/ex-40ker, I know) but after I played one Learn to Play game I had the core set and a few ships ordered that same day.

You can get into X-wing almost accidentally. "Oh look! Tie fighters" and the core set is priced around what a cheaper mid-range game is priced, most tabletop gamers can easily pick it up on a whim and by the time they know whats happening they have $500 worth of X-Wing Prack.

Armada is priced at what premium, big-box epic games are for the core set. It's not "Smash Up" or "Armada" it's "Twilight Imperium" or "Armada". This usually means people will research the game thoroughly, maybe look at the community of players around them (if I spend the money will I even have anyone to PLAY this with??) and hum and haw about whether or not to jump in or do it with a friend to take care of some of the concerns.

If there is no community this becomes a much more difficult proposition, and if there IS a community and it's full of jerkoffs its a pretty easy to predict outcome.

This is why I am going to put my patient, friendly teacher hat on, put my OCD on backburner and let a bunch of strangers handle my babies so they can see how awesome this game is. If I can manage to get 5 people in my area playing and connected I will have enough to run a tournament and invite some regular players from surrounding communities.

I think having hands-on is key, too. I was one of the hem-hawers (hypocritical coming from a Warmachine/ex-40ker, I know) but after I played one Learn to Play game I had the core set and a few ships ordered that same day.

This is my hope. First event is April 27th. If I can get even a few people to buy in it would probably sell out the core sets at the FLGS and then the owner will take note and invest a bit more in our efforts.

Great article