One of the advantages of non-tournament play is that the rules are set by you and your opponent, which means you can change things up and fix things. After seeing a few threads about face-down upgrades, I got to wondering: what other little things do people do around here to tweak the ruleset to their liking?
My main one is one we've done for coming up for a year now: we use the Initiative Token. It passes to the opponent every round and thus initiative shuttles between players.
Off the bat this adds a huge amount of depth to equal pilot skill clashes as they alternate having the information advantage. Instead of a Tycho Versus Carnor conflict being a case of set one to PS 8.1 at the start of the game, now it's a geniune back and forth. It's very simple and adds a lot of nuance. I'm actually surprised FFG don't do it. Furthermore, it's been very good at making Veteran Instincts less appealing.
Added bonus is no such thing as an initiative bid any more, so if you've got a few spare points no reason not to go crazy with them.
What are your tweaks to the ruleset?
Edited by Blue Five