Fixing the Kihraxz

By TheRealStarkiller, in X-Wing

IMO:

Almost all scum ships would be fixed if you just gave them the evade action. I think an Illicit card that adds Evade would be great!

1 Pt

Illicit

Evasive Thrusters (Pick a better name)

Add the Evade Action to your action bar

Edited by eagletsi111

Here is my suggestion for fun and reduced predictibity

A title that costs 1 point, removes the missile slot and add barrel roll using the 1 bank or even the 2 bank (like a decloaking Echo).

Would give you somemore mobility options. You could build a nice expensive ace with PTL and EU on T Cobra.

Having the option of a 4K, 5K, or a 1 hard turn on the Khiraxz's dial makes them nice little knife fighters. They can keep turning tightly or they can jump out of the scrum with a long K-Turn. I've had decent luck with them when I can force an engagement in tight quarters.

If they had a 1 straight they'd have a perfect dial for how I like to play but I can usually get by with the 1 banks.

In the S&V Podcast interview with Alex he told about fixing the Kihraxz by maybe a point cost reduction.

Hey its a non-canon ship by now. Who tells that they cannot use astromechs?

Right now scum has access to some interesting salvaged astromechs and the Kihraxz would profit to a great deal if it had a slot for them.

So, how about a title that would add a salvaged astromech upgrade slot while granting a cost reduction on equipped astromechs them by say -2 points?

In Star wars Galaxies , pilots could equip their fighters with flight computers which did things similar to an astromech. They could overcharge shields, engines and weapons to give an advantage. Perhaps Scum needs something similar?

In the S&V Podcast interview with Alex he told about fixing the Kihraxz by maybe a point cost reduction.

Hey its a non-canon ship by now. Who tells that they cannot use astromechs?

Right now scum has access to some interesting salvaged astromechs and the Kihraxz would profit to a great deal if it had a slot for them.

So, how about a title that would add a salvaged astromech upgrade slot while granting a cost reduction on equipped astromechs them by say -2 points?

In Star wars Galaxies , pilots could equip their fighters with flight computers which did things similar to an astromech. They could overcharge shields, engines and weapons to give an advantage. Perhaps Scum needs something similar?

Not scummy enough.

Scummy things are double edge swords, one-time wonders and outperform analogues in brief moments.

An illicit that can be used as a free one-use Expose sounds as a scummy version of your idea of overcharged gun

IMO:

Almost all scum ships would be fixed if you just gave them the evade action. I think an Illicit card that adds Evade would be great!

1 Pt

Illicit

Evasive Thrusters (Pick a better name)

Add the Evade Action to your action bar

I fly five with good success. But they are lacking "something" that makes aces standout.

The problem is it's a jousting ship that's both frail and exists in an era where jousting is rare and ineffective. Perhaps a title that gave them a discount on missiles or something to give them an alpha strike capability would help, but I'm thinking most people who go that route will simply opt for Zs instead.

"...jousting is rare and ineffective"

Tell that to tie swarms.

"...jousting is rare and ineffective"

Tell that to tie swarms.

Tie Fighters, with barrel roll, were the first Superjouster, a catigory that fits the T70 (boost, Talon roll), the jumpmaster (all the greens, white Sloop, large base barrel roll, maximized torpedos), Tie Defender (whike K and barrel roll), even possibly the Starviper (which has boost and barrel roll, but avoids the arcdodger catigory with crappy greens.)

IMO:

Almost all scum ships would be fixed if you just gave them the evade action. I think an Illicit card that adds Evade would be great!

1 Pt

Illicit

Evasive Thrusters (Pick a better name)

Add the Evade Action to your action bar

Give me this on guri and I don't need any other starviper fix (at least as far as she's concerned). Sadly, it would mean no cloaking device though :(

Low maneuverability, low action economy, low chance for customization and variety. Theorist gave them plus 1 hull and they still under preformed in the tournament they were in. I actually take a Dorsal turret Ywing w/BTL before a Special K, because its hull and shields more thanks up for the loss in agility dice and the double hit attack is more likely to get something through on an opponent. For me to take a Special K over the Y? It'd need a barrel roll or some new ability to its name.

"...jousting is rare and ineffective"

Tell that to tie swarms.

I would, if I ever saw one on a table. Haven't played against one in 2+ years and 15+ tournaments? Conservatively? At a 46 player tourney this weekend, there was 1 6-TIE "swarm" and that was literally the first one I'd seen in more than 10 tournaments and I never got to play it. The swarm is effectively dead thanks to the current tournament structure and hasn't been a top tier list for a LONG time. Even the Crack Swarm was a thing for about 4 weeks? If you're going to make snarky comments, at least make them relevant.

You know, I used to use Dark Curse back in the day as the centerpiece for my anvil group (as opposed to the flankers). It was great because if I was good, I could get just Dark Curse in firing range for that first turn. He would survive quite a bit of shots fired his way.

It makes me think about Graz the Hunter. What if you had him as the centerpiece of your main block. Get it set up so that Graz is just within R3 as your flankers are coming around. Give him Glitterstim....maybe even a Stealth Device. For that one turn, he will be pretty hard to kill. Sometimes it makes it worth it.

Also, does Guidance Chip make ordnance viable on these guys? What if just Tracer Missile?

Graz's problem is the cost and lack of EPT. But might be worth a try.

Run your Kihraxz* with Expert Handling and Glitterstim. Problem solved.

*Black Sun Ace and Talonbane Cobra only, pls

Did anyone happen to get the list from Adepticon with two StarVipers and a Kihraxz?

Yes, I flew against it and it was one of the most fun match ups I had all day. He was flying:

Talonbane, Predator, Glitterstim

Guri, Virago, Outmaneuver, Sensor Jammer, Autothrusters

Black Sun Enforcer, Autothrusters

Talonbane did give off one 5 hit attack, but then was obliterated, which is usually what I see from him unfortunately. Guri was the real star of the list, super hard to hit and s-looping onto your tail whenever possible. He flew them all really well though and was a great opponent.

I would love for Talonbane and Graz (and any new named pilots) to have more options. The lower PS Kihraxz swarms seem reasonable enough without much modification. I'd be very pleased with:

  • A refit point reduction similar to what was done with the A-Wing given the one missile slot and not ability to add extra munitions.
  • A title card limited to one Kihraxz that allowed an encapsulated astromech (since there is not one on the ship model). That would open up plenty of fun options.
  • A title card limited to one Kihraxz granting a boost action and a shield would also go very far, similar to what was done with the T70. I think FFG really missed an opportunity there given how close the Kihraxz and T70 were released and their similar stats. That one should have been in the original design in my opinion.

Graz's problem is the cost and lack of EPT. But might be worth a try.

While I would love for Graz to have an EPT, is it really needed if you just want him to withstand that first turn of focused fire? Even against triple U-boats that is alright.

"...jousting is rare and ineffective"

Tell that to tie swarms.

I would, if I ever saw one on a table. Haven't played against one in 2+ years and 15+ tournaments? Conservatively? At a 46 player tourney this weekend, there was 1 6-TIE "swarm" and that was literally the first one I'd seen in more than 10 tournaments and I never got to play it. The swarm is effectively dead thanks to the current tournament structure and hasn't been a top tier list for a LONG time. Even the Crack Swarm was a thing for about 4 weeks? If you're going to make snarky comments, at least make them relevant.

And now tell that to the tie swarm player in Atlanta that won 3 store championships this year.

A cheap illicit slot upgrade.

Overheat

"At the start of either the Activation phase or the Combat phase you may choose to treat your pilot skill as 12 until the end of that phase. If you do, discard this card and remove all of your shield tokens."

Edited by WWHSD

In the S&V Podcast interview with Alex he told about fixing the Kihraxz by maybe a point cost reduction.

Hey its a non-canon ship by now. Who tells that they cannot use astromechs?

Right now scum has access to some interesting salvaged astromechs and the Kihraxz would profit to a great deal if it had a slot for them.

So, how about a title that would add a salvaged astromech upgrade slot while granting a cost reduction on equipped astromechs them by say -2 points?

I see what you are doing here ;-)

You try to sneak in something for the Kihraxz, like it happened after the 20+ pages thread on fixing the TIE Advanced by giving free FCS (in the end we got even more than that!). I loved the playtesting phase, although I got only 5 games before we got the official stuff.

-2 might be too much, I think -1 should do it, no?

Let's playtest it :-D

In the S&V Podcast interview with Alex he told about fixing the Kihraxz by maybe a point cost reduction.

Hey its a non-canon ship by now. Who tells that they cannot use astromechs?

Right now scum has access to some interesting salvaged astromechs and the Kihraxz would profit to a great deal if it had a slot for them.

So, how about a title that would add a salvaged astromech upgrade slot while granting a cost reduction on equipped astromechs them by say -2 points?

I see what you are doing here ;-)

You try to sneak in something for the Kihraxz, like it happened after the 20+ pages thread on fixing the TIE Advanced by giving free FCS (in the end we got even more than that!). I loved the playtesting phase, although I got only 5 games before we got the official stuff.

-2 might be too much, I think -1 should do it, no?

Let's playtest it :-D

so, 5x 20 point cartel marauder with a free Overclocked, but not an Agromech.

Edited by Rakaydos

Graz's problem is the cost and lack of EPT. But might be worth a try.

While I would love for Graz to have an EPT, is it really needed if you just want him to withstand that first turn of focused fire? Even against triple U-boats that is alright.

Was a more general comment.

For the role you supposed

"It makes me think about Graz the Hunter. What if you had him as the centerpiece of your main block. Get it set up so that Graz is just within R3 as your flankers are coming around. Give him Glitterstim....maybe even a Stealth Device. For that one turn, he will be pretty hard to kill. Sometimes it makes it worth it."

Graz does not need the EPT, that's right. As said, it might be worth a try!

I only tested Graz some 2 times against my children. He dies not as fast as Talonbane, but I feel like that a Cartel Marauder or a Black Sun Ace with a cheap EPT pull off more for the points invested into them.

To be fair a guy placed 4th in a SC nearby running simply 5 Kihraxz generics. He went 4-1, so it can't be that bad actually.

I've also seen the more expensive generic with Crackshot making some decent results.

Sure, the two named pilots don't see much play, but tbh that's true for alsmost all ships. From some you'll basically will only see the named pilots (Interceptors, both YT's, E-Wing, ...) while others are mostly known for their generics (Y-Wing, Z-95, B-Wing, ...).

Lastly, I'm almost sure that 90% of people stating that the Kihraxz* is too bad/expensive just repeat what they've read somewhere on the internet without ever trying it for themselves.

(*not only the Kihraxz, basically all ships that are out of favour.)

And no, I don't want to claim that the Kihraxz is super strong. I'd like to see a viable ace for it myself. But it's generics are decent at least and way better than some think they are.

I have been 4-1 with five generic Kihraxz, they are good! But maybe some slight fixing would be nice and new Ace pilots would not hurt!

In the S&V Podcast interview with Alex he told about fixing the Kihraxz by maybe a point cost reduction.

Hey its a non-canon ship by now. Who tells that they cannot use astromechs?

Right now scum has access to some interesting salvaged astromechs and the Kihraxz would profit to a great deal if it had a slot for them.

So, how about a title that would add a salvaged astromech upgrade slot while granting a cost reduction on equipped astromechs them by say -2 points?

I see what you are doing here ;-)

You try to sneak in something for the Kihraxz, like it happened after the 20+ pages thread on fixing the TIE Advanced by giving free FCS (in the end we got even more than that!). I loved the playtesting phase, although I got only 5 games before we got the official stuff.

-2 might be too much, I think -1 should do it, no?

Let's playtest it :-D

I think a -2 reduction on s.astromechs would be fair.

The point is that you would get the 'Salvaged Astromech (2 points)' for free, which allows you to discard a crit with the ship trait, which is comparable to the Integrated Astromech.

With 4 hull they are more likely to get a crit - and thus this as you would discard your astromech to discard the crit, but in overall a bit unreliable, just like we love the scum faction.

5 with Agromech ... that sounds worth to be playtested. I own only 2 of them, though.

I would playtest 2 with 'Salvaged Astromech' for a starter,

then 2 with Agromechs next.

thereafter 2 with Overclocked.

Then I would playtest 2 x Black Sun Ace with unhinged astromech, PTL + Engine Upgrade

hopefully the speed 3 greens give it enough flexibility to justify PTL on them ... this could be good if they had speed 3 turns, which they don't have :( - I'm going to test them anyways.