Depending on the type of PI, I could recommend going Enforcer. Here's a post I made in a similar thread a year ago.
https://community.fantasyflightgames.com/topic/138776-how-to-best-build-a-film-noir-protagonist/
I was going to say Politico, but Jamwes has beaten me to it.
Well, um, Politico anyway.![]()
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Leave it to the guys with the Noir style Cthulhu avatars to be on the same page.
I actually kind of like Enforcer myself for some of them.
The more I look at Enforcer the more I like Enforcer as a Mike Hammer type tough guy PI and it makes me want to rebuild my first EotE character. My first was a Force Sensitive Exile Politico who used Influence (Control upgrade) to boost Scathing Tirade. (Didn't play long enough to get Sense Emotions too.) Never attacked with a weapon, just let my allies do my dirty work for me. This Enforcer character would get his hands dirty.
Enforcer's PI type skills are Coercion, Knowledge (Underworld), and Streetwise. What more do you need to be a gritty PI who solves cases through spit, gumption, and being tougher than the other guy? Talents like Intimidating and Fearsome make you a force who can scare the bad guys into giving you information. Talk the Talk lets you "know a guy" to know every Knowledge skill for the low price of a Destiny Point. Ranged (Light), Brawl, Melee round out your fighting. Athletics, Resilience, and Vigilance would also be great skills for the tough guy trope. Discipline for knowing when to keep your trap shut. Piloting (Planetary) so you can get around town and solve the crimes. Eventually take the Unmatched Protection signature ability to crank the tough guy feel up to eleven.
I'd mix in Politico for Charm and Deception, there are times when even a tough guy needs to lie to the bad guys (and cops "helping" him on the case) or sweep the dame off her feet. While you have them quaking in their boots with Fearsome you can Scathing Tirade them to do some (strain) damage and pile on more black dice. Other than Cool and Perception, I really can't think of any skills that you're really missing out on and buying a couple non-career ranks in those skills wouldn't be terrible. If it were me, I'd buy up obligation for extra starting XP and make a human with a 3 in Brawn, Agility, Presence, and Willpower. If you can't swing that, then to maintain the tough guy trope, I'd probably let Agility just be a 2 and just buy up Ranged (Light) or any other agility skills you might need. He's tough, not agile.
I think this would work until the Bounty Hunter book comes out. I'd bet that there will be a PI type of career in that book.
As for background, I'd make the character a grizzled war vet. Ever notice how it seems that everyone in Noir is either a tough guy or has a tough guy streak running in them? Noir was big in the mid-late 40's to early 50's. You know, just after WW2 where everyone was in the army and trained how to fight and kill. That's why every PI, bouncer, bartender, insurance salesman, ect knows how to fight and use guns. Seeing war molds a person and can harden their convictions. A hard boiled gritty PI has seen some stuff in their life. This is their motivation and why they fall on their Obligations, especially drinking.
As this is Star Wars, you could do an older character who fought in the Clone Wars. You could also do an ex-imperial who got sick of the system and struck out on their own. To use Mike Hammer as a template, he was a war vet who left being a cop to go private because the laws and system didn't fit is take on justice but yet still has at least one buddy cop who he can rely on for information when needed. Being an ex-Imperial could have the same setup. Still has that one "good guy" buddy on the inside that can be leaned on for information while giving limited information back in return. A PI doesn't get paid (as much) and an ego isn't fed if the cops catch the bad guy first.
This link to a Noir style slang dictionary might help get you in the mood for playing the character: Twists, Slugs and Roscoes: A Glossary of Hardboiled Slang
https://www.miskatonic.org/slang.html
I hope this helps.