So 5x Seinar Test Pilot, 5x TIE V1, 5x Chips, 5x Prockets

By ParaGoomba Slayer, in X-Wing

I ran the list at the hoth Open and have been running it since the ships came out (bought 5 specifically for it) it has absolutely wrecked U-boats but I have had struggles with Palp aces. To be fair on the aces out table was a ******* disgrace at hoth and had a 2" rise in the middle which ****** my formation up and caused bumps that wouldn't normally occur. It is a scary, solid list that a lot of people will underestimate.

The extra action economy you get from V1 does not conflict with Prockets. TL+Evade when you know you can't get a Procket off, then continually focus from then on.

Once you have gotten prockets off is when you really start seeing the title shine. The TL/Evade is a nice combo for a ship with the dial that the Proto has.

Side note Protoprockets and Pocket Prockets have both been suggested as names.

I ran the list at the hoth Open and have been running it since the ships came out (bought 5 specifically for it) it has absolutely wrecked U-boats but I have had struggles with Palp aces. To be fair on the aces out table was a ******* disgrace at hoth and had a 2" rise in the middle which ****** my formation up and caused bumps that wouldn't normally occur. It is a scary, solid list that a lot of people will underestimate.

The evade action absolutely wrecks 2 attack dice, so in the post-torpedo phase of the U-Boat fight, you should be good if you have enough ships left.

Protip: Take all the models off their bases and roll the models instead of dice whenever you fire a procket lol.

Edited by ParaGoomba Slayer

I like the list, and I'm truly not trying to be rude but why not post it in the squad list subforum?

I really wish we could get the sub forums going instead of everything being shoved on the main page. Think of it, all of the id threads in the rules forum!

But seriously, it would be cool to get traffic going to the squadron list, rules etc.

I posted this here in order to have at least 1 thread on the main page not about intentional draws.

The extra action economy you get from V1 does not conflict with Prockets. TL+Evade when you know you can't get a Procket off, then continually focus from then on.

Honestly, my favorite TAP for prockets is Rudor for specifically this reason - solves that action economy issue. Do his usual TL+evade shens, and have that evade feeding Juke to make his procket even more damaging...and he basically just sits on the procket. Don't bother ever firing it without focus + TL + evade, because why would you? The enemy will never DARE shoot at a range-1 Rudor as long as he's holding on to a procket, as he'll just drop a focus token and slam you in the face with 5 dice and effectively cancelling one of your evades...

I had been thinking that Rudor is the Procket man. I want to try this!

PGS, how do you think the Quint-Prockets would do against the Quad Homing Barons list?

I ran the list at the hoth Open and have been running it since the ships came out (bought 5 specifically for it) it has absolutely wrecked U-boats but I have had struggles with Palp aces. To be fair on the aces out table was a ******* disgrace at hoth and had a 2" rise in the middle which ****** my formation up and caused bumps that wouldn't normally occur. It is a scary, solid list that a lot of people will underestimate.

I want to hear how the U-Boat matchup went. Was it against 2 U-Boats and a Bumpmaster, or the usual 3 U-Boats? Some other sort of combination?

The evade action absolutely wrecks 2 attack dice, so in the post-torpedo phase of the U-Boat fight, you should be good if you have enough ships left.

Protip: Take all the models off their bases and roll the models instead of dice whenever you fire a procket lol.

I played a friendly 3 U-boat list and absolutely beat face. The guy couldn't get all his torp shots on the same tie and I wasted 1.5 ships dead first round of shooting. 100-0.

At Hoth I played a 2 U-boat and I think cobra was the wingman, or it may have been N'dru I can't remember, and crushed that one too. I deployed in a 2-3 formation on the right side of the board (makes the sloop red for the JM5K) lining bumps on the bases up with the corners of the ships infront/behind. 100-40

I also at hoth ran against a bumpmaster variant and it went quite similarly to the above with the exception of a procket wiff. 100-40

The list runs great at first in a cluster and I have started running my front and inside (left if deployed on the right and right if deployed on left) ship slightly more forward to catch a bump from a large base. I have also been slow rolling my first turn against the JM5k with a 2 or 3 straight and then punching in with a 5 straight. The list wants to joust in the initial volley for obvious reasons. After that I am usually running 4 Protos and I run them in pairs. I have only ever gotten 5 prockets off against lists with a ghost in them and you basically have to plan on only getting 4 of them off.

Edited by EbongHawk

Eh....for a TAP swarm, I was half kicking around something I think more viable...

3x Baron of the Empire + Juke + v1 + Autothrusters

Valen Rudor + Juke + v1+ Autothrusters

You lose the one-turn punch of the OP list...but what you gain is a lot of durability via AT, as well as a much stronger long-term damage output. Obviously you are playing a very different game, though - avoid the enemy as much as possible, bait them into the asteroids, flank them...you want a long game, longer the better.

Not extra vulnerable to 'Predator', actually have higher PS than a triple-U-boat list - so if necessarily can arc-dodge instead of the usual TL+evade shens...

Not sure it's worth buying 4 TAPs for, though...

Played against this exact squad. I was using corran+miranda. Miranda took 3 of them out with one proton bomb, all had 2 hull. Although that was extreme luck and says nothing of the lists actual usefulness I guess.

I've tried the 5 procked version myself a couple of games. Actually 4 of them and a fleet officer bomber. Did not work for me, at all.

I like the list, and I'm truly not trying to be rude but why not post it in the squad list subforum?

I really wish we could get the sub forums going instead of everything being shoved on the main page. Think of it, all of the id threads in the rules forum!

But seriously, it would be cool to get traffic going to the squadron list, rules etc.

I posted this here in order to have at least 1 thread on the main page not about intentional draws.

The extra action economy you get from V1 does not conflict with Prockets. TL+Evade when you know you can't get a Procket off, then continually focus from then on.

Honestly, my favorite TAP for prockets is Rudor for specifically this reason - solves that action economy issue. Do his usual TL+evade shens, and have that evade feeding Juke to make his procket even more damaging...and he basically just sits on the procket. Don't bother ever firing it without focus + TL + evade, because why would you? The enemy will never DARE shoot at a range-1 Rudor as long as he's holding on to a procket, as he'll just drop a focus token and slam you in the face with 5 dice and effectively cancelling one of your evades...

I had been thinking that Rudor is the Procket man. I want to try this!

PGS, how do you think the Quint-Prockets would do against the Quad Homing Barons list?

Used rudor for the first time tonight I really like him I loaded him up with prockets, he was behind trevura at range one I'd used TL as I wanted that evade he gets shot so I focus and return fire getting three hits and two crits man of the match.

I think TAP's really want AT though they are fragile and one bad defence roll will see them pop.

Well here are two flaws with the list. First of all TAPs are nothing more than imperial A-wings and that means while they do go down in 1 hit. With the low pilot skill and no defensive upgrades (other than the title) like autothrusters which you would see on other list it might not work that well.

Also with the title prockets is a bad choice. The prockets gives you an evade after you to a target lock,prockets require focus not target lock. The title doesn't work with prockets at all. now if you switch it to say maybe AHM istead but you won't get that 5 dice you were looking for.

Edited by Marinealver

Well here are two flaws with the list. First of all TAPs are nothing more than imperial A-wings and that means while they do go down in 1 hit. With the low pilot skill and no defensive upgrades (other than the title) like autothrusters which you would see on other list it might not work that well.

Also with the title prockets is a bad choice. The prockets gives you an evade after you to a target lock,prockets require focus not target lock. The title doesn't work with prockets at all. now if you switch it to say maybe AHM istead but you won't get that 5 dice you were looking for.

The title can used at range 2-3 when you know you're not getting a Procket off. Now you have TL's for your Prockets.

Post-Prockets it should also help.

I used the list today against a thrown together fat Redline, Jonus, Rhymer list.

Lost a Sienar Test Pilot in one shot to a direct hit AHM. Next turn his entire list was dead, except for Rhymer with 1 health left.

Protoprockets man, it is the way of the future.

Well here are two flaws with the list. First of all TAPs are nothing more than imperial A-wings and that means while they do go down in 1 hit. With the low pilot skill and no defensive upgrades (other than the title) like autothrusters which you would see on other list it might not work that well.

Also with the title prockets is a bad choice. The prockets gives you an evade after you to a target lock,prockets require focus not target lock. The title doesn't work with prockets at all. now if you switch it to say maybe AHM istead but you won't get that 5 dice you were looking for.

A-wings and Taps can go down in one attack, buts its pretty rare. I've had a simple Prototype pilot seem like Soontir Fel before. Of course me green dice were amazingly hot, but they are not as easy to kill like a Z-95 or Tie.

Protoprockets man, it is the way of the future.

Do you vary their maneuvers on turn one or two so that they spread out in a loose blob, or do you just keep the formation intact?

Because I do that with 5x Autothruster Alpha, Crackswarm, etc. and it works out great. But with Prockets you all want range 1 at once, and spreading them out means they might not all be range 1.

Next turn however, the ones that were not in range 1 are now in range 1, so you should gain a little insurance against some boostwing just dodging your entire formation with a single boost/BR.

Edited by ParaGoomba Slayer

The sweet thing about a loose formation with TAPs (really just TAPs in general) is with the 1-bank you can have your second rank occupy the space your first rank vacated.

Protoprockets man, it is the way of the future.

I set my ships up in a formation identical to yours.

Do you vary their maneuvers on turn one or two so that they spread out in a loose blob, or do you just keep the formation intact?

Because I do that with 5x Autothruster Alpha, Crackswarm, etc. and it works out great. But with Prockets you all want range 1 at once, and spreading them out means they might not all be range 1.

Next turn however, the ones that were not in range 1 are now in range 1, so you should gain a little insurance against some boostwing just dodging your entire formation with a single boost/BR.

I definitely keep them together turn one and usually turn two but it really depends on how fast the guy on the other side of the table is trying to engage. If he wants to joust I let him.

But what happens if you go to the Hoth Open and don't roll more than one evade every time you roll green dice? ;)

It's a good thing Baron of the Empire costs 19 points instead of 18. At 18 points, you could run four of them with Juke, Title, and Cluster Missiles. Then, I would need to buy three more TAP's. Phew...

Edit- and Guinan's Chips too obviously

You could run 3 with that setup for 78 points, then do a Test Pilot with Chips, Prockets, and title as a blocker (making Juke even more effective). Alternatively, a Baron of the same build, sans Clusters.

For the record, this is only the second time I've ever really liked Clusters on anything. Double-dipping on that Juke is brutal.

BARON POCKET ROCKETS

Valen brings along some pals.

99 points

PILOTS

Baron of the Empire (24) x 3
TIE Advanced Prototype (19), Crack Shot (1), Proton Rockets (3), TIE/v1 (1), Guidance Chips (0)

Valen Rudor (27)
TIE Advanced Prototype (22), Juke (2), TIE/v1 (1), Autothrusters (2)

So against U-boats this would be fantastic. Against Arc Dodgers, you could run them as dodgers themselves, and save that Proton Rocket till your at the right point in your knife fight and then BLAMMO!

Edited by DiggityDug

It's a good thing Baron of the Empire costs 19 points instead of 18. At 18 points, you could run four of them with Juke, Title, and Cluster Missiles. Then, I would need to buy three more TAP's. Phew...

Edit- and Guinan's Chips too obviously

You could run 3 with that setup for 78 points, then do a Test Pilot with Chips, Prockets, and title as a blocker (making Juke even more effective). Alternatively, a Baron of the same build, sans Clusters.

For the record, this is only the second time I've ever really liked Clusters on anything. Double-dipping on that Juke is brutal.

The fourth TIE could be another Baron... with Intimidation, and go full ramming (or blocking against higher PS) the target.

Evades? What's that?

Man I envy everyone here who can run something without full Modifiers and still roll above 2 relevant results

The call for clusters esp would have me rolling 3 hits overall if lucky. Gchips is once per round after all