Does anyone have experience with this squad? How would this fair against Triple Jumpmaster or Palp Aces?
Palp Aces seems simple enough. Push your blob of death at the ace and kill it.
But triple Jumpmaster seems tricky. How would one approach the fight? If you close to range 1 they're absolutely ******, but if they get a good range 2-3 volley off on you first you're gone.
Seems like a fun squad to intentionally draw with.
Edited by ParaGoomba Slayer