Time to build a bad assed fleet

By stuh42asl, in Star Wars: Armada

Okay boys and girls............

Since we have time let's get our creative brain cells together and build a fleet.

The challenge; no matter which side you choose, create your own dream fleet with the ships you have, there is no points limits or card limits. So assembly it and put it on this site. Then we can get the ole creative juices flowing again. The real challenge if you so desire, is to spend a little time researching historical naval sites to create a logical order of battle. There is no prize at the end of course, but only a real chance to show off what you have, your creative paint jobs and how you would arrange and command it.

Wut?

Sounds a bit Age of Sigmar to me.

No points when playing a game = no point in playing the game.

1,138 CR90Bs. SW-7's on them all. Jaina's Light on them all. Demolisher also on them all. Engine Techs also on them all. Expanded Launchers and ACM also on them all.

And Rieekan in the back on an MC80 with AP, ET, ECM, redundant shields, cluster bombs, Lando, Admonition, and, hell, Captain Needa.

No constraints = no challenge.

I'm thinking you all missed the constraint of

[snip] ​with the ships you have [snip]

unless you actually do own 1,138 CR90s, Ard, I wouldn't put it past you.

Edited by ianediger

I'm thinking you all missed the constraint of

[snip] ​with the ships you have [snip]

unless you actually do own 1,138 CR90s, Ard, I wouldn't put it past you.

Even with this constraint...without a point limit, why wouldn't anyone say all the ships they own with all upgrades?

Never played a historical scenario or the likes? Asymmetrical is fun, so long as there's a reasonable win condition, not... Its. AOS I defy thee! -slaps down a fleet- 1K that I'll be using on the weekend as part of an intro game/scenario, 'one title' which I just got guilted into taking on 'the inevitable objective ship' rather than Demolisher: that was the requirement, along with just one unique squadron and one unique officer. That's it.

CK 438- Restrainers

Faction: Galactic Empire
Points: 995/1000

Commander: Grand Moff Tarkin

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Grand Moff Tarkin ( 38 points)
- Support Officer ( 4 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- SW 7 Ion Batteries ( 5 points)

Imperial II-Class Star Destroyer (120 points)
- Support Officer ( 4 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- SW 7 Ion Batteries ( 5 points)

Interdictor-class Cruiser (85 points) Victory II-Class Star Destroyer
- Corrupter ( 5 points)
- Wing Commander ( 6 points)
- Flight Controllers ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)

Victory I-Class Star Destroyer (73 points)
- Phylon Q7 Tractor Beams ( 6 points)

- Ordnance Experts ( 4 points)

Victory I-Class Star Destroyer (73 points)
- Phylon Q7 Tractor Beams ( 6 points)

- Ordnance Experts ( 4 points)

Nebulon B2-class Frigate (62 points) Gladiator II-Class Star Destroyer
- Veteran Captain ( 3 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)

Raider-I Class Corvette (44 points)
- Ruthless Strategists ( 4 points)

Raider-I Class Corvette (44 points)
- Ruthless Strategists ( 4 points)

1 Major Rhymer ( 16 points)

10 TIE Fighter Squadrons ( 80 points)
2 TIE Advanced Squadrons ( 24 points)
3 TIE Bomber Squadrons ( 27 points)
1 Lambda-class shuttle ( 12 points) JumpMaster 5000
3 Assault Gunboats ( 54 points) Firespray-31s

Assault Objective: Most Wanted
Objective ship:
Intedictor/Victory-II. Because that makes sense and it's the lynchpin of the missions. No other reason, there's far better choices, notably with precision strike, as well as simply 'most wanted' and selecting a Raider, but that's not the point now, is it?

Defense Objective: Fleet Ambush

Again, Interdictor. It just felt right. Hopefully the massed firepower and quick jumps by the Rhymerball strike group can handle most of the first line. It feels quite different playing larger games compared to small ones as most of us can attest at the jump between 180-300 and 400 points.

Navigation Objective: Superior Positions

Opponent sets up first? Sounds like a trap to me. Did I mention something about a weird grav-star cruiser? 'Cause there's a grav star.

I'll have to photograph it all up, but naturally, big fleets look cool.

I might switch this one out a bit by making Tarkin into Vader and finding a way to add in some concussion missiles. (I'll change the picture when I get my new pretties all painted up). But most of the component ships are there anyway and it's not far off. Standard operations, use the Raiders as 'fighter cover' wide on the flanks while the VSD stay in an oblique or an inverted wedge formation covered by a fighter detachment. Meanwhile, the ISD's can keep to the flank and act as the envelopment where their speed can be used to detach from the main formation if that becomes untenable. Again, that's my plan, I'm playing against multiple opponents again.

If I'm not mistaken, that equals one Imperial fleet. 2 Victory make up 1 line, 1 ISD is an assault line, 3-5 lines make up a fleet.

Now, as for my 'dream fleet', add in another ISD, 2 more Tie fighter flights, 6 Tie interceptor flights, I'd love 'all of the Gozanti' if I knew how many points they were, and that's it for up to 1250. Frankly, it's still not my whole Imperial collection right now, but I like little benchmark forces.

21l6bmc.jpg

His Imperial Majesty's Ship Ice Queen: soon to be the Interdictor-class cruiser Siren. Or the Astral Claw. Can't decide. Either way, it's going to get shot at.

25s6a39.jpg

I mean... good for you and all??

but ****, mass fleets take forever to do even one move. like 3 hours for one turn.

You'd think that this game would be good for epic space battles, its not. the tedium of each move is exacerbated and becomes an unamangeable headache. i could just take a bat and swing it at the table every turn and whatever dies is about as good of an idea of what's going to happen as playing the game out.

In other words, you lose any sense of strategy and minutiae.

It's a nice reality that aside from politicians and priests, you can only genuinely speak for yourself. It ain't my first time 'round the barn in a 400+ point match. Aye, it's different, but what's wrong with that? It's no more 'impure' than 400 point tournament standard. Otherwise, 180 points is more hallowed in its presumed activation order and preservation of minutiae's pristine perfection in comparison to those laggardly 400 point drone matches.

Edited by Vykes

I haven't tested this out, but experience with wargaming like this suggests once you go over the prescribed amount by about 50%, the system starts to break down. I imagine right around 600 pts of Armada, things start to get wonky.

I finished a 2000pt game no problems with the system, in fact it works great and gives a hell of a lot of extra options. Since I have at least 2000+ points per side that is what I prefer. Problem revolves around getting over the 400 to 600 point barrier, players need to get away from the quick game and tournament play and enjoy the system.

I have no problems with huge games, but I can leave the map set up and enjoy a large scenario. I surf this forum a lot, and all players want to do is the 400 pt face to face

game. That is very boring. So I love actually designing a fleet, I have over 60 ships (both sides combined) , and almost 80 squadrons. The last one I played was a very tense battle over a large repair facility. So the system does not break down, just players break down.

Boring for you, Perhaps.

For me, its very much a case of "If I don't plan to play 400pts at my local meetup, I'm not planning to Play."

There's enough variety in it, to stop me being bored - but I can understand the other side of the coin...

But to each their own. :)

Its very important we all approach the game in the way that makes us comfortable,. and gains our Enjoyment :)

Edited by Drasnighta

But if you want us to generate a few lists at 600, 800, 1200 and 2000 points that would be interesting as a conceptual problem that you may actually get some help that is more of what you want. By being so open ended and circuitous in your request I am sure I like a lot of others just didn't care enough to take the time to respond.

Heck mate, start a thread for 600, 1200 and 2000 point fleets and see what discussion and fleets are generated. Preamble your first post with expected table size and any other rules that you have found needed to play these big fights. I am sure 4,000 points of ships on the same table don't exactly work on a 6x3' play area after all.

Death Star I, and 10 TIE Advanced, all chilling around that pesky thermal exaust port. ;)

Boring for you, Perhaps.

For me, its very much a case of "If I don't plan to play 400pts at my local meetup, I'm not planning to Play."

There's enough variety in it, to stop me being bored - but I can understand the other side of the coin...

But to each their own. :)

Its very important we all approach the game in the way that makes us comfortable,. and gains our Enjoyment :)

This.

400 pts. is interesting because I absolutely agonize over the decisions I have to make. I think anything over about 600 pts. I would start to get to the point where I have "everything" I need and want. Dedicated support ship, dedicated ojectve ship(s), deadicated long range ships, dedicated short range ships, dedicated tanky ships, dedicated carriers, and lots of squadrons fulfilling all squadron roles. That's just not interesting to me.

Then let Demo have run of the roost with big ships. Go ahead punk, make my day! -laughs- I jest, naturally.

Seriously though, if you have all of your choices your opponent has theirs. They'll almost certainly have their strike ships, even strike ship squadrons, dedicated to blasting apart all those carefully laid plans (and almost certainly will have a plan for the popular combinations). Games play differently whether it's 200 points or 600 points. For example: Demolisher in particular is a one hit wonder and can take down a lynchpin 'big' ship at 400 points. It's something you'll likely only have 1, maaaybe 2 of and thus it can be crippling. But it just doesn't play out as decisively in 600+ point matches where there's more big targets and fighter screens. So, it often plays differently. Other ships like Gallant Haven, Defiance, Redemption, and Avenger, seem to play more like opportunistic scavengers who get more opportunities to play to their strengths. Likewise, second-rate named officers like Isard suddenly become more appealing too.

It's not necessarily that I even fundamentally disagree, Roc. The numbers get wonky, but I don't think there's a hard and fast system for what that level is. After all, X-wing plays perfectly fine at 2X normal points, and I know that Armada plays fine (for me) at 1K. But a 1,500 point WFB match is just as wonky and one-sided as a 10,000 point game. So, some game systems support a natural variance and some barely support their normal limits. Sticking religiously to tournament standards is weird to hear for me as a wargamer.

Multiple players, unlimited turns, etc, all can be done without intrinsically polluting the system (We've got rules for them in the main rulebook after all. Just like X-wing actually has missions). My personal issues with 400+ point games mostly revolves around objectives and VP worth. Some have much more of an effect on the game, and some have a lot less. It does lead to a degree of sense being used to alter those conditions.

So lets hear it: 250 point 'skirmish' lists, 600 point, 750, 1K 'dream' lists, and how you'd use them. There is no inherent point limit, it's not that there's no points at all. And furthermore, how are yougoing to play it? Saying you have a 30 corvette TRC swarm is one thing, but what is your plans for it on a 6X3 playspace with set up zones against the potential for swaths of enemy bombers to be flitting around while trying not to crash, get tractor beamed into a pile up, or obscuring your own shots. I'll admit, I'm not sure what a no card' limit is, but the rest makes sense.

Edited by Vykes

I am cool with the ideas........................to each their own as well. Okay will start a new discussion.

Perhaps just do one a week, stuh42asl's fleet of the week as it were. :D

That way the people that take interest can talk through the lists and such, change and maybe in one or two instances play such a game. I think you may miss that if you just swamp the forum with 6 threads.

Okay guys I like the conversation so far, I will dig up a 2000 point Imperial Fleet, complete with cards for each ship.. And take a pic or two and then figure out how to post it here.............So in the next two or three days if you guys are so inclined and have some spare time, make up a 2000 point fleet if you can (it should be able to play on a 6 x 3' table). I think 2000 a side is just right for a good fleet battle, but if you can only manage 1000 to 1500 that is fine. My objective is to get you guys to think bigger. Right now

at 50 years of age I am back in college, so I have little spare time to game. My enjoyment is this forum, so let's have some creative fun with it. So choose the points you can

work with, max 2000, make up your idea of the nastiest fleet with all the bells and whistles, and if you can take a picture or two and post them here. We can all peruse them

and compare ideas. Vykes had the right idea.........so if you want to have a 2000 pt fleet of squadrons cool or whatever that turns your fancy.

I think the better question would have been to put, "What is you dream 1000 point fleet" if as drag says you are into that sort of thing. Then people could compare apples to apples. I think the game tops out at about 750-85, but that is just one old man's opinion. I like long games, but 850 points is more about space limitations on a 3x6' table. The imperials have a natural advantage when you go over a certain level of points due to the ability to control the flanks better--especially with tractor beams on at least one ship. Vykes played along in the spirited your questions.