New player, Critique on my first list?

By rican919, in Star Wars: Armada Fleet Builds

So I've taken the plunge finally and started down the path to an Armada obsession after itching for a new game to play. I'm not new to miniatures gaming, but the strategic nature of this game had me constantly reading more about it until I couldn't take it anymore! I put together a 398 rebel fleet list with what I have (the core set, home one, rogues, rebel fighters, AFII). But didn't want to show up at my FLGS with a craptastic list that utterly fails. So I figured I'd solicit feedback from a very experienced community. What do you guys think of this setup? While I fitted the ships to fill very specific roles, I wanted to have the flexibility to adjust on the fly. Thanks!

I'm going for an MC80 Independence carrier build with the Paragon AFII providing long range cover fire in the early rounds. Meanwhile, the bomber squadrons get into position with the Independence buff, and the Tantive IV corvette will support the other two capitals. Tantive IV will essentially be a repair ship going nuts with engineering tokens and redials to the AFII and MC80. If the capitals are doing fine, Tantive IV can be re-assigned as an objective hunting ship if something like Intel Sweep is active. I had heard there was an ability that allowed squadrons to attack twice in one round if they didn't move, but I can't remember what that is or if it's worth it.

I opted to put in Han Solo as a floater, to provide anti-squadron support for the bombers or the capitals. The A-wings and Han will be fast movers to clear through any enemy fighters. I'll move in the HWK with the bombers to prevent them being sequestered (via Intel) by engagements with enemy squadrons. I threw in the Scurgg because I only have two B-wings and I wasn't fond using a Y-wing. This gives me 3 dedicated bomber squadrons, 3 dedicated anti-squadron (with counter 2), and Han who can multi-role (Yah-hooo!).

CAPITALS

Ship: MC80 Command Cruiser - Total Points: 149

Garm Bel Iblis, Wing Commander, Boosted Comms, Independence

Ship: Assault Frigate Mark II B - Total Points: 90

Weapons Liasons, Enhanced Armaments, Paragon

Ship: CR90 Corellion Corvette A - Total Points: 50

Leia Organa, Tantive IV

SQUADRONS - 109 points (27% point investment)

Ship: Han Solo Millenium Falcon - Total Points: 26

Ship: Tycho Celchu A-Wing Squadron - Total Points: 16

Ship: A-Wing Squadron - Total Points: 11

Ship: HWK-290 - Total Points: 12

Ship: Scurgg H-6 Bomber - Total Points: 16

Ship: B-Wing Squadron x2 - Total Points: 28

just wanted to say welcome to Armada and Good Luck!

Drop Wing commander as it should be squadroning from turns 2-the end of the game. Replace it with ECM to keep it alive.

Thanks for the welcome and the advice. I'll try subbing wing commander with the ECM. Good point!