Autoblaster Turret/Accuracy Corrector

By Warlon, in X-Wing

I love Hera too, but she's not something to rely on if you're going for boost autocorrect (zeb mandatory, leebo substitute EU; chopper very clutch)

Amazing otherwise, especially for the fat defender variant

Admittidly, I'm not a huge fan of Accuracy Corrector. Autoblaster is nice, but going all in for it doesn't seem to be the best option.

Another alternate option: don't fly fragile ships.

A Decimator looks at the Autoblaster Ghost and laughs.

I love Hera too, but she's not something to rely on if you're going for boost autocorrect (zeb mandatory, leebo substitute EU; chopper very clutch)

Amazing otherwise, especially for the fat defender variant

Admittidly, I'm not a huge fan of Accuracy Corrector. Autoblaster is nice, but going all in for it doesn't seem to be the best option.

Shouldn't be

But then, you don't roll like I do :(

Have yet to roll above acc corrector anyway, even with five dice + rerolls

Another alternate option: don't fly fragile ships.

A Decimator looks at the Autoblaster Ghost and laughs.

Fragile describes half the Empire's ships.

Yeah, but "cheap" also describes them.

I guess I should say, "Don't fly fragile expensive ships".

Another alternate option: don't fly fragile ships.

A Decimator looks at the Autoblaster Ghost and laughs.

Against a decimator it's still got a 4 dice primary (And if you get range 1, 5 dice + 2 bonus damage from the autoblaster. It's still a minimum of 4 damage at range 1 to a decimator, maximum of 7, vs a maximum of 4 damage back from the decimator outside of crits).

But that presumes you get the Ghost in arc. Chiraneau beats every Ghost pilot in PS, and EU allows him to only remain in R1 if he wants to be.

Other large-hull ships include the Lambda shuttle (now with Electronic Baffles for extra mobility). You can put three of those into a list for what your opponent is paying for the Ghost. There's also the TLT Y-Wing, B-Wing and G-1A, which can all easily go toe-to-toe with a VCX-100 in a joust and come out ahead.

Yeah bumper car (Ghost with autoblaster accuracy corrector ion pulse and zeb) can make for a hilarious ship.

Another alternate option: don't fly fragile ships.

A Decimator looks at the Autoblaster Ghost and laughs.

Fragile describes half the Empire's ships.

Yeah, but "cheap" also describes them.

I guess I should say, "Don't fly fragile expensive ships".

Another alternate option: don't fly fragile ships.

A Decimator looks at the Autoblaster Ghost and laughs.

Against a decimator it's still got a 4 dice primary (And if you get range 1, 5 dice + 2 bonus damage from the autoblaster. It's still a minimum of 4 damage at range 1 to a decimator, maximum of 7, vs a maximum of 4 damage back from the decimator outside of crits).

But that presumes you get the Ghost in arc. Chiraneau beats every Ghost pilot in PS, and EU allows him to only remain in R1 if he wants to be.

Other large-hull ships include the Lambda shuttle (now with Electronic Baffles for extra mobility). You can put three of those into a list for what your opponent is paying for the Ghost. There's also the TLT Y-Wing, B-Wing and G-1A, which can all easily go toe-to-toe with a VCX-100 in a joust and come out ahead.

Only for that specific ghost build. There's a TON of ways to build the ghost. I currently have 7 different ghost builds. Including things like 2 rebels with FCS and biggs with r4d6 and IA. That'll joust pretty much anything you want to throw at it in a direct head-to-head quite happily. It's obviously a lot more vulnerable to arc-dodgers, which my AC/ABT chopper/sabine/(docked) ezra list eats for breakfast. Then I have the 2 ghosts with TLT, tactician, gunner and FCS that can triple stress someone potentially at range 2 front or rear arc. Plus various others.

NPE

Negative Play Experience. =)

As has been said here, you need to know what the opponents ship strengths are. The 3 Scout list loves to joust, so don't joust it...or if you do and die horribly, dont complain that you get toasted. The ABT has a massive weakness, but it also has a massive strength, especially with that combo.

As has been said here, you need to know what the opponents ship strengths are. The 3 Scout list loves to joust, so don't joust it...or if you do and die horribly, dont complain that you get toasted. The ABT has a massive weakness, but it also has a massive strength, especially with that combo.

I definitely agree, like I said earlier this was only my second time flying against the ship, and of all things I took 2 Defenders (I love those ships) which cannot arc dodge worth a flip.

I'm not really angry that I lost, I'm more just a little concerned that with boost and other upgrades this ship can toast almost anything at range 1. Sure it has no agility (which my two defenders did manage to take it out) but by the time I chewed through it the rest of my opponent's list ate me alive.

Having just flown one to a tournament tonight (though with Adv Sensors instead), staying out of R1 is a pretty smart idea. I traded the usual second RecSpec for a Tactician, to make round 2 painful as well. It burns down quickly to focused fire, especially when they're a wall of crits. And chasing quick ships is not easy, I had to pop out Ezra to ever get a chance to get Jake in arc, that one ended with an unsuccessful bump by Jake right in front of the Ghost, followed by a concession (we then rolled the dice for fun, and I got hit-hit-hit-crit-crit with the use of the target lock).

Facing contracted scouts was interesting, I wanted to be near, they sure as hell didn't.