The last batch of schools, normally I'm done with schools now.
Rhumal follower (Rhumal, warrior, rogue ) : + 1 awareness.
The cult of Rhumal believed that Kali-Ma would destroy the world and rebirth it in its image and not the constant wheel of rebirth the world has known since its birth. The unbalance of the Trinity created this way would change the world in ways that not many people can imagine, but what is left of the Ruined Kingdoms give a scary outlook to what it could have been : a ravaged land controlled by demons. The cult is organized in cells, during the Awakening, Giya led one cell toward Medinah Al-Salaam while Kural Rafiq led another one to Rokugan during the Hidden Emperor period. They seems to be really independent, to avoid total extermination if any of them would be discovered, something that saved the cult many times over the centuries. Despite their defeat during the Destroyer War, they have started to rebuild and have hunted down and taken over many Spider holdings.
Skills : acting, knives, brawling, assassin’s weapons, stealth, sleight of hand, sincerity, any non-weapon skill.
Integrity : 1,5
Outfit : 4 rupee, dagger, light armor, travelling pack, sturdy outfit, ritual outfit.
Rank 1 : the way of the goddess.
At this rank, you are a shumsee, the trainee who are in charge of distracting the victims and holding them helpless while the ritual murder takes place. You learn the secret Rhumal language for free (or are refunded for the experience cost if you know it already). Whenever you spend a Ka point on a non-weapon school skill to increase it by 1k1 you increase it by 1k1 + your number of rogue school ranks.
Rank 2 : an eye for an eye, a hand for a hand.
You have now further progressed into the secrets of the cult, and are a trained assassin and devote follower of the cult. You are now able to use your fellow followers in coordinated attacks and operations in the glory of Kali-Ma. Whenever making cooperative skill rolls with characters with ranks in a [Rhumal] school, you get + 1k1. Characters with a [Rhumal] school can give you Ka points at an exchange rate of 2 for 1 (those extra Ka points can exceed your maximum but are lost when you recover your own) and vice-versa. They need to be able to see and talk to you and coordinate their actions with you, and such process requires a simple action from the person donating the points.
Rank 3 : a soul for a soul.
A master killer of the cult of Rhumal, you have mastered the stolen secrets of Sainika and killing techniques stolen from dozens of organizations and cultures. You can now make simple attacks action with small weapons and unarmed.
Rank 4 : the god of immortality.
Those who reach this rank are granted the secrets of the ritual tattoos of the order, made of the blood of those sacrificed to Kali-Ma. Those powerful mystical tattoos are a symbol of your allegiance and also reveal you as a follower of Rhumal so only those who are ready to shed all their previous existence and become only the arm of the goddess are granted this technique. You gain one tattoo from the list available to the Togashi tattooed order. You can activate it once per day per school rank for school rank rounds, it otherwise follow all the same rules.
Rank 5 : failure is not allowed.
Kali-Ma isn’t a forgiving goddess, those who are incompetent end as sacrifices or are the one dropping the body for her avatar to consume… and usually aren’t fast enough to flee her arrival. Those who reach the ultimate rank of this school are known for their devotion and their ability to use it in their actions. As a free action, after you have succeeded to a school skill roll, you can spend 2 wounds to gain one free raise on the roll. You can take one such raise for every + 10 by which you beat the TN of the roll.
Warrior of house Rafiq (new path, Rhumal) :
House Rafiq has long given to the cult of Rhumal, using its power and influence to increase their own standing at the Maharaja’s court. Nearly all the house is part of the conspiracy, and the Kshatriya are among Kali-Ma’s favored thanks to their advanced trainings, influence and resources. As such, the nobles of house Rafiq have access to the magical tattoos of the cult more than any other group in the sect, and hide those among traditional rituals tattoos of warriors.
Replaces : Kshatriya warrior 2 or Rhumal follower 2.
Requirements : member of house Rafiq and of the cult of Rhumal, knives 3, lore : theology Ivory Kingdoms 3.
Technique : when the god of immortality call your name.
An eye for an eye, a hand for a hand. When the god of immortality calls your name, you must give him a soul for a soul. That the ritual motto of the killers of the cult of Rhumal, often the last words their victims will ever hear. It ensures (or so they believe) that they increase their lifespan by sacrificing people to their goddess. You gain one tattoo from the list available to the Togashi tattooed order. You can activate it once per day per school rank for school rank rounds, it otherwise follow all the same rules.
Rafiq jakla (shugenja, Rhumal) : + 1 willpower.
House Rafiq has more Jakla than any other house among the Kshatriya, but they do not reveal this fact to outsiders. Most of their jaklas hides as normal Dalala or warriors, keeping their powers secrets so they can use them when the cult of Rhumal needs them to. For a jakla, they are vindictive and aggressive, devoted followers of the goddess and such trained killers from birth. They are the secret weapon of house Rafiq and the masters of maho behind the summoning of the Destroyer armies. Many folk’s tales of the Ivory Kingdoms featuring a powerful evil sorcerer are based on stories about Rafiq Jakla in disguise.
Skills : acting, knives, brawling, stealth, sincerity, meditation, lore : theology Ivory Kingdoms, etiquette Ivory Kingdoms .
Integrity : 1,5
Outfit : 10 rupee, dagger, scroll satchel, travelling pack, sturdy outfit, ritual outfit, ashigaru armor.
Affinity / deficiency : maho spells / earth spells.
Technique : the right to kill is the privilege of the strong.
The jakla of house Rafiq are taught how to fight using their powers. They forces the kami to bend to their will so they can call upon the power of the elements to serve the Goddess. But their most powerful tool in service of Kali-ma is their mastery of maho, which is likely unparalleled in the Ivory kingdoms. They are also responsible of many of the magical tattoos created using the blood rituals of the cult. You have a free raise for summoning weapon spells. You gain one tattoo from the list available to the Togashi tattooed order. You can activate it once per day per school rank for school rank rounds, it otherwise follow all the same rules. You are granted two free ranks of the perceived integrity advantage when you enter this school.
Spells : 3 maho spells, 1 fire spell, one air spell, scimitar of fire (Katana of fire spell), sense, commune, command.
Arm of the Goddess (new path, shugenja, Rhumal) :
The jakla of house Rafiq are trained killers, using all the weapons available to them to bring new victims to their goddess. And the most powerful of all those are the weapons they can force the kami and kansen to create for them in battle. As such, the most warrior-like of the jakla trains themselves with those weapons until they can match some of their warrior brothers.
Replaces : Rafiq Jakla 4.
Requirements : lore : theology Ivory Kingdoms 5, knives 4, stealth (spellcasting) 4, two rings at 3.
Technique : the multiple weapons of Kali-Ma.
The arms of the Goddess are all known for their efficiency in using magically summoned weapons in a fight. Their skills can match those of the warrior Kshatriya in battle. They also often use air spells to create illusions around them to intimidate their opponents while they are fighting. You can make simple action attacks with summoned weapons.
The temple of rebirth (Guru, Ivinda, Rhumal) :
There are many orders of Brahmin who forms the caste, and are forming an organization similar to Rokugan’s Brotherhood of Shinsei. While they are divided in three groups of devotion, the whole Trinity, there is dozens of orders and sometimes they share techniques while not sharing the same devotion. The temple of Rebirth is all about physical perfection of the human body, and the Guru of this order works tirelessly to push their limits.
Devotion : Shiva
Benefit : + 1 strength
Integrity : 3,0
Skills : calligraphy Ivinda , investigation, lore : theology Ivory Kingdoms, medicine, meditation, brawling, any craft, intimidation.
Technique : destruction and rebirth.
Those who follows the way of breaking the limits of the human body can do things like shattering wood bare-handed, jumps higher than any man and endure pain like a golem. This technique works like the Temple of Osano-Wo’s technique.
The temple of the Trinity (Guru, Ivinda) :
The followers of the philosophy of Vishnu are all about increasing your spirit, learning new skills and trying to help people reach their own limits through inspiration, exemplar attitude and demonstration of virtues. Of all the orders, the temple of the Trinity is the closest one to the materialist philosophies of the Emerald Empire.
Devotion : Vishnu
Benefit : + 1 intelligence
Integrity : 4,5
Skills : calligraphy Ivinda , investigation, lore : theology Ivory Kingdoms, medicine, meditation, brawling, any craft, etiquette Ivory Kingdoms .
Technique : your place in the universe.
Teaching in the main purpose of orders like the temple of the Trinity, helping people find their place in the universe, guiding them so they can harvest good kharma in this life and have a good dharma for the next one. This technique works like the Temple of the Order of Heroes
The Temple of the Spirits (Guru, Ivinda) :
While most of the followers of Vishnu are local equivalent of the materialists, the followers of the Mystic are the opposite. They stay in their temples, having the minimum contacts with the outside world, meditating on the nature of the universe and trying to reach illumination through studies of their past lives and the wheel of dharma.
Devotion : the Mystic
Benefit : + 1 perception
Integrity : 4,0
Skills : calligraphy Ivinda , investigation, lore : theology Ivory Kingdoms, medicine, meditation, brawling, any craft, lore : omens.
Technique : the universe is your dharma.
The Mystic is a little known or understood entity and as such the Brahmin devoted to him are distant and aloof, spending nearly full days, if not week, in meditation without ever talking to anyone. This technique works like the Temple of the Thousand Fortunes.
- Kshatriya warrior : second city the people page 104.
- The Guru Sainika fighter : second city the people page 105.
- Horse raider new path and unearthly child new path : unchanged from Guide to Gaijin part 1.
- Soldier of the City Guard : the Ivinda has city guards who are trained warriors, some of them being even members of Kshatriya caste. Under the general name of guardsmen, they protected temples, houses, cities and every other important buildings or people in the Kingdoms. The school remains unchanged except that they can add horsemanship as a school skill. See LBS 4 th edition update page 2
- Alley thug : while the Ivinda cities have a lower criminal rates than the jewel of the desert, there is still thugs and others alley rats. The path isn’t changed from LBS 4 th edition update page 11, but they now have athletics as 8 th school skill.
- Scholar : the Ivory Kingdoms are proud of their advanced civilization. Scholars are unchanged from LBS 4 th edition update page 11, but they now have commerce as 8 th school skill.
- Street rat : the underworld always prosper, everywhere, every time. The path isn’t changed from LBS 4 th edition update page 11, but they now have hunting as 8 th school skill.