After part 1 was released https://community.fantasyflightgames.com/topic/201222-rpg4th-edition-okumas-guide-to-gaijin-available/ (some people have given me tips and proofreading, I may update it sometimes soon with the corrected version) I took a break.
But now I'm starting working on part 2, and here is a little preview :
Ivory Kingdoms :
The Ivory Kingdoms are a vast country, and before the Destroyer War, home of a great civilization that rivaled the Emerald Empire. Strong of millions of inhabitants, organized in a strong caste system reminding of the social strata of Rokugan, they shared many similarities on the way society worked and the strong religious beliefs. As such, there is many origins an Ivinda can come from and it influence their traits :
- Anisrana : + 1 awareness. A large island at the southwestern end of the supercontinent on which the Yodatai and Rokugan empires are found, Anisrana is a trade nation which mostly dealt with the Yodotai. Organizations like the students of the living and the descendents of the Great Hunters were in charge of protecting it, but the only defense they had against the Yodotai themselves was the sea : the curse that prevented the Yodotai to cross the sea ensured their safety from them. It leaves those two organizations to mostly deal with roaming bands of looters and banditry. As such, Anisrana inhabitants are immersed in a multicultural trading society, which is independent from the Ivory Kingdoms but is so close they are included here. The ally advantage cost 1 less if you buy Yodotai allies.
- The Empty Plains : + 1 constitution, even before the massacre of the Destroyer war, the empty plains were always a place with little life, especially humans, but groups of nomads and small outposts did encroach this area. Ivinda from the Empty Plains are survivalists, hardened by their harsh environment with dust storms and thunderstorms.
- New Rokugan / Heart of Narmada : + 1 intelligence, the region known during the Colony time period as New Rokugan was originally known as the Heart of Narmada, from the great river Ivinda name (known to the Rokuganni as the Shinano river). It was a heavy populated, resourceful region that provided a lot of food that was transported through the river to others regions. People from this region are an open-minded and welcoming bunch, used to meeting people from all over the kingdoms.
- The Ivory Coast : + 1 agility. This region was a bit bigger in the original Ivory Kingdoms, covering a few miles more north that the Colony region of the same name. It was a really important region for commerce and food production, and still was under the governor of the colonies’ bureaucracy. Being people living off the sea, in a region known for his monsoons, they tend to be hardy and superstitious folks.
- The Frontier / The Strange Lands : + 1 willpower, the region known as the Frontier to the Rokuganni is bigger than its Ivory Kingdoms’ counterpart, the Strange Lands, for all the lands bordering it had been explored and colonized a long time ago by the Ivinda. It’s a place that is worthy of its name, for many hidden groups, some of them foreigners or forgotten civilizations and cults, have made it their home. Without surprise, the Ivinda who inhabits this strange region are secretive, unwelcoming and constantly suspicious of anyone crossing their borders.
- The Vindhyas, the Ivory mountains : + 1 perception, this area is known as the Unknown Lands to the colonists is a wide, pretty much unexplored area even at the zenith of the Ivory Kingdoms. Explorers, small hunting villages and nomads do lives here, but there is little real civilization once you are far away from the mountains and the sea. Those who live here have learned to spot any potential threat and always be on guard. They are ritualistic, wary, cautious and superstitious, knowing there is shape shifting man eating monsters in the jungle.
Kshatriya :
The Ivory Kingdoms’ equivalents of samurai, the Kshatriya are really close to their Rokuganni counterpart in many aspects : nobility, social position, education, religious devotion and beliefs. But differences did exists : the castes of the Ivinda social system were so strict, the Kshatriya could barely talk to some of the others castes, and they weren’t organized in clans covering 1/10 of the empire each, but in houses with a much smaller territory. As such, the houses were numbering in dozens, each having between a few dozen members to hundreds but at best matching a small minor clan in strength. Each house is ruled by a Raja, who bowed to the Maharaja, the equivalent of the Emperor for the Ivinda.
- House Rafiq : + 1 awareness, once one of the most powerful and numerous houses of the Ivory Kingdoms, thanks to their dabbling in the dark arts. They were followers of Kali-Ma, and nearly every member of their house were members of the cult of Rhumal, which granted them black magic and influence far beyond what they should have. Manipulative, ruthless, ambitious and zealous are good descriptions of the members of House Rafiq. When the Destroyer War reached Rokugan, the house was the only one spared the destruction of the Ruined Kingdoms and formed a lot of the human leaders of the forces of the champion of Jigoku, but after Kali-ma’s defeat the surviving members were hunted by everyone.
- House Suresh : + 1 intelligence. The last dynasty of Maharaja that ruled the Ruined Kingdoms belonged to house Suresh, and today his last son, Kamalakar, a military trained Kshatriya, patrols the former lands of his father to bring order and welcome the help of the Rokuganni in doing so. The Suresh were born leaders, crafty politicians and diplomats, but never forgotten the path of the warrior even if it was not their primary skill. They believed in order and tradition and were loved by their people.
- House Singh : + 1 willpower. Defenders of house Suresh, some like Sumukar (Yoritomo Rama Singh’s brother) even ended being married into house Suresh to ensure continued loyalty. Overall, house Singh was an open-minded, loyal and devoted house to the ruler of their country, and the one with the most contact with Rokugan or other countries like the Burning Sands. This granted them a lot of wealth and helped developed their military forces. With Rama Singh being adopted into the Mantis and the friendly relation of the new Raja Arjuna with this clan, House Singh is the most powerful house of Kshatriya in the Colonies.
- House Yindû : + 1 perception. A small house, completely exterminated by the time the Destroyer war reached Rokugan, this house was known for its spirituality. Students of religion and mystic arts, most of Kshatriya from Yindû were talented Jakla, and their numbers of Jakla often doubled those of bigger houses. Due to the belief of reincarnation, many members renounced to their position to become guru.
- House Ankhal : + 1 constitution, Jahan, a depressive but really talented scout is the last known member of this house by the time of the Rokuganni colonization. So much for a house that got renowned for exploring and colonizing a good part of the Empty Plains and the Strange Lands, which brought it much wealth. Those kshatriya had always been known for their taste for adventure, the unknown and knowledge.
The caste system of the Ivory Kingdoms :
The Brahmin :
A cast of priests and scholars, the guru are part of it even if they don’t use their social position to do politics. Those from this caste never actually work, living of what the Sudra caste produce and give them. Many Jaklas are part of the Brahmin, and technically the Maharaja is part of this caste, raising from the Kshatriya caste when taking power (one of the few exceptions to the caste system).
- Maharaja : status rank of 10,0
- High Brahmin : 7,0
- Elder Brahmin : 5,0 to 2,0
- Trained Jakla : 1,0 to 7,0
- Common Brahmin : 1,0
- Gravediggers : 0,9
The Kshatriya :
Known as the warrior caste, for most of the members of this caste are trained as warriors, it is not always true. Courtiers are also members of this caste, and overall, all the nobility. They are divided in houses, each ruled by a Raja, and rules over the kingdoms (each territory belonging to a house is actually called a kingdom) in the name of Maharaja.
- Maharaja’s direct family : 9,5
- Members of the Maharaja’s harem : 7,5 to 9,0
- Raja of an important house : 8,0
- Raja of a minor house : 7,5
- Ambassador to the Maharaja’s or another house, Rajaduta : 5,0
- Diplomat, Rajanayika : 4,0
- Courtier, Dalala : 2,0
- Military positions : similar to Rokugan’s, ranging from 1,5 to 6,5
- Common member of the caste : 1,0
The Vaishya :
The merchant caste is not only made of merchants, but also of craftsmen and artisans. It’s a caste made of everyone who had to train for years and become learned in reading and other studies considered civilized.
- Craftsmen : 0,9
- Merchants : 0,8
- Entertainers : 0,7
The Sudra :
Those who toil would be a good name for the Sudra, who is made of the farmers, workers and miners, and basically everyone which do not belong to another of the caste. Up to 50% of the population of the kingdoms belongs to this caste, which is in charge of producing everything required for humans to live.
- Miners, farmers : 0,6
- Butchers : 0,5
The Untouchable :
Someone has to take care of working the refuse and everything else considered unclean, like torture. As such, the untouchable are the local equivalent of eta, but are more limited in numbers, as taking care of the dead is in charge of the Brahmin. But they have even less compassion among the Ivinda that their counterpart have among the Rokuganni. Nobody look at them, talk to them or acknowledge they exist in any way, ever.
- Torturer : - 9,0
- Sweepers, gutter and latrine cleaners, scavengers : -10,0
Nagah :
Ningyo :
The children of the Spawn Father were once Naga, who suffered the curse of the Ashalans in a very different way than many of the brethren. They changed from chameleons nagas to the ancient race linked to water, forever forgetting their own proud and powerful civilization. They created their own culture and rebuild, being part of the 5 ancient races who ruled Rokugan after the Great Sleep that ended the Naga Empire.
The Ningyo were still naga, and still had a really faint connection to the Akasha. The Dark Naga used this connection to force many of the Ningyo from the Colonies and the south of Rokugan to join his Dark Nagah army. But others rose to oppose him and allied themselves with the Mantis clan, getting into contact with their long-lost cousins through Yoritomo Minori.
Ningyo are created like normal bloodlines of the Naga with + 1 perception, only a starting Akasha of 1, and the following traits : aquatic and Ningyo speech (see enemies of the empire page 183). If the optional Ningyo curse rule is used, they have it too. They can take any Naga school but the Vedic school, and cannot take mutations.