/ by 2 squadron mental block

By Rocmistro, in Star Wars: Armada

Does anyone else suffer from "divisible by 2" squadron mental block? This is a condition where I feel I MUST take squadrons in groups of 2 in order to have the max number of stall deployments. I HATE taking squadrons in odd numbers. I know it's a stupid mental constraint to put myself in.

Edited by Rocmistro

Not usually... Although the symmetry of even numbers is somewhat stimulating ;-)

Could be worse, I have a real need to take symmetrical fleets!

Could be worse, I have a real need to take symmetrical fleets!

What do you mean by "Symmetrical fleets"? Like...all the CR90's have to be armed the same way?

I'm going to sound heretical, but I like flying squadrons in threes. A good old-fashioned vic formation.

Does anyone else suffer from "divisible by 2" squadron mental block? This is a condition where I feel I MUST take squadrons in groups of 2 in order to have the max number of stall deployments. I HATE taking squadrons in odd numbers. I know it's a stupid mental constraint to put myself in.

I also strongly prefer to run my squadrons in pairs if possible because 2 squadrons is a solid deployment and 1 leftover squadron is a "dud" deployment. If there's no way to get to divisible by 2 squadrons, then I don't sweat it too much but I'll fight a little bit before I accept that fact.

It should be noted that if you're bringing Hyperspace Assault as an objective and plan to use it to its fullest, it actually behooves you (somewhat) to bring an odd number of squadrons so you can still do regular squadron deployments (in pairs) and then set your 3 squadrons + ship aside. I'd never STRONGLY plan on that happening, but it makes an odd number of squadrons less non-ideal than usual.

I don't even think about it. If i happen to have even squads, great.

I like even squads, but I find myself focusing more and more on the constraint of my ability to issue squadron orders with perfect efficiency. If I am running two ships I expect to use Squadron commands on, and they're total squadron value is 6 (say two VSD's), then I need EXACTLY 6 non-rogue squadrons in my fleet. I won't take 7 as I can't command them all without using one of my other 'non-carrier' ships. I won't take 5, because then I am 'wasting' part of a squadron command, and that's just not acceptable.

Edited by Xindell

No. It's absolutely crucial to take even numbers. Do it. I've tried odd numbers.

And there you tell me I don't get a deployment round with one squadron? So if I have one left, it's deployed with the two before? And how do I deploy one? **** rules :D

And there you tell me I don't get a deployment round with one squadron? So if I have one left, it's deployed with the two before? And how do I deploy one? **** rules :D

It's there in the rules - when you deploy, you need to deploy either a ship (within the deployment zone) or 2 squadrons (within range 2 of a ship). The only time you can deploy 1 squadron is if it is literally the only thing you have left to deploy. Hence why it's a lot less useful than deploying 2 squadrons - those 2 squadrons can buy you time while you wait to see where you opponent commits his forces to.

I try to keep them even, but sometimes (like if I'm using a list which I'm almost definitely guaranteed 2nd player and I choose objectives so that Hyp Assault is the most viable for the opponent, then you have 3 for Assault and an even number for normal deployment) it is ok to have an odd number.

I think odd numbers are fine if most are aces, but overall even numbers are better for deployment advantage.

To be honest, ^ Madaghmire has the right idea IMO.

Can I say both? I can't say both, can I? Anyway, I tend to run all my 'similar' squadrons (superiority vs. bombers) in groups of three. Three flights, one squadron: it's a sickness. But I tend to take lists where my total squadrons are divisible by 2, thus I get the deployment drops as well. I've only just started to take that elusive 'lone fighter' if it's a rogue, and then deploying absolutely last is usually completely fine with me.

And by completely fine, I mean 'I avoid if at all possible'.

Could be worse, I have a real need to take symmetrical fleets!

What do you mean by "Symmetrical fleets"? Like...all the CR90's have to be armed the same way?

More the way a fleet looks and feels. An ISD and 2 VSD's fine, an ISD, VSD and 2 raiders would feel lopsided! Will be similar with the squadrons, even if I know it's less efficient.

2, 4, 6 or 8+ for me. If I have an odd number I just drop two for an ace. Get my even number and gain a pro.

I have that!!!!!!

I'm happy to see it's not just me :-D

I prefer uneven numbers, that way I always have 1 squadron more than my even-minded opponents! /logic ;)

I honestly don't count them until I'm putting them on the Table.

My objective is normally more squadrons.

Then I hit the limit. And then I go, "Man, 2 B-Wings could basically be 3 Y-Wings" and I go for the MOAR SQUADS mentality...

I prefer uneven numbers, that way I always have 1 squadron more than my even-minded opponents! /logic ;)

:P

And there you tell me I don't get a deployment round with one squadron? So if I have one left, it's deployed with the two before? And how do I deploy one? **** rules :D

It's there in the rules - when you deploy, you need to deploy either a ship (within the deployment zone) or 2 squadrons (within range 2 of a ship). The only time you can deploy 1 squadron is if it is literally the only thing you have left to deploy. Hence why it's a lot less useful than deploying 2 squadrons - those 2 squadrons can buy you time while you wait to see where you opponent commits his forces to.

This doesn't have to be a major disadvantage. In my fleet I run a bomber wing (Rhymer + 2 Firesprays) and a fighter wing (Howlrunner + 2 Intercepters), and then use Dengar as a floating squadron that can lend support to either group depending on need. I set up the first 6, and then compare it to how my opponent has set up, and once I've worked out where he's likely to move his fighters I place Dengar with the group that's likely to be affected. I have three deployments' worth of stalling, and then one to serve as backup.