Jan ors with Han

By starrius, in X-Wing Squad Lists

Been mucking about with ideas and wanted some help to see if this might work.

Jan ors (39)

Engine Upgrade

Veteran instincts

Twin Laser Turret

Kanan Jarrus

Han Solo (60)

Engine upgrade

Millennium Falcon

Push the Limit

C-3PO

Ezra Bridger

thought maybe with PTL ezra on han will allow for a bit more damage and with Jan ors he can be rolling 5 dice at range 1 while trying to keep Jan ors out of danger a bit with PS10 and Kanan to keep her stress free

I think you are right that it might work. That being said...

That is an expensive Jan. While a ps10 boost is nice, it isn't super defensive on a HWK. If you could squeeze Chewbacca crew on it, it may live a little bit longer. Kanan might also be good for the falcon's movement, though. How sold are you on Ezra? Since Kanan can work on a wingman, you could try slotting him in on Han's crew.

Someday the time will be right to drop c-3po from the Falcon, but I don't think we are there yet. All these hard decisions. At some point we can only theorycraft so hard, you might figure more out by throwing down on a table.

I'm going to play it on local store on Thursday and will have an idea more about changes after that

Jan Ors is gonna go down first, and quickly. Want her to survive a bit longer, give her Ion Turret or Dorsel + Wired. Enemy will be a little more hesitant to fly right up to her. Wired gives her a little bit of defense plus some attack mod since she will be stressed every turn with her ability. TLT on HWKs is an invitation to "Come kick my ass at range 1 with my puny 1 primary attack."

So many better options for 39pts:

Lothal + Hera + FCS + Zeb

Poe + Predator + AT + R5-P9

Miranda + TLT + Adv Slam + Jan Ors (gives PTL Falcon 3 evades now)

I like your idea and see the reason for changing the turret but i'm not sure how showing a completely different ship helps.

I'm trying to see whether I can make Han a more of a threat and maybe use a ship commonly ignored. I'm not normally a Rebel playe, I've only reacently started playing Scum and i'm liking some of the uncommon ships and finding them fun.

I actually fielded this list quite successfully. Has allot of damage out put.

Han Solo (61)
- Expose
- Kanan Jarrus
- Chewbacca
- Millennium Falcon
- Experimental Interface
EI is used to get evade and expose and Kanan helps get rid of the stress. Chewy helps increase survivability. Together with Jan Ors pilot ability Han will have 5 attack dice range 2-3 and 6 at range 1 with his own pilot ability giving him a watered down target lock.
Jan Ors (39)
- Lone Wolf
- Twin Laser Turret
- Recon Specialist
- Stealth Device
Lone wolf and Stealth Device increase survivability and recon helps twin tlt get its hits. Depending on who needs it Jan can also benifit from Kanan.

Lone wolf seems a weird idea because you need to be within 1-3 of another ship for Jan Ors to take effect that must of been a but arkward making sure to stay in the 3 band all the time

I'm a huge fan of a similar Dash + Jan combo. Kanan is so good in the combo because if you know one ship can get away with a green maneuver, the other one can make use of his ability that turn instead. I really like the list in the OP. Jan won't be as squishy as some people think at PS10 with an Engine. I like the synergy of TLT knocking off shields and Ezra delivering crits. The main weakness, I think, will be Jan's offense. Any time she's using Engine, she'll have no way to modify her attacks, and even when she's able to take Focus it'll often be better saved for defense.

my reasoning for Kanan on Jan rather than Han is because it will be more likely she needs to do a bigger move which is white to get out of trouble because she will be a target.

I've also considered having Kanan on Han with Katarn on Jan to give her focus every turn instead

I... wasn't disagreeing with your choice? The great thing about Kanan is it doesn't matter which ship he's on as long as he's at range 1-2 of the other as well.

You could switch Kanan and Ezra if you dropped Veteran Instincts from Jan. She'd get the stress from helping Han before shooting, then be able to modify both her attacks with Ezra. However, you lose the synergy noted above of using the TLT to knock off shields and following up with crits. That, and I don't know what 1-2 point EPT you would want on Jan in that case.

I see what you mean, I was as my post just before was that you only need her to be range 1-3 of han to increase his ability so if she is at range 3 she might lose out on the Kanan ability which I think (not in practice yet) will be more beneficial to her because of her very limited movement dial.

I've come from mainly playing Imperial i'm not used to these slow ships :D so trying to apply what I've learned from Imperials to rebels and scum

Edited by starrius

That's one thing I like about the Dash + Jan combo: Dash doesn't have to pay extra for a repositional ability with built-in Barrel Roll. Saves me enough points to get Jan in the Moldy Crow. That, and he gets 5 dice at range 2-3 rather than just at range 1 (of course, he's also in a lot worse shape if the enemy does manage to get to range 1).

I'd be inclined to try and help out both ships movement in this situation.

Kanaan over to the falcon, replacing Ezra.

This opens up the falcon's dial quite a bit; you do have to watch out a bit with the falcon because you will suffer from being blocked, and the greens are quite predictable.

That frees up Jan to take Nien numb as a crewman, which opens her dial up quite nicely.

You might also get better mileage by dropping VI from Jan and replacing it with wired.

That way Han stresses Jan before she shoots, and she can get the wired bonus on her attack, which lets her be a bit more free with her engine upgrade.

You might even find that saves enough points for the moldy crow title, which would let Jan bank up some focus tokens too.