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You are annoying. This is actually an interesting thread. Go jump up and down for attention somewhere else.
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You are annoying. This is actually an interesting thread. Go jump up and down for attention somewhere else.
The article is mindnumbing and tries to be a catch-all and put statistics to something that should be considered case-by-case. You can't know your win percentage ahead of time against an opponent, only guess at it.
You can always look at the results to see if you can ID in the last round or not. Also, don't forget that X-Wing has modified wins, this changes the math moderately depending on the metagame.
the thing i don't get about you ID to Win types, is it take two ******* people to ID, theres 0%* chance your opponent will ID round 1.
*Unless your opponent is just as sh*tty as a person as you.
You go to a major tournament to play a tiny plastic ship game and make pew pew sounds, but now you have to cry yourself a damned river because a situation arose which wont affect you because you're terrible. Fly less sh*tty
I can't believe I have to say this over and over, but "fly better" is not a solution to the problem of IDs.
First, initial pairings in X-wing are determined randomly, and with ID included in the tournament structure, the results of those initial pairings now gain a great deal of additional weight. That means tournaments with ID are more random and less competitive than tournaments without, regardless of the skill levels of the players involved.
Second, there are a lot of reasons a player can lose a game that aren't in his or her control. I had a game at GenCon a few years ago where my opponent rolled 11 attack dice without a single focus or blank result, and I didn't roll a single evade. I lost a full-health Firespray before it ever fired. I had a friendly game earlier this year where Soontir Fel + Stealth Device + Autothrusters was one-shotted by an Academy Pilot at Range 3 behind a rock: I blanked my evade dice, he got one crit through, and I drew Major Explosion to Direct Hit.
But I guess your position is that it's perfectly fair to look at someone who's defeated by a bad cold streak on the dice, or by an unusually bad matchup, or by a bad rules call by a judge, any of the half-dozen ways you can lose a match even if you play perfectly, and conclude that player just should have flown better because then IDs wouldn't have any effect.
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IDs are an anti-competitive band-aid for a problem X-wing has never had. They have a negative impact on the integrity of the tournament, and that's true regardless of my performance, either in an individual tournament or overall.
Dice happen and i get that, but if you have 'an unusually bad match-up' and your opponent accepts an ID then he/she should re-evaluate their competitive outlook. all i'm saying is two people need to agree to an ID.
Theres no Reason to accept an ID in the first or second round, unless you're a wimp who wants to face every timmy and person screwed by the dice in the lot. Fly well and bring a list that isnt terrible and play the tiny plastic ships. Be happy, its a game. everyone has to stop their crying. its a game. Dont like it? dont play it.
This report was really interessting.
Especially the big difference to the ID in X-Wing.
If i read it right, the ID in Pokemon was introduced because there was a change in the rules. A timeout games was not a win anymore but a draw. And because of this the ID was added.
And right here is the difference. In X-Wing the timeout games are most likely a win or at least a modified win.
If all timeout games in X-Wing would count as draw, than this ID rule would make a bigger sense.
On the other hand it all depend how many natural draw happen in the game. It seems in pokemon they happen now a lot more. And compared to X-Wing quite a lot.
Basicly the draws weaken up the list if there are more natural draws. As you can have a draw and win all other, it might happen that you have this draw in a mid round. And as more draws happen in this time, as less IDs are need in the end to reach the tops. Because some of the top tables might already have this draw, that is need to reach the cut.
Less natural draws -> more IDs.
And these will be done at the last round. On the top tables.
So in a game like X-Wing, with really few natural draws, you will end with a lot IDs in the last round.
The problem is, that the ID was introduced to fix a problem that was not even there.
That is like fixing something that is not broken...
Theres no Reason to accept an ID in the first or second round, unless you're a wimp who wants to face every timmy and person screwed by the dice in the lot. Fly well and bring a list that isnt terrible and play the tiny plastic ships. Be happy, its a game. everyone has to stop their crying. its a game. Dont like it? dont play it.
What is a "timmy"? Is that some sort of UK slang or something that the kids these days are saying to make us old guys feel out of touch?
Theres no Reason to accept an ID in the first or second round, unless you're a wimp who wants to face every timmy and person screwed by the dice in the lot. Fly well and bring a list that isnt terrible and play the tiny plastic ships. Be happy, its a game. everyone has to stop their crying. its a game. Dont like it? dont play it.
What is a "timmy"? Is that some sort of UK slang or something that the kids these days are saying to make us old guys feel out of touch?
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You are annoying. This is actually an interesting thread. Go jump up and down for attention somewhere else.
Yes sir
Theorist explains the ID strategy well:
http://teamcovenant.com/star-wars-x-wing/x-wings-intentional-draw