Trying go for hp AND defenders

By Moranica, in X-Wing Squad Lists

OICUNN WITH VESSERY

99 points

PILOTS

Captain Oicunn (58)
VT-49 Decimator (42), Intimidation (2), Rebel Captive (3), Gunner (5), Agent Kallus (2), Dauntless (2), Ion Projector (2)

Colonel Vessery (41)
TIE Defender (35), Ion Cannon (3), Wingman (2), TIE/D (0), Twin Ion Engine Mk. II (1)

OR

OICUNN with double defender

100 points

PILOTS

Delta Squadron Pilot (28) x 2
TIE Defender (30), TIE/x7 (-2)

Captain Oicunn (44)
VT-49 Decimator (42), Agent Kallus (2)

I am not a fan of Kallus on a decimator. You're technically only getting half the benefit (on red dice) because decimators don't get green dice very often. There are much better crew choices for decimators in my opinion (like Isard for example).

1st List Issue: I think you are trying too hard to build a synergistic force. The problem is, with only 2 ships, what happens when you lose one? Both ships are suddenly left less effective because they have upgrades that are no longer useful (and make no mistake, there will be plenty of games where one ship goes down). So I think if you are playing a 2 ship build, you want both ships to be able to operate independent of each other and not lose any efficiency.

Something like this I think will serve you better:

Oicunn w/ predator, gunner, rebel captive & engine = 57

Vessery w/ ruthlessness, TIE/D, ion cannon & TIE mk 2 engine = 42

99

OR

Oicunn w/ predator, gunner, Isard & engine = 58

Vessery w/ ruthlessness, TIE/D, tractor beam & hull upgrade = 42

100

2nd List issues: Oicunn dies way too easily here. I don't think he will be worth his points. Honestly, Vessery, Rexler or even Whisper will be far more effective beside those two X-7 defenders than a 44 pt Oicunn...

I prefer Kenkirk with Isaad and Palp