Gozanti Campaign

By Talonbane Cobra, in X-Wing

Hello, been a while.

I've been googling all morning so apologies if this has been discussed already but I'm wondering what the Gozanti campaign is like.

I am considering buying it as my friend and I had a lot of fun playing the Raider campaign but I can find no resources for it anywhere. FFG don't seem to have campaign sheets for anything other than the Transport up on the site?

Can anyone give me an overview please? How many missions? Branched? Specific ships needed other that the cruiser? Is it any good?

Cheers all,

Me x

There are four missions in total but the campaign itself spans only three of said missions (the finale depends on the outcome of the second mission). The only ship required by the campaign beyond the Gozanti is a single large ship to act as Wing Leader for the non-Imperial player.

The missions themselves are quite fun, but they are open to some abuse if one or more players is a cutthroat. Most of the missions have the Imperial victory condition being "destroy wing leader", so any escort that specializes in neutralizing a large ship can end the game quickly. Likewise, the Imperial options are more limited than those of their opponent so it is fairly easy to tailor against them as well.

Don't have it available right now, and can't for the life of me remember how many missions there are (doesn't help that I've not played it).

[Edit:well this has been answered above. **** helpful ninjas.]

Iirc the rebels need a large ship as a leader (who is persistent across the campaign), the imperials need the Gozanti itself (though one of the campaign missions the rebels might have it). I think the highest points cost of any of the missions is 120 (but that's a vague recollection at best).

But it's a nice little branching campaign which pits the commanding officer of a Gozanti patrol against a small rebel cell who are insistant upon sabotage and theft.

Overall pretty good way to recreate the rebels series.

Edited by Arterial Spray

It's the same set up as the Raider. It's got a 3 mission campaign, but 4 missions total. The 2nd one switches depending on who won the first.

It looks pretty cool. I want to try it, but just haven't had the time. I have heard that if you take something like loaded Tie Bombers and your opponent isn't expecting it, it can be nasty. I find that there are a few ways to abuse the missions like that, but if you play it again and know what your opponent is going to take, you can avoid the same situation. I find when someone finds a way to wallop the other, that person who lost can reconfigure their list and play style to win the next game.

Played a variation on this campaign with a couple of buddies where we incorporated a third player as Scum. The Scum player started allied with the Rebels. We upped the total points and gave them each 60, but handicapped slightly by house-ruling that they couldn't count each other's ships as friendly (which my buddies then smartly abused by running Lone Wolf!), and that the Scum would automatically disengage if all allied ships were destroyed (no one left to pay them!).

The twist we added was that if the Imperials lost Mission 2 (meaning the Rebels captured the Gozanti), the Imperials would outbid for the Scum's services and the Scum player would switch sides for Mission 3.

It was a blast.

To the OP - please stop creating threads and get back into my list. I need you to focus on this weekend's match.

Hi. I got the Gozanti and we played the campaign. It was pretty fun but the Ghost probably wasn't the best choice for my rebel list. I used "Chopper£ with Hera and Ezra crew and Then Sabine with Zeb crew in all the missions.

I lost the first 2 missions which put me on the defensive in the final but I also got a 60 point reinforcement list that came in on turn 3.

It was Han with Kanan crew. Kanan that sneaky bugger had gone off to get help the whole time. :)