
Image credit goes to SableGryphon, shamelessly stolen from this fantastic thread.
So, the singularly spoiled Bomber ace from the upcoming Imperial Veterans expansion gave us a lot to discuss earlier in the year -- namely, "What disposable EPT to run on this dude!?" and, "How do we combine this with TIE Shuttle to make him one badass support ship?"
This was a few months ago, however. Before we knew the cost of the Contracted Scout and what that meant for S&V's ability to create an alpha strike of doom for any low agility ship. So, this thread isn't really meant to discuss the EPT or TIE Shuttle options for Tomax Bren, especially since I think they've been covered pretty well. I do realize some Munition choices may be dependent on EPT choice, so in that case feel free to give an explanation.
In Sable's initial thread, many of the proposed builds included using two Munitions in tandem with Extra Munitions on Tomax. Of course those proposals aren't the exhaustive, ultimate options for this exciting new pilot, but they cover a lot of ground.
With the current state of the meta allowing powerful alpha strikes to become a real threat, my question becomes: How many points do we want to invest in Tomax Bren when it is a real possibility he can be removed in a single turn?
To be fair, I think this is a question that should be asked of every build. However, it's unlikely that a high-agility, token-stacking pilot like Soontir or a beefcake like the Ghost has to worry about this issue so much.
The follow-up questions then become: Do we want Tomax to attempt to survive long enough to fire off more than two volleys of Torpedoes, Missiles or Bombs? If we do, how many points should we invest? If we don't, which Munitions are the best for their cost while allowing flexibility in the overall build?
His point cost, if you choose to increase it, can be somewhat mitigated by introducing a scarier ship in your list (Soontir or Vader, for example) and forcing your opponent to take down what they expect to be a bigger threat. But some author once said something about the best laid plans, right...?
So, the final question is: Who are suitable Wingmen to take some of the heat in his stead?
I think Tomax fits the bill perfectly for a 30~33 point Ace to be included in a variety of builds. For that reason I want to run him with only one Munition equipped, and I think Plasma Torpedoes offer the greatest flexibility due to them being one point cheaper than Proton Torpedoes, although their damage output is a bit lower if not going up against some shielded ships.
Looking at recent Regional results and the Store Championship results, the top 8s and top 16s featured a great many ships with multiple shields, so I don't think you'll lose too much damage potential if you choose to go that route. Here's a skeleton build I plan on using for Tomax:
Tomax Bren (24)
- Adrenaline Rush / Crack Shot / Cool Hand / Lightning Reflexes (1)
- Extra Munitions (2)
- Plasma Torpedoes (3)
- Guidance Chips (0)
Total: 30
You could even throw in a cheap Bomb if you so please, or up the Plasma Torpedoes to Protons if you don't expect many shielded ships. My larger goal with him is to not go over 33 points. This is a good number to allow him flexibility in upgrades and wingman choice while not overly destroying your MoV should he be lost in a single round of firing.
As far as wingmen, I was thinking Soontir (35), Vader (35 with EU and VI), The Inquisitor (31) or Vessery (34~39 depending on EPT, Title and Cannon choice). These pilots create enough wiggle room for a 29~32 point Emperor Shuttle (depending on whether or not you want to use Yorr) or a similarly priced "budget Ace" taking the place of our favorite Sith Lord.
I mention the above ships because I think they are threatening / integral enough to the success of the list to warrant the opponent making a difficult choice on whether or not to attack Tomax first. They are by no means the "best" options, which is why I'm curious what the forum thinks about how they want to use this guy. For what it's worth, though, I think he has a great deal of synergy with the Emperor and Vessery.
Disclaimer: This thread is not to say Tomax's only role will be an ordnance platform; as the other thread shows, Bren can become a capable support ship. It's also totally okay to load him to the brim with as many Munitions as possible, or fly him without other Aces at all! These are just my initial ideas about how to incorporate him.