Here's a game design exercise:
So Autothrusters is a tiny bit too strong. It has a range 3 benefit so that players aren't wasting points if we don't face turrets. This has the unfortunate effect of making things like Torpedoes and cannons slightly weaker against arc dodgers- and thus making jousters comparatively worse.
So let's pretend that Autothrusters came out today. The "front" side would say:
When defending, if you are outside the attacker's firing arc, you may change 1 of your blank results to a [evade] result. You can equip this card only if you have the [boost] action icon.
What should the back side say? What's worth 2 points when there are no enemy turrets in the area? Should the back side be limited to ships with boost?