Scum Aces in Wave 9! (Alex and Frank - please read)

By NorseJedi, in X-Wing

So it is confirmed that a scum aces build is in the works for (likely) next year. Alex and Frank (glad to hear you are doing well Frank), I know you may be reading these, so here's some unsolicited ideas from a S&V aficionado. Wordsmith as needed. I eagerly await and hope you release a REALLY BIG aces box set in time for X-mas!

Starting with some ships that really need the love...

StarViper - These guys really need an illicit slot (beyond the unique Virago title) and a point reduction.

"Black Market Viper" title, StarViper only, -3 points, "Your ship gains an illicit slot and you must add an illicit upgrade to your ship."

"Thrust Redistributor" illicit, StarViper only, 2 points, dual card "Your ship may s-loop left (side A) or right (side B) as a white move." Now that would be doubly cool!

Kihraxz ​- Let's take some logical lessons from the T70.

"Encapsulated Astromech" title, unique, Kihraxz only, -3 points, "Your ship gains an astromech slot and the boost action. You must equip an astromech." Seems like a Genius idea to me...

M3-A Interceptor - Wow these are death traps, they need some beef!

"Heavily Armored" title, M3-A only, 5 points, "Your ship gains a hull and a shield upgrade." Don't just add one or the other, go all in! This ship, like the TIE interceptor, would really benefit from two upgrades (at a discount of course).

G-1A Starfighter - Yes, these just came out, but they really need help surviving. That 1 green dice means they get eaten alive!

"Frontline Starfighter" title, G-1A only, -3 points, "Your ship may equip Reinforced Deflectors in the system slot." Yes, I know that Reinforced Deflectors are presently for large ships only, but scum breaks the rules and that's the way we like it.

"Overcharged Stealth Device" illicit, G-1A only, 1 point, "Increase your agility by 1. Discard this card if dealt a face-up damage card." Some may argue this is underpriced, but in a world of ever increasing red dice, I think it is just fine; plus, I think the G-1A s a bit overpriced to begin with.

Upgrades - And then there are a few miscellaneous upgrades that would really help the gang:

"Cloaked" title, unique and small ship only, 0 points, "If you are cloaked, instead roll two attack dice and select one result to use for your cloaking device result." The current cloaking card is cool, but way to finicky. This has to be made more sturdy for the current cost, not to mention the opportunity cost of not being able to automatically recloak like the phantom.

"Ace" salvaged astromech, unique and small ship only, 0 points, "You gain an elite upgrade slot if pilot skill 5 or greater and you do not already have an elite upgrade slot." This would greatly benefit a few existing pilots and give them new optionality.

"Surprise" illicit, 0 points, "You gain a bomb upgrade slot and you must equip a bomb." Really, we need more unpleasant surprises for scum.

Thanks guys!

Edit, limited vs unique, and the Kihraxz title per feedback.

Edited by NorseJedi

Well 9 is done, so this would be for ten.

Well 9 is done, so this would be for ten.

I'm an optimist. Still hoping for a last minute add! They did surprise us with the Force Awakens material last year.

Edited by NorseJedi

It's done. They're working on Wave 10, which means Wave 9 is already in the production/manufacturing cycle I would think.

Encapsulated astromech is way overpowered. -3 points to get an agrocslot and boost?

Edit: 5 marauders is actually already a surprisingly good squad. Now I could give thrm all unhinged or over locked agromechs and autothrusters? plus they have native boost? Way too good. Heck, you could even jjst take genius and get the -3 points without paying for an actual agromech

Edited by VanderLegion

I want the syck to have 5 green dice native. =) 6 greens at r3. =) tractoring you to death.

I know you may be reading these

They aren't.

here's some unsolicited ideas from a S&V aficionado.

aaaaaand this is why.

The legal departments of most major game companies prevent their R&D people from reading any unsolicited material. There are a number of reasons, most notably including copyright issues (do you own the idea or do they?) and licensing issues (Disney/LFL has to approve everything they do). Quite simply, no one directly involved with game design is likely to read this thread and even if they do, they won't be able to take any of your suggestions.

Don't worry, the fixes for the Starviper, M3-A and the Kihraxz will come in the Scum Epic ship. It will make Palpy look like a piker.

Scum Epic Ship: The Xiytiar Transport! http://starwars.wikia.com/wiki/Xiytiar-class_transport

It's not the epic ship we want, but it's the one we deserve.

Edited by PenguinBonaparte

Aces and Veterans have historically fallen outside of waves.

Encapsulated astromech is way overpowered. -3 points to get an agrocslot and boost?

Edit: 5 marauders is actually already a surprisingly good squad. Now I could give thrm all unhinged or over locked agromechs and autothrusters? plus they have native boost? Way too good. Heck, you could even jjst take genius and get the -3 points without paying for an actual agromech

Good point, probably should be a limited title card, but I was implying the Genius build. ;-)

I would like to see your approach on a maurader swarm. I haven't encountered that build in a match yet. Thanks!

I know you may be reading these

They aren't.

here's some unsolicited ideas from a S&V aficionado.

aaaaaand this is why.

The legal departments of most major game companies prevent their R&D people from reading any unsolicited material. There are a number of reasons, most notably including copyright issues (do you own the idea or do they?) and licensing issues (Disney/LFL has to approve everything they do). Quite simply, no one directly involved with game design is likely to read this thread and even if they do, they won't be able to take any of your suggestions.

Dude, good points but I don't play X-Wing for the reality of the game. LOL ;-)

I'm going to keep up hope. Alex and Frank, all permissions granted! You guys are great!

Don't worry, the fixes for the Starviper, M3-A and the Kihraxz will come in the Scum Epic ship. It will make Palpy look like a piker.

Good point, and I hope they include a multi-crew slot Jabba! I'd love to stick him on a Slaver and have the scum eqilibrator of the Palpmobile!

Aces and Veterans have historically fallen outside of waves.

So there is hope yet for GenCon...

Probably not, but X-mas is still possible if the boats can beat their normal pace (yes, that was a joke too, no need for shipping times tables or history needed). :-)

"Syck Fix"

Modification, M3-A Interceptor only, 0 points

Your upgrade bar gains the Illicit Icon

"Special Modifications"

Illicit, M3-A Interceptor only. 1 point.

At the start of the match, you may choose any ship's maneuver dial to use as this ship's dial for this match.

Let's make the Interceptor an actual interceptor by letting it use the A-Wing's or TAP's dial.

Or letting it use Glitterstim with Cluster missiles or whatever else.

Edit: meant to make that syck fix, a syck only.

Edited by pickirk01

So it is confirmed that a scum aces build is in the works for (likely) next year.

Fairly sure it wasn't confirmed.

I know you may be reading these

They aren't.

here's some unsolicited ideas from a S&V aficionado.

aaaaaand this is why.

The legal departments of most major game companies prevent their R&D people from reading any unsolicited material. There are a number of reasons, most notably including copyright issues (do you own the idea or do they?) and licensing issues (Disney/LFL has to approve everything they do). Quite simply, no one directly involved with game design is likely to read this thread and even if they do, they won't be able to take any of your suggestions.

They are game designers, of course they follow the forums and mind player feedback.

If you have a great idea, it might "inspire" the devs. Or maybe they will release something similar, as just "coincidence".

As a rule, when I discuss ideas, I tend to leave discussion of points out of the conversation. The highest priority, to me, is always "what does this idea add to the game".

The next bit "limited" is used in this game to mean "can only equip once per ship". "Unique" is used to mean "can only equip once per list". I think you used these interchangably.

Also: a big problem with the StarViper and M1-A Interceptor is that they already have titles. That's... I'm not happy about that. But! The StarViper title already adds an illicit slot. It might be neat for the StarViper to drop the Torpedo slot in favor of a second illicit slot. Maybe it should trade the torp slot to get a 2 point reduction _and_ that illicit slot? That way the generics get love and the named Pilots get more love.

Another idea: trade the torp for a salvaged 'mech slot. Guri + R4 = so troll. Alternately: Green s-loops.

I would not mind seeing a cannon slot upgrade for the Heavy Scyk that gave it munitions tokens + the missile and torpedo upgrades. So you could have a terrifying glass cannon of a munitions carrier. Mix with Guidance Chimps. Stir well. Enjoy.

The K-Fighter's biggest problems are that no one can spell or pronounce them. They are about 1/2 point over costed, but that's seriously ok. If I were to give them a title, it would either give them barrel roll (at a slight points cost), or a salvaged Astromechs slot (no ckst for the slot- still need to pay for the mech.) I'm sure there's at least 1 'mech that has natural synergy with the K-Fighter.

Well 9 is done, so this would be for ten.

...can I has it?

Scum Epic Ship: The Xiytiar Transport! http://starwars.wikia.com/wiki/Xiytiar-class_transport

It's not the epic ship we want, but it's the one we deserve.

Well I'm still hoping for a EAW style mandalorian corvette.

Why so complicated?

=Starviper: Let Cobra get his hands on one to make them fear the red dice

=Scyk: A mod that lets pre-maneuver free barrelroll action because it already failed at "cheap as hell" point, so it must be "hell of a dogfighter in arms of a skilled pilot"

=Kihraxz: alas, there's hardly much to be done, it's a vanila jouster in a world of pain. Yet giving him a Merc Droid slot might open up interesting opportunities

=IG funny thing, but maybe mass production "Hive mind" PS3 IGs might be a fun idea, especially for the variety of Escalation games

=YV-666. sadly, EPTs are rare as hell, 180' arc is half of PWT and dial is not grand. De-FAQ the Daredevil and maybe BOSSK will reap his bloody wookie harvest

=Firespray? Alas, giving it primary arc 4 attack might be the only way of bringing it from "borderline useless"

If that would be a secondary cannon slot that isn't an "attack" header, that would be a grand precedent!

=G1A? It's a B-wing that lost the glorious 2-k turn, what else to mention?

IG is fine, and doesn't need anything extra.

YV-666 the slaver is fantastic with all the crew options scum have. I won a store championship with a 38 point slaver in my list even before wave 8. It just gets better with all the new bounty hunter crew.

Firespray isn't amazing, but I wouldn't call it border-line useless. Boba/IG has been a pretty solid build.

I've done quite well with the G1A as well so far. I've won a lot more than I've lost with it in my lists. And honestly the 2k on the b-wing is overrated. Just means you can't k-turn past a large base ship. I'll take the G1As choice between 3k and 4k any day.

The original post ideas are all overpowered. You can't just subtract cost and give boost actions. And the designers very carefully consider every combination to prevent abuse. Hence you don't often get more than one great upgrade (system and crew is rare) astromech and crew is rare etc. Just giving the K fighter salvaged astromech could potentially unbalance the whole game.

I understand that some ships are over priced but seems like some people want every ship to be 20 points with boost, barrel roll and 3 attack dice. The danger becomes convergence where every ship serves the same role.

FFG have been very good at giving each ship a unique strength or purpose. Yes they don't always get them perfect and I agree some need help, but let's be imaginative not just add boost.

So it is confirmed that a scum aces build is in the works for (likely) next year.

Fairly sure it wasn't confirmed.

Alex mentioned that scum aces was in the works on a podcast. Apologies for not being able to link it from my phone. The exact timing is still unknown though.

The original post ideas are all overpowered. You can't just subtract cost and give boost actions. And the designers very carefully consider every combination to prevent abuse. Hence you don't often get more than one great upgrade (system and crew is rare) astromech and crew is rare etc. Just giving the K fighter salvaged astromech could potentially unbalance the whole game.

I understand that some ships are over priced but seems like some people want every ship to be 20 points with boost, barrel roll and 3 attack dice. The danger becomes convergence where every ship serves the same role.

FFG have been very good at giving each ship a unique strength or purpose. Yes they don't always get them perfect and I agree some need help, but let's be imaginative not just add boost.

Perhaps I am a bit shell shocked from the Hoth Open where there were plenty of 5 reds and greens being thrown around with multiple mods, but I don't think these are overpowered comparative to palp aces or other competitive lists.

A good point was made by a prior poster on limiting the Kihraxz title, which I agree with. Unlimited was too much.

The Kihraxz was the only ship proposed to get the boost action though. The others try to build on their existing unique frameworks.