the only issue I see with a strict win loss system is it could turn into; whoever does half damage or kills a ship first then runs away for 60 minutes.
IN essence this happens now. At regionals last year I played a guy (who played SLOW anyway) who had 1 point left on Jake and ran the entire last 20 minutes. well ran and took forever. I mean, like took 3-5 minutes to decide what to do with 2 dials.
I ended up losing by about 15 points...
I am a fan of chess clocks and if you still can not catch him without him stalling the clock than in all honestly, you really did not deserve the win.
Okay, so it's not cool for people to ID, but it is okay for someone to lose because he takes longer to make decisions in a complex game than another person. Got it.
Wait, what?.
So you think I can stall the game as long as I wish to make optimal decisions? Playing on time just means another level of competition to the game, if you think faster than your opponent, you obviously play better; At least if the quality of moves is the same, goes without saying, but so would the first premise, so I better mention it.
No, obviously stalling is wrong. But the idea that we need chess clocks and that if one person were to come out askew of them they deserve to lose, yes, I am generally against.