If the ID rule wasn't in place, a TO would have a fairly ironclad basis to call those players up for "collusion to manipulate scoring".Honestly I don't think IDs need to be such the big deal that they are right now. Coming from years of playing Magic, where IDs are an extremely common occurrence (in a game where drawing is just as unlikely as in X-Wing), it is just something I always assumed was a given for competitive play in any game.People will game the system if it isn't acceptable to just ID, flying in circles as so many have pointed out. If the top 8 of Roanoke had all just flown in circles for the 75 minutes, it would have had the same effect, but no one would be talking about it. It just saves time if you can go up to a TO and say "we'd like to ID."Here, take this as an example. In Magic there are certain combinations of cards that, when all are in play, will result in an infinite combo of some sort through interactions. Now, instead of sitting there and repeating the combo a million times (which is physically impractical), the player may demonstrate the combo once, and then state that he is repeating it X number of times.IDs are just two players stating that they are flying in circles for 75 minutes.
Drawing like that would be dumb. Easy way for two smart people to draw (assuming both play some kind of Imp Aces as this is by far the most common list at the top nowadays): They largely play a normal game making sure they are both down to one ship of equal PS, drag these last ships as needed through asteroids to get them down to 1 hp, then have a face to face showdown at range 1, killing both and drawing. How do you police that?
You don't police it. You watch as one of the idiots rakes an asteroid with two hull on his last ship, rolls a crit, and flips a direct hit.
Or, you could police it like any other kind of collusion. Someone sees it, points it out, and the TO DQs the offending players.
What reason, and more important what proof of collusion would you have? These guys are flying aggressively, shooting each other and blowing up their ships. They just happen to draw at the end.
Are you suggesting that the two players would, without communicating in advance, play a flawlessly executed game that, through mutual intent, ends in a draw?
There would be no way to police that. But, that wouldn't be collusion because the would not actually be working together, only pursuing the same outcome.
However, intentionally hitting asteroids in order to perform poorly is never done to benefit one's own self, but rather to benefit one's opponent. A TO would be justified in punishing that kind of behavior.