First, the question:
Just wanted to confirm I'm reading movement of between sectors correctly. If I move ships into a sector using a Leader (say Darth into Corellia), those ships cannot move out of the sector in that same turn because Darth (Friendly Leader) is there, correct? I couldn't move Sontir Fel to Coruscant later in the turn and call in some of the fleet/ground troops Darth had moved to Corellia?
Now the observation:
We weren't exactly sure the merits of ships. Since the only thing they 'block' is deployment on the planet at the end of a turn what real good are they? A few of the Rebel objectives require units on systems so spreading out ships is probably fastest, but unlike the slugfests that planet combats are (and their value ingame) anyone enlighten me on the use of ships besides 'we must'?