Had this argumentat my gaming table, exact wording:
Once per session, the character may add 2 boost/ remove 2 setback to/ from any one check.
The argument is that it can be done on someone else's check. Thoughts?
Had this argumentat my gaming table, exact wording:
Once per session, the character may add 2 boost/ remove 2 setback to/ from any one check.
The argument is that it can be done on someone else's check. Thoughts?
Well, if it was my table, and it specifically doesn't say "they make", I would probably let it slide for anyone. Though I don't recall what the average verbage is for talents. Do most of them use terminology that implies "only the person with this talent" ?
I don't have my books with me to compare, but if the other talents specify "they make", or similar wording, and those 2 don't, I'd let it slide.
To give it a narrative flavor, the Sense Danger would be me "Look out!" and you getting the bonus to your initiative roll, or vigilance, or whatever. Yeah, the Force gave me the warning, but I passed on that warning to you, who took action.
Touch of Fate....eh, every being is connected to the Force? Just because they aren't sensitive to it, doesn't mean it can't influence them in a positive way every so often. *shrugs* my 2 cents
I mean, it's the player's talent, and it's got a pretty strict usage cooldown. If the player wants to give up his once per session boost to help an ally, I'm not really going to say no. He's choosing to not benefit from it directly that entire session. Seems fair to me to let him spend it however he wants.
Edited by KungFuFerretI would say that the character would at least have to be aware of the check or be in a position to be directly involved. You can't spend it on something that the character has no involvement in, but you can use it if assisting a character in a check, or alternatively witnessing an event in which a character needs to succeed and that the user simply preys.
e.g. If the character is involved, sure! If not, no.
I think it was an older Order 66 podcast where one of the designers (Sam?) said that you could use those talents on another PC's skill check.
I just did a quick check of the full verbiage of those two talents in the FaD corebook, and they both simply say "any one skill check."
Personally, I'd require the PC to be involved in that skill check, even if it's only providing unskilled assistance.
I think it was an older Order 66 podcast where one of the designers (Sam?) said that you could use those talents on another PC's skill check.
I just did a quick check of the full verbiage of those two talents in the FaD corebook, and they both simply say "any one skill check."
Personally, I'd require the PC to be involved in that skill check, even if it's only providing unskilled assistance.
I would definitely require the PC to be in the scene at the very least. Personally though, I wouldn't require some direct assistance in order to get the benefit of the talent. But that's just me.
Actually, I could totally see it being a fate in motion ability; as in the force continues to influence proceedings, and that ability is one way in which it manifests.
The Force works in mysterious ways, and is certainly not limited to the Force-sensitive character. I'd allow it, even for scenes the character isn't at or isn't aware of.
I think it was an older Order 66 podcast where one of the designers (Sam?) said that you could use those talents on another PC's skill check.
I just did a quick check of the full verbiage of those two talents in the FaD corebook, and they both simply say "any one skill check."
Personally, I'd require the PC to be involved in that skill check, even if it's only providing unskilled assistance.
Actually I just thought of something. Could the Force Sensitive even do this per the RAW? I think activating those talents takes an action, and if so, they wouldn't be able to do an assist action on a roll right? Isn't assisting someone on a roll considered your action for that turn too?
Had this argumentat my gaming table, exact wording:
Once per session, the character may add 2 boost/ remove 2 setback to/ from any one check.
The argument is that it can be done on someone else's check. Thoughts?
Maybe Force ghost Obi-Wan had "Touch of Fate" and used it to give Luke two blue dice to blow-up the Deathstar?
I think it was an older Order 66 podcast where one of the designers (Sam?) said that you could use those talents on another PC's skill check.
I just did a quick check of the full verbiage of those two talents in the FaD corebook, and they both simply say "any one skill check."
Personally, I'd require the PC to be involved in that skill check, even if it's only providing unskilled assistance.
Actually I just thought of something. Could the Force Sensitive even do this per the RAW? I think activating those talents takes an action, and if so, they wouldn't be able to do an assist action on a roll right? Isn't assisting someone on a roll considered your action for that turn too?
Not 100% certain, but I think those talents are either Passive or trigger as an Incidental. Otherwise, if they took an Action, there's no way the PC would be able to use them on their own skill checks, since those also require an Action by default.
I think it was an older Order 66 podcast where one of the designers (Sam?) said that you could use those talents on another PC's skill check.
I just did a quick check of the full verbiage of those two talents in the FaD corebook, and they both simply say "any one skill check."
Personally, I'd require the PC to be involved in that skill check, even if it's only providing unskilled assistance.
Actually I just thought of something. Could the Force Sensitive even do this per the RAW? I think activating those talents takes an action, and if so, they wouldn't be able to do an assist action on a roll right? Isn't assisting someone on a roll considered your action for that turn too?
Not 100% certain, but I think those talents are either Passive or trigger as an Incidental. Otherwise, if they took an Action, there's no way the PC would be able to use them on their own skill checks, since those also require an Action by default.
Fair point. I just don't recall it mentioning in the bubble text. Probably should read up in the actual talents section, something I never do. ![]()
Sense Danger is Active (Incidental)
Touch of Fate is Active (Incidental)
Sense Danger is Active (Incidental)
Touch of Fate is Active (Incidental)
Ah, great. Then either way would work really. Personally, I wouldn't require them to assist with a roll, but I would require them to be in the scene in question. For an example, the battle on Endor, Chewie is off in a AT ST, and Han and Leia are at the blast door. I'd be fine, if Chewie's player, decided to trigger his Touch of Fate to let Han have a better chance at slicing the door. Or whatever. Yeah he's not directly there, but he's still in that scene. But again, that's just me ![]()
You can do as you wish at your table. But the talent says "THE CHARACTER may add 2 blue ...". Many of the talents refer to "THE CHARACTER".
Such as Feral Strength - "The character deals + 1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength". The only reference to who gets the boost is the comment "THE CHARACTER". Otherwise, it could apply to everyone.
I've seen it played where the character adds the boots/setbacks to any check and it was pretty fun. I was playing such a character. It just took a little narrative flair and it really enriched the scene.