Heirs of blood/rellegars rest confusion. Please help!

By Amazedlimey, in Descent: Journeys in the Dark

After a first play through of shadow rune I have HoB to play next.

Question: Rellegars rest. The setup instructions and actions concerning the key that splig throws in the river are confusing,to say the least when you think thematically.

It was discussed during another thread that was about something unrelated and the only conclusion was that the instruction just didn't make any sense.

Guidance would be much appreciated.

Cheers!

I have the german copy of Heirs of Blood... There are no rules about Splig, except the OL has to read out a text when he is defeated. (And of course he is placed on the tile 3A)

In the quest Rellegars Ruhestätte (--> Rellegars Rest)

Edited by Kaisho

Yeah kaisho, perhaps translation to German made more sense. But in English it makes no sense AT ALL.

BTW it is encounter 1 I'm referring to.

It just says: place 4 blue and 1 red marker on the water terrain on A3. On each field one, the heros aren't allowed to know which is the red one. The red one is the key.

At the begin of each of his turns the OL places a fatigue token before himself. After that, the heros choose one of the tokens on A3. The OL turns that token around and places it (facedown again) on a water field of his choice on 12A.

As an action a hero may turn a token next to him/her around, if it's a blue one, he discards it. If it is the red one, he places it on his hero sheet, he is now carrying the key.

(That's my poor try to translate it back into english)

Edited by Kaisho

Translated very well, kaisho.

The issue is that it just doesn't make sense to reveal the tokens to the heroes when they may not even be adjacent to search them and why the hell put each revealed token face down in the pond? Might make a house rule for the sake of my sanity lol

Here's the previous thread that mentions the same concern:

https://community.fantasyflightgames.com/topic/176120-rellegars-rest-quest/

Bump.

Surely I'm not the only person who found the explanation weird.

I can picture the wife and kids saying "WTF!" as soon as they encounter this scenario.

As I see it :
- the beginning it's a sort of hide & see game!
The goal for the heros avoid selecting the red token ! Up to the OL to place it so the Heroes will pick it up ! ;-)
- If the Heroes are not lucky enough..
then it becomes a game of memory, they must remember which was the red one and where it gone .. and above all they will have to go further to recover it, and it will cost them an action (more if they don't have enough memory !! ) !

As I see it :

- the beginning it's a sort of hide & see game!

The goal for the heros avoid selecting the red token ! Up to the OL to place it so the Heroes will pick it up ! ;-)

- If the Heroes are not lucky enough..

then it becomes a game of memory, they must remember which was the red one and where it gone .. and above all they will have to go further to recover it, and it will cost them an action (more if they don't have enough memory !! ) !

Yeah, but the "memory" part is what makes no sense for most people I think. You play memory with a maximum of 5 tokens... and that's not likely... to be 5 tokens the heros would have to let 5 rounds pass without getting any token themselves...

Also: who wouldn't remember which the red marker was? It's not like they get shuffeled or anything. ;)

Also: who wouldn't remember which the red marker was?

Someone rolepalying his warrior with 1 in knowledge ?! :P

It's not like they get shuffeled or anything. ;)

In enc 1 indeed there is no shuffle.. but in enc 2 there is nearly the same system but with possible shuffle this time !

perhaps initialy a shuffle system was implemented but suppressed before printing and they forgot to rewrite the token visible part ?!

Because indeed puting it hidden makes little sense.. but putting blue ones as no meaning either !

Perhaps in a new FAQ we will have some enlightening !?

But till there.. it's a memory game .. even if one with no chalenge !!! ;-)

Then let's hope for the OL that the hero party has only members with low int. ;)

...or till we get new erratas (maybe FFG did print it wrong like you said) :ph34r:

Thanks guys for confirming that it isn't just me scratching my head over this.

I initially thought the memory game but it makes no sense to reveal the token then face down in the pond. Too easy.

Hopefully someone will drop in with the answer.(someone from ffg)?

I think its just a mostly irrelevant piece of fluff added to the encounter rules. You are correct in that there is no good reason to put the token facedown in the pool, but there no harm in it either. If the heroes are so lackadaisical that they actually forget where the key is, then I suppose it will hurt them.. but I've never been in a play group that has done this before - they'd never be able to beat the Overlord! :P

Edited by Charmy