I've got a player that really wants to dig into cybernetics long term. I'm inclined to work with them on things, assuming nothing gets crazy OP. They recently came to me with an idea and I wanted to get some 3rd party opinions.
Per the rules, installing a cybernetic requires medical equipment, 6 hours of time and a medicine check. However when making a cybernetic part, you can spend advantage to make it "tailored" for a particular being. Doing so removes the need for a check to install it. If one is reading the rules strictly, this would still mean you need medical equipment and 6 hours of time to install it (just no check).
However the player has asked me if it would be possible to make tailored hands that each serve a different function, and can be swapped out when needed a la Captain Hook. Say a hand for Mechanics checks filled with tools, a hand with a data spike and slicing gear for Computers checks, a hand with a built in blade/knucklers/energy buckler for combat or a hand with skin sensors, vibrators and other such things for uh... "Charm" checks with the ladies. You get the idea. I assume the goal is to have a shelf of hands for every occasion.
My question is simple, if a player was willing to replace their arm and build tailored hands for different occasions, would you enforce a 6 hour install/un-install time limit? Would you let them do it at all? What kind of time-frame would be acceptable if so? An action? A few minutes?
I like the idea and am inclined to say it takes two Action to interact with both hands. However I'd love some input if anyone has any.