I've had some minor success (and major fun) on Vassal so far with this list, and want to see what I could do to make it stronger before Flight Night on Friday.
Chopper (VCX-100)
- Fire Control System
- Ion Cannon Turret
- Hera Syndulla
- Dash Rendar
- Ghost
Role: Barrels ahead regardless of stress or obstacles to ionize ships. Lines up devastating range one attacks on his helpless victims.
Ezra Bridger (Attack Shuttle)
- Elusiveness
- Phantom
Role: Cheap little tank for the end game. Forced reroll gives stress which activates defensive ability.
Jake Farrell (A-Wing)
- Push the Limit
- Proton Rockets
- A-Wing Test Pilot
- Veteran Instincts
Role: Hunts aces, preferably ionized ones. Delivers payload and then flits around the rest of the game as a general nuisance.
Thoughts? FYI, I own most non-epic Rebel ships, though I have access to upgrades from most Imperial ships.