Chop and Lock - an ionizing Ghost list

By CWalk89, in X-Wing Squad Lists

I've had some minor success (and major fun) on Vassal so far with this list, and want to see what I could do to make it stronger before Flight Night on Friday.

Chopper (VCX-100)

- Fire Control System

- Ion Cannon Turret

- Hera Syndulla

- Dash Rendar

- Ghost

Role: Barrels ahead regardless of stress or obstacles to ionize ships. Lines up devastating range one attacks on his helpless victims.

Ezra Bridger (Attack Shuttle)

- Elusiveness

- Phantom

Role: Cheap little tank for the end game. Forced reroll gives stress which activates defensive ability.

Jake Farrell (A-Wing)

- Push the Limit

- Proton Rockets

- A-Wing Test Pilot

- Veteran Instincts

Role: Hunts aces, preferably ionized ones. Delivers payload and then flits around the rest of the game as a general nuisance.

Thoughts? FYI, I own most non-epic Rebel ships, though I have access to upgrades from most Imperial ships.

I played with same ghost build but used tactician in place of dash. Was awesome defense against G-1As, pretty much kept one out of action every round while I picked off other ships. And you can double stress. Worked great, but only flew the build once. Still gotta give it more test runs.

Gives your opponent less safe zones:

Range 1 is 5 attack die

Range 2 is tactician