Hello everyone, I've been thinking (... yes it do happen on occasion
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Im trying to visualize an idea I have for a sort of game mechanic/GM tool. Not necessarily for Dark Heresy and Rogue Trader only, since I imagine that it could be used for a wide variety of RPG's, but because those are the games im most involved with at the moment im going to base it all on those games.
I thought of this idea when I pondered over the problem of random encounters/combats that is usually added as a spice (or happens due to actions taken by the players). I like my scenarios to incorporate a lot of sandbox elements, and because of that, fighting can happen pretty much anywhere at any time. But most of the time, I have to fudge the exact topography of each location where a battle might occur because I couldn't possibly draw a map of each and every little location where the PC's might get into trouble.
Fudging these locations is probably the most common tactic for any GM, but I've noticed that sometimes you can run into some problems when doing that. Combats should be fast paced and loaded with action after all, and when you have to do it all "on the go", chances are that you might have to keep the exact nature and look of the battlefield extremely abstract and just hope that the players get the same mental image as you do during the combat in question.
The idea here is partly inspired by certain boardgames like "Zombies!!!" by Journeyman Press, or how about Games Workshops old classic "Space Hulk", where the game board isn't pre-made like in normal boardgames, but you build it, either as you go along, or as specific configurations for each session/mission dictates.
Couldn't this philosophy be converted into an awesome tool for the odd random combat that might occur during an RPG session? Like let's say that you had a number of pre-made "template maps" of with modular sizes and scales of different topographies, like corridors with adjoining rooms and doorways, intersections, alleyways with stacked boxes and garbage cans of many different configurations etc. etc.
Perhaps these template maps can even be structured into a table where each template has a set number and if the GM feels like randomizing what the location looks like s/he can just roll a d100, take a look at the chart and say:
-"Bam! That's what the place you're in looks like. You guys are here behind those crates, and the bad guys are here and every square on the map is 1*1 metre. Now roll initiative!"
Also, what if these template maps had tables describing certain "locations traits" that determine how good or poor lighting that general area has at the moment, or perhaps even more dangerous traits such as having plenty of gaslines in the area that might get ruptured by stray shots and thus rupture and spew out gouts of fire? Or perhaps a location has plenty of "nooks and crannies" which means that even if a certain wall might look "flat" on the standardized template maps, a PC or an NPC can benefit from having a set amount of cover just by standing next to those "flat" walls.
Basically, my idea here is a "shake-n-bake" system for instant battlefields for the GM's who already feel a little overwhelmed with keeping track of all those aspects that GM:ing demands and might experience difficulties in just make up random locations at the top of their head. In addition, the system could also provide a GM with inspiration for more elaborate locations by using and connecting the standardized template maps into more complex areas for those "special encounters" which the GM has prepared on beforehand.
Of course, all this might sound a little "dungeon crawley" to some of you, but that's not really my intention. This system will come with a GM-fiat disclaimer and if s/he doesn't like certain results or certain configurations of the standardized template maps, s/he can change them as he or she pleases. Indeed, the GM won't even have to reveal a map of the location at all if he/she just want to keep the players in an abstract mood, but only use this as a method to keep track of things him/herself.
What do you guys think of the idea so far? Would it be useful/helpful? All input would be appriciated.
). This means that there are at least 500 different templates to choose from (or roll up with dice on the fly), would that be enough?
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