To set the scene. I've ran and played a variety of tabletop games before, I'm good with systems and rules, though run games in a very loose and narrative style and am now running a AoR/EoE game with a few friends.
From the game and reading various forums and actual plays the main things that seem to stand out are:
- Stim pack healing seems very effective compared to medicine checks (and there's a medic in the party). Obviously crits are there to represent lasting wounds that they'll be grateful to the medic for help with. Anyone adjust the starting points for these down to 3/2/1 rather than 5/4/3/2/1?
- Autofire. Not come up yet but the sharpshooter may well go this way (or their opponents