So, yeah. I've been working on this thing for a while and I can't seem to decide upon the final version...
Stygium Crystal [version 1]
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.
Base Modifiers : Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. Additionally an attuned wielder of the lightsaber upgrades all Stealth checks once. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications : 1 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 2 Item Quality (Vicious +1) Mod, 1 Skill (Stealth) Mod, 1 Innate talent (Sleight of Mind +1) Mod.
Hard Points Required : 2
Cost/Rarity : 16,000 credits/10 ®
NOTE: I'm not a fan of this one anymore, mostly posted to show what I've been through. It's basically too much.
Stygium Crystal [version 2]
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.
Base Modifiers : Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications : 1 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Skill (Stealth) Mod, 1 Innate talent (Sleight of Mind +1) Mod.
Hard Points Required : 2
Cost/Rarity : 10,000 credits/10 ®
NOTE: I'm simply uncertain about this one, I don't like it basically, but it isn't too bad.
Stygium Crystal [version 3]
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. Additionally an attuned wielder of the lightsaber receives Sleight of Mind +1. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 1 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Innate talent (Sleight of Mind +1).
Hard Points Required: 2
Cost/Rarity: 16,000 credits/10 ®
NOTE: This easily becomes a boost die well, something I'm not too keen on for this game. Granted it's only 2, but these would stack with more ranks of Sleight of Mind , which perhaps isn't a common talent, but it's not that rare either, and this crystal is definitely one for stealth characters to seek out...
Stygium Crystal [version 4]
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 6 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. Additionally an attuned wielder of the lightsaber receives Sleight of Mind +1. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 1 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Item Quality (Vicious +1) Mod, Innate talent (Master of Shadows) Mod.
Hard Points Required: 2
Cost/rarity: 16,000 credits/10 ®
NOTE: I added the Vicious mod again, because I think it makes somewhat sense to off people silently, quickly and stealthily. The damage has been reduced, which could be a reason to add another damage increasing mod. Master of Shadow could be replaced with Natural Rogue, or some other stealth/skulduggery related talent, that isn't Sleight of Mind ... perhaps Stalker, but this again becomes a boost die source that I'm not overly fond of.
I have also considered giving the crystal some sort of synergy with Misdirect, but that seems way too powerful for a normal kyber crystal (unless you make Stygium kyber crystals into relic power-level or something...)
So, poll... which one do you prefer?
Or post your version?