[Life] Xianghua v1.0

By PaulBittner, in UFS Deck Building

This is the first time I've been excited to try out a life deck in about 2 years.

[Life] Xianghua 7HS 18 Vitality

Attacks (16):
4 Playful Slice 4/2 3M5 Weapon
3 Assassin's Strike 6/3 4M6 Weapon, Multiple
3 Waterfall 6/3 4M6 Multiple
4 Close Throw 5/3 4M4 Throw
2 Cobra Clutch 5/3 3M4 Throw

Actions (4):
4 Acrobatic 2/5

Asset (4):
4 Path of the Master 2/5

Foundations (36):
4 Know When to Talk 1/5
4 Torn Hero 1/5
4 Quick Exit 1/5
4 The Strength Within 1/5
4 Flexible Body 2/4
4 Memories of a Nightmare 2/5
4 Genius Alchemist 2/5
4 Needs a Challenge 3/5
4 Lost Partner 3/4

Sideboard:
4 Perfect Sense of Balance 2/5
2 Tieh Lei, Iron Thunder 2/5
2 Soul Wave 6/4

First, let me begin by saying that I haven't played or tested this deck. In fact, I came up with this list today during free time at work. Below are some explainations - most pretty obvious. If you have suggestions for changes after reading please reply.

Attack Line up - So in a perfect world I'd love to win by Waterfall combo, but i realize a lot of decks and cards out there make this very difficult. In fact after testing I may remove waterfall all together, but for now I want to try it. Basic principle would be to playout the Waterfall combo, Multiple it out, Path of the Master (PotM) E, and then Acrobatic E and finally Combo E.

Because I'm a realist and I realize this wont work against about half the decks out there, I also have other solid attacks that I think will do the job. Throws in particular help with the various momentum costs I have in my deck and work with Xia's E to put down foundations for free. PotM makes throwing just 1 or two attacks viable and works well with the multiple. One cool thing I like about Xianghua is that anytime I want to throw a throw (which is pretty much whenever I draw one) I can Add Playful slice, play a card or two that matches symbols, play the throw and Path decent damage.

Card Readying. I'm pretty excited to try out Lost Partner and Quick Exit. The ability to ready Path for 2 uses a turn seems fun. Also fun is readying any of the following foundations on offense - Needs a Challenge, Genius Alchemist, The Strength WIthin, Memories of a Nightmare. On defense - readying Flexible Body, Torn Hero, Genius Alchemist, Memories of a Nightmare, and especially Know When to Talks seems fun and effective.

Acrobatic - What a great card offensively and defensively. Adding it on after 3 or 4 attacks will be great for pathing too since it shares three.

Path of the Master - See many reasons above. Can also be used to draw with The Strength Within in a pinch.

Numbers in the deck are pretty good:
4 - 2 Checks
12 - 3 Check
8 - 4 Checks
36 - 5 Checks.

Playing attacks shouls be easy after adding Playful Slice(s) and the Genius Alchemisting.

PotM should be quite effective due to symbol sharing.

I think that's about it. I may post more after playing it and seeing how it preforms.

I think you have a very solid game plan in mind. By the amount of 1/5 foundations, i can see you plan on killing early and often, and that's good because the amount of blocks, or lack thereof, scare me a bit for an 18 vitality character.

****, I didn't realize how many non-blocks i have via foundations. Yeah... I may need to find a way to fit in carefree to help out.

I like the start of the deck. I'm not in a position to comment that much since I haven't tested her. But I'm interested in your findings.

Paul made some changes and we tested heavily this weekend. The deck is now much better than I think either of us anticipated.

Ooh, ooh...i wanna see! Please post, or hit me up via msg. Am trying to build her, but she is not so obvious, i'm thinking...