I say the build you mentioned. It makes use of his Crack Shot more than just as a shuttle.
Imperial Ordnance List
I'm really excited for Tomax and his endless crackshot.
But what to go with it? Do you give him Homing Missiles, GC, and EM for a 32-point PS8 ship that will ruin what it points at, or do you go TIE Shuttle with Agent Kallus and either Rebel Captive or Navigator, making him a dogfighter? Or is it Flechette Torps with EM for the win as pure anti-ace tech?
So many builds, so little test time...
I prefer him with ordnance to the shuttle title as it gives him significantly more hitting power off the bat but unlike other two dice alpha strike hips he can still chew through three agility ships in the end game once his munitions are spent.
I have been trying to fly 4 TIE Bombers led by Jonus since the TIE Bomber came out. I have always been a fan of the TIE Bomber, but I think this list will be fun.
Jonus + XX-23 Tracers x2 + Chimps
(Scimitar Squadron + Plasma Torps, + Cluster Missiles + Extra Munitions + Chimps) x3
I know that I won't be able to get all the ordnance off but I should get two rounds pretty good.
First two rounds they fly in formation and Jonus gives everyone else a TL, So they will be attacking with Focus + Jonus's ability + Chimps.
There is very little chance that Jonus get's burned down the first round (3 Uboats may be able to do it) So even if your target closes to range 1 with your formation you have your cluster missiles.
I know a lot of people don't like cluster missiles, but they are so good with Jonus near by... Rolling six dice with four re-rolls. They aren't that good against him agility ships, but most people are choosing high hits over high agility.
This list can without too much luck put out 30 damage in 2 turns.
Played with this list (With Crackshot on Jonus) tonight vs.
Doomshuttle+tractor, Dark Curse, a Baron with PTL/title/AT and Soontir with TC.
I went pretty well, given that my opponent made some mistakes. I got the advantage from astroid placement.
If Jonus is ill-positioned or gets blocked and he can't get that focus to fire the tracers, or if he misses the tracer shot, you go to hell with this list.
Lucky for me this didn't happen. A biiiiit too risky for serious tournaments. But fun in casual games.
When Veterans comes out, Im gonna fly this list
Gamma Squadron Veteran (25) x 3
TIE Bomber (19), Deadeye (1), Extra Munitions (2), Plasma Torpedoes (3), Guidance Chips (0)
Gamma Squadron Veteran (25)
TIE Bomber (19), TIE Shuttle (0), Calculation (1), Darth Vader (3), Tactician (2)
Vader on a bomber sounds....... awful.. you eat a third of your health with every use.
Until you hit Soontir Fel for a 1/3 of his or even worse.
Now throwing Vader on a Gamma Vet isn't that good. I'd throw him on a Scimitar and call it a day. That way you are only self-destructing 19 points of your list. With the savings throw some bombs on the Vets.
Well, peak efficiency of Vader is on an OGP with nothing else - it only uses 4.8 points per Vader activation.
However, I stand by Patrol Group Leader with Vader/Gunner as the best possible platform - he may use 6 points per activation, but with that tasty turret and the chance for two uses a turn... plus, the much better dial. 12 points to put two crits into Soontir is a reasonable trade, and the reason my local PalpAce fanboi STOPPED playing Soontir entirely.
We are talking about two entirely different squad builds though. Scimitar Vader is 19 points. Of course PL w/ Vader & Gunner is a better platform to spam Vader, but if you can't fit 48 points into your list, then its not.
Redline without clusters seems rather superfluous. Almost any ship can slam out re-rollable four dice + chips, but only redline can re-roll both clusters (+1 chip mod)
Still, main problem is where to get the single point to upgrade to Cluster Missiles... The Gammas really like having the inbuilt modification from the Proton Torpedoes and dropping down to a Scimitar is risky given the new resurgence of PS 3 generics.
Edited by StratN8I have been trying to fly 4 TIE Bombers led by Jonus since the TIE Bomber came out. I have always been a fan of the TIE Bomber, but I think this list will be fun.
Jonus + XX-23 Tracers x2 + Chimps
(Scimitar Squadron + Plasma Torps, + Cluster Missiles + Extra Munitions + Chimps) x3
I know that I won't be able to get all the ordnance off but I should get two rounds pretty good.
First two rounds they fly in formation and Jonus gives everyone else a TL, So they will be attacking with Focus + Jonus's ability + Chimps.
There is very little chance that Jonus get's burned down the first round (3 Uboats may be able to do it) So even if your target closes to range 1 with your formation you have your cluster missiles.
I know a lot of people don't like cluster missiles, but they are so good with Jonus near by... Rolling six dice with four re-rolls. They aren't that good against him agility ships, but most people are choosing high hits over high agility.
This list can without too much luck put out 30 damage in 2 turns.
I just flew this list. Now, I have to say I was teaching a friend how to play so it was far from a competitive situation, but I really didn't have much trouble getting the TL and I didn't really need Jonus's rerolls. But it was awesome. I am excited for Gama Vetrans with Deadeye. My only worry now is needing to buy four copies of Imperial Vetrans to get the cardboard I need. I already have four TIE Bombers Do I really want four more. Oh... Wait a second, yes, yes I do want four more. Some people may say I have a problem, I prefer to think of it as having joy in my life.
I have been trying to fly 4 TIE Bombers led by Jonus since the TIE Bomber came out. I have always been a fan of the TIE Bomber, but I think this list will be fun.
Jonus + XX-23 Tracers x2 + Chimps
(Scimitar Squadron + Plasma Torps, + Cluster Missiles + Extra Munitions + Chimps) x3
I know that I won't be able to get all the ordnance off but I should get two rounds pretty good.
First two rounds they fly in formation and Jonus gives everyone else a TL, So they will be attacking with Focus + Jonus's ability + Chimps.
There is very little chance that Jonus get's burned down the first round (3 Uboats may be able to do it) So even if your target closes to range 1 with your formation you have your cluster missiles.
I know a lot of people don't like cluster missiles, but they are so good with Jonus near by... Rolling six dice with four re-rolls. They aren't that good against him agility ships, but most people are choosing high hits over high agility.
This list can without too much luck put out 30 damage in 2 turns.
I just flew this list. Now, I have to say I was teaching a friend how to play so it was far from a competitive situation, but I really didn't have much trouble getting the TL and I didn't really need Jonus's rerolls. But it was awesome. I am excited for Gama Vetrans with Deadeye. My only worry now is needing to buy four copies of Imperial Vetrans to get the cardboard I need. I already have four TIE Bombers Do I really want four more. Oh... Wait a second, yes, yes I do want four more. Some people may say I have a problem, I prefer to think of it as having joy in my life.
And this is where I break you the joyous news that it comes with two copies of that card! So you'd only need to buy two boxes of it to get four copies, and have 6 TIE Bombers!